Hi everyone, I’m writing this post to share my feedback and the collective frustration of many other Buccaneers I've spoken with in-game regarding the Phase 1 skill changes to Super Transformation. While I understand the staff’s intention to make Super Transformation feel more like a temporary boost rather than a permanent mode, the introduction of a mandatory 60 second cooldown downtime completely destroys the fluid gameplay mechanics of the class. The patch notes claim we should still be 97 to 98 percent as good as before, but this change ignores how the class actually has to physically function in high-tier content. To put it bluntly, it’s like ordering a pizza from Uber Eats, getting a roll of sushi delivered instead, and having the delivery guy try to explain to you that it’s still food. It might technically still be a functional class on paper, but it is entirely the wrong order. This is not the class we invested hundreds of hours and massive amounts of funding and HP washing into. First, high-tier bossing is now a logistical mess. Bossing without 100 percent Super Transformation uptime turns endgame content into a nightmare. Trying to hit the upper right arm of Zakum or the right head of Horntail during that 1 minute downtime is nearly out of the question. If you are forced out of your bubble during Horntail arms, trying to safely recharge your Energy Charge without access to Demolition, all while desperately trying not to get knocked off the platforms, is incredibly frustrating and unsafe. Second, mobbing and grinding efficiency is completely gutted. Areas like Rose Garden, Golems, and BW are now heavily compromised. Because we are restricted by a time-limited Snatch, our mobbing loops are entirely broken. Furthermore, everyone on the server knows that Buccaneer AoE damage isn’t amazing to begin with. Before this patch, running a 2-Bucc party at LHC was considered just okay, but a 3-Bucc LHC party was already a complete no-go, just ask any active player on the server. Now, with a 60 second cooldown window stripping away our active clearing power, we are further crippled, effectively turning us into glorified Speed Infusion and Time Leap mules waiting around for a timer to finish. Third, there is an unfair burden on low-level Buccaneers. Buccaneers already have one of the most skill-point-bloated progressions in the entire game. With these changes, lower-level players are now heavily penalized. They are forced to rush and max Super Transformation just to be baseline playable, completely ruining any flexibility in early 4th-job skill progression. The timing of this patch couldn't be worse. Many of us have waited a long time for the current event to start, but after seeing this massive nerf, I and many others who whispered me in-game after I smega'd about it have lost all motivation to play. It is incredibly discouraging to spend months carefully planning, funding, and HP washing a character, only to have its fundamental gameplay loop (in this server) rewritten overnight. Please consider adjusting the cooldown or looking at alternative ways to tune the class without forcing a 60 second window of clunky, restricted gameplay. Thank you for reading.
100% agreed, my main problem is the that the quality of life for playing bucc has change drasticlly you now have to do alot more as a bucc player. why all of a sudden make bucc harder to play? was it too easy to play? sure then what about other classes that are super easy to play like ? I wouldn't mind just a dps reduction but this makes bucc annoying to play. additionally look at sirs how many people play that class? even tho it's damage output is one of the highest people rarely play that class. bucc is headed in that exact direction and buccs have less damage than sirs
Well I'm playing "Maple Royals" not pre big bang gms and I leveled my bucc according to the conditions of the server
Mapleroyals is meant to be as nostalgic as realistically possible, though. I feel like the buffs/nerfs should at least be given a week or two, just to see how it all balances out. Buccs have been pretty much the strongest class in thegame, along with shads, for quite some time now. I honestly expected the nerf to be bigger than this, so in my opinion it isn't too bad. Will it change the playstyle? Yeah, a little. But everyone will get used to it sooner than you probably expect.
and yet the only people that are complaining are the ones that never actually had to play bucc and instead only played the braindead super transformation-reliant version instead. Buffs and nerfs happen all the time in games that deviate from whatever era they are emulating. play something else or adapt.
It's not, but if there are deviations they are going to be both nerfs and buffs and not just buffs. Class is still miles better than it was in v62 and it feels like the only people complaining are the same people that bandwagon to whatever s tier thing is in a game and then get comfortable on it and get mad when it gets nerfed as it should.
Because that wouldn't be viable as a private server. You do need extras to keep it interesting. But that's not really the point of this thread, is it? Besides, if it were a 1:1, buccs would have it far worse than they do after this nerf.
I've spoken in whispers with many people complaining from new buccs, pro buccs and people that were about to make a bucc bought gear and stopped, I played bucc in gms, I'm not playing gms now, I'm playing Maple Royals, this nerf changes "Bucc" as it is known the server and the job was well balanced, buccs didnt have crazy dps if u ever played a bucc in ht, you should know what it's like doing JQ again and again while trying to charge bubble which now that option is out of the conversation
Can we really say the job was well-balanced when it was, along with shad, the most popular class by quite a distance? And yes, of course everyone who is playing Bucc will complain, people always complain about nerfs. It's never fun to see the class you play become slightly weaker. But this nerf does not ruin Buccs at all, it brings them closer to the way they were intented to be played.
As much as I can understand Staff tuning bucc down a bit, the fact that shadowers got away with only a small nerf to their immortality afk mechanic is borderline criminal.
"pro buccs" this is the most casual game in the history of games buddy every single character is press 1 button to attack except sirs and nobody plays sirs for a reason. yall type braindead class as if it means anything this whole game requires 2 brain cells
so you're mad because for a whole 60 seconds you need to press a different macro instead of just your usual macro?
so it's an actual crybaby moment. brother just said "it's not that deep it's a casual game" and then is acting like his entire life is over because he's not in super transform 24/7.