Bucc nerf protest

Discussion in 'Feedback' started by Daniel11, Jul 2, 2026.

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Do you agree with super transformation nerf?

  1. Agree

    37.6%
  2. Disagree

    62.4%
  1. toushiro54321
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    toushiro54321 Well-Known Member

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    #make bucc great again
     
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  2. Scrafted
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    Scrafted Well-Known Member

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    The problem with your analogy, and with super transform pre-nerfs as a whole, are that there was 0 investment into the car/super transform itself. There is no world where something should provide maximum benefit with 0 investment. Super transform was the ultimate 1 point wonder. Equivalent to sharp eyes having max duration, crit chance, and crit damage at 1 point. Not to mention the job, as a whole, was never balanced around the idea that you'd be in super transform with access to powerful skills like demolition and snatch 24/7. The class gets 2 rush-adjascent skills in 2nd job, stance in 3rd job, and a conditional monster magnet in 4th job. It was always planned to be a jack of all trades master of none class, but when you take away the downsides of having access to certain tools it's an issue. Bucc is still a top 5 job, with options that a lot of other classes wish they had access to. It needed to be taken down a peg and returning it to the original philosophy the class had is certainly a good way of handling that. The people that i've seen ACTUALLY try to find a different way to play after the nerfs have even said it's not that bad, just annoying. Donn1e even said that with a small adjustment von leon FEELs worse but bucc actually performs a very small percentage worse. As people adjust to the changes and change the way they play to accomodate, it'll still be capable of everything it was already capable of, people just need to actually be willing to try to adapt instead of just complaining about nerfs that needed to happen it'd be fine. Everybody I've seen opposed to these changes has always been quick to say revert it and find another answer, without providing an actual answer.

    On another note, refusing to nerf and instead constantly buffing is how we got to modern maplestory. Sometimes nerfs are needed to keep things at a certain level instead of just succumbing to power creep.
    .
     
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  3. Scrafted
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    Scrafted Well-Known Member

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    Brother what? The class was literally originally released with super transform having a 2 minute downtime at max points, dragon strike having lower damage, barrage having lower damage, and demolition having lower damage. the "no downtime" was fabricated by Royals in an attempt to increase the number of people playing the job, but unfortunately overbuffed by a wide margin and created the shad/bucc meta.
     
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  4. Feral
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    Feral Donator

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    I can agree that to utilize Super Transform in an unlimited duration you should definitely have to max the skill out. That type of change would have sit perfectly fine with me.

    I don't agree with you that it should've been taken down a peg just because of returning to some kind of outdated original philosophy. The trade off of Buccaneer being a jack of all trades is that their entire route up until that point sucks.

    Buccaneer has arguably one of the worst leveling experiences getting to 4th job - even though this is a minor argument because everything is leech story now it's still one of the draw backs. This is relevant because this is one of the few characters recommended to new players who don't have funds to heavily wash, but also don't want to miss out on end game content (without being soft locked to certain content like warriors). Moving into 4th job the class is super starved for skill points to the extent where you have to choose between aiming towards two different build paths: LHC or Single Target. There are plenty of downsides already in place. Bubbleshield having 80% stance and not having full uptime means in most bosses you get tossed around a good bit (which is fine with the previous iteration of 100% Super Transformation). You got to be a jack of all trades at the cost of being bonked around a bunch - no big deal.

    Most of the skills outside of 4th job provide little to no utility to begin with and by the time you max out all of your relevant skills in 4th job you are already approaching end game content. You don't even get to enjoy the full extent of what a Buccaneer offers until so much later into the game versus most of the other classes.

    What made Buccaneer stand out and what made it worth the effort of leveling one up was not simply for a Time Leap mule or Speed Infusion mule. For me it was the unique playstyle at the hardest content in the game Von Leon. It truly felt like you were right next to warriors and trading blow for blow against Von Leon. Weaving in Demolition at the right times for optimal damage output and knowing when to revert back to Barrage into Dragonstrike was made the class fun to play. Being able to pull enemies with snatch and contribute to mob clears made the class stand out in terms of usefulness. Having to peel off to Time Leap resurrections and knowing there was just a little bit of added pressure to stay alive gave a tiny bit of added tension knowing you were an integral part of the run.

    The class before felt like a Brawler trading blow for blow.

    Now it just feels like I have to sit in the corner of ring for 60 seconds waiting for two of the best moves to come off of cooldown. I will repeat myself again - no other class has this clunky "wait around" period outside of Corsairs if their ship breaks, but I have heard Corsairs don't even have this issue at Von Leon as the animations are telegraphed and can be easily predicted on timing.

    I personally don't care if Demo gets nerfed into the ground or skills can't be Macro'd anymore. I played my Buccaneer with each skill individually mapped and pressed each skill individually at Von Leon anyway. If the aim was to punish "AFK" strategies then that should've been done in a way that doesn't punish Buccaneers in a single client capacity.
     
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  5. Scrafted
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    Scrafted Well-Known Member

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    Why exactly do you need to sit in a corner for 60 seconds when barrage and dragon strike still exist and both provide iframes and damage? That's the part of everyone's argument that confuses me. People claiming there's 60 seconds where you just can't do anything whatsoever.

    I'd also like to add on that my leveling experience throughout 3rd job has felt fine so far (the return to that nostalgic buccaneer feeling inspired me to actually make my favorite class once again, there was no appeal to sitting in super transform and only relying on super transform), having hand leveled with 0 leech for the entirety of everything so far. Regular transform being 100% uptime makes shockwave leveling better than it was in GMS.
     
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  6. Feral
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    It's an exaggerated metaphor for sure, but it's more of the loss of freedom for me. If Demolition did half the damage it does now I would still want the old version of Super Transformation. It's the only part of the playstyle that felt uniquely different to other classes.

    And hell - maybe they add a combo mechanic like Samira from League of Legends giving Backspin Blow a purpose. Or maybe the change Energy to work towards a different more fluid playstyle. That would be cool as hell, but in it's current state I will just play something else and relegate this class to just another mule. It's simply not worth playing a class that feels clunky when no other class feels this way.

    It's also kind of ironic that this playstyle is the only one that got reverted to "go back to it's roots" but Hero just got a blanket Weapon Attack buff instead of utilizing any of it's third job skills. How is this not supposed to be contradictory to the reasoning we are getting for the change with Buccaneers? We out here pretending expending orbs for Enrage is interactive or what? Takes less then 3 seconds to get your orbs back.
     
    Last edited: Jul 9, 2026 at 11:39 PM
  7. Scrafted
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    One is akin to a rework on the entirety of 4th job, the other is just a minor buff to allow hero to have some utility since nobody cared about rage in any content other than cpq since it didnt stack with other attack pots people were already using. Now it's just a free 12 w.atk for EVERYONE in the party with a hero. This is apples to oranges.

    I would also like to add that the Enrage buff made an otherwise unusable skill usable, which is very cool.
     
  8. Scrafted
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    To focus more on the hero side of this. Prior to the buff, what incentive was there to bring a hero over, say, a DrK or a Paladin to things like LHC, Bossing, etc? you're going to most likely be using at least an energizer if not an apple so rage is out the window, enrage doesnt stack with your gizer/apple either so you can't use that, you're basically just a rush and monster magnet enabler for lhc and any damage dealer for bossing. DrK has superior damage (arguably, i haven't done the math), and paladin obviously offers elemental damage and Crash.
     
  9. Feral
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    You're missing the point of why I brought up Hero at all. People are saying this is a return to original playstyle and it was "never intended" to be 100% uptime.

    What part of Advanced Combo Attack orbs were intended to have be left at 100% orb capacity at all times?

    You're making a point that playstyles should be conducive to how they USED to be purely for the sake of a past iteration. This is insufferably stupid and lazy.

    The class could have been easily tuned a different way without taking away the identity that single client Buccaneers already had for seven years.

    And that's not to say they might not be planning to make it more fluid in the future - but we are just forced to wait around for that small possibility which feels super rough.
     
  10. Scrafted
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    Scrafted Well-Known Member

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    In all fairness the super transform change should have never made it to the actual game and the fact that it took 7 years to revert is astonishing in and of itself. Better late than never I guess o3o
     
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  11. Feral
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    And that's just it. Had this not been in effect for 7 years - I would just hold the L and move on, but all of the reasoning given for the change and the responses to the current feedback are lackluster to put it politely. Being told to "just bring more buccs" and "alternate your cooldowns" when no other class is being forced into that position is where the anger is coming from.

    If there was instead a positive reply saying that we have been heard and adjustments will be made in the future - fine. Whatever I guess we just have to trust that, but that's not what happened here.

    The only pain point addressed was the Skill Point issue. This type of change should have been accompanied by some kind of plan or at least a decent idea of a way to re-incorporate other options. Not just a "lol it's so we can revert to a shitter version of the past."

    If this was about damage. Nerf the damage.
    If this was about multi-clienters using AFK macros. Nerf the Macros.
    But that's not what we've been told. That's why we are upset.

    I guarantee if they had a heavier hand with Shadower's "playstyle" we would be hearing just as much outrage from those players.
     
    Last edited: Jul 10, 2026 at 12:13 AM
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  12. Scrafted
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    Scrafted Well-Known Member

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    Is it really shittier, or just more balanced?
     
  13. Feral
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    If it were about balancing. Balance in a way that doesn't make it feel worse to play? Why make the class feel clunky at all when it could've been adjusted differently while preserving the fluidity?

    I can go all day. These aren't good arguments. Other adjustments can easily have been made.

    I also want to re-iterate that most of the update was overall positive. I just can not agree with this one design change especially for the reasons we've been provided. Ultimately my voice and the other voices will probably fall on deaf ears and nothing will change, but at least it's on record that people were not in favor of this and subsequently brushed off.
     
    Last edited: Jul 10, 2026 at 12:22 AM
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  14. NANI1
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    NANI1 Donator

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    People who have never made a buccaneer should not be allowed to post here.
     
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  15. Feral
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    Tim replied in the feedback thread about possible Energy changes and eventual tweaks to Energy Orb/Energy Blast to give more flexibility during the Super Transformation downtime.

    These might end up being cool changes later we'll have to wait and see. Why the Super Transformation change couldn't have just waited until that was already in place will forever be a mystery though. I have a colorful words I will withhold about anytime I have been told to deal with a change as a band-aid rip to what would've happened eventually anyway, but at this point it's wasted energy.

    I'll be on my other characters until then. To anyone willing to play through the current change and provide Time Leap and Speed Infusion to parties hats off to you.
     
  16. Scrafted
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    Brother there is nothing that's not fluid about the class though? You just can't sit in super transform 24/7 and flip a coin on whether you feel like using barrage demo or dragon strike demo. It feels like everyone that is actively complaining has never actually touched buccaneer prior to super transform being 24/7 and thus has only ever experienced that.
     
  17. Scrafted
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    If your only experience with buccaneer was on royals after they made super transform available 24/7, you don't get to have an opinion on who can and cannot post here.

    I can attempt to gatekeep people based on random qualities too.

    I've also, funnily enough, played bucc longer than you have. Bucc has been my main on actual Maplestory since 2009
     
    Last edited: Jul 10, 2026 at 12:56 AM
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  18. Feral
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    Having two skills under a 60 second lock feels pretty not fluid.

    And again you are bringing up the past. Are you one of those people who bring up high school over and over again as an argument for how things should be now?

    Who cares how it was prior to the change? It was in place for almost a decade.

    If I told you that you had to go back to using one monitor for 25% of the time you play on your computer simply because that's how it was in 2019 that would be ridiculous wouldn't it?

    It's completely reasonable to be upset about a drastic change when it was was the status quo for a long period of time. Especially when the change was only a reversion and not as a test for something different.

    As to the statement:
    People who have never made a buccaneer should not be allowed to post here.

    I don't agree. Brigading doesn't serve any purpose. If someone wants to learn about Buccs or try to understand why people are arguing and interject that's healthy. It's called a forum for a reason.
     
  19. Scrafted
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    I never said it was unreasonable to be upset about it. What's unreasonable is expecting a class that's been ridiculously overpowered for 7 years to go back to being overpowered after they decided that it shouldn't be overpowered. The class was balanced as it was prior to them introducing the changes that resulted in the 24/7 uptime of super transformation in the first place alongside the damage buffs. The main reason people didn't play it is because it, like corsair, originally required a bit of finesse (not as much as corsair but enough to make it less appealing than a night lord that's spamming tt, a bm spamming hurricane, etc) and that, again, resulted in an overbuff that should have been reverted immediately. The admins are not at fault for fixing it, as you yourself have stated. The admins are at fault for taking so long to fix it that it felt like they were ok with the job being far and away better than every melee other than shad. There was a reason that warriors were barely involved in content. Bucc could do EVERYTHING a warrior could do but better EXCEPT rush multiple mobs while also providing more damage AND utility. Does that REALLY sound like a healthy game-play environment?
     
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  20. NANI1
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    You could just be saying that you've been playing since 2009 I can say that I've been playing since 2009 I could also say im out here fuckin my tree who knows maybe you're just trying to ragebait people into answering you.
     
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