and what about all the people that wanted to play bucc but decided not to because it was just 24/7 super transformation and not like bucc played originally?
can you find me those ones who prefer to make bucc now then before the last update ? i whould love to hear an explanation from those ones why they prefer to make bucc now then before the last update and why
because so far if we look at facts there are so many knuckles for sale in market a thing that make more sense that the inflation of buccs who quiting their buccs is much bigger then the ones that making buccs Correct me if I'm wrong.
^ Exactly my point. Why nerf super transformation if the goal was just to reduce DPS? If Bucc is supposedly overpowered, why not just nerf our damage percentages directly and call it a day? Our AoE damage isn't overpowered at all, and our single-target was balanced imo. There are classes that do way more single-target damage than us, but I would have accepted a direct damage nerf over this. Changing transformation completely reboots how the job plays, like it or not. It's not what I leveled my character for, and many others feel the exact same way. The real issue with the meta was the Time Leap and Smokescreen abuse, which they already adjusted, and that has nothing to do with transformation or our DPS. I really hope the admins actually look at this thread, the comments, and the in game backlash instead of just sweeping it under the rug of server bureaucracy. At least I’m saying my opinion and trying. My biggest fear now is investing hundreds of hours into a new character, only for "Phase 2" to drop and completely rewrite that job's playstyle overnight too. It feels like a waste of time. I love this server and the community, and I used to run Horntail almost daily because it was really fun, but I haven't bossed since this update.
Bucc is playable now. You're not just a transformation bot holding down one button. Actually have to play like Bucc was intended: make some more macros, enjoy the dynamic skill set, cool animations, and support other melee with SI. At least it's not actual pre-bb bucc lol, that was so bad. Guys remember this is a private server MMO that's been going for years and changes often. There's been good, bad, and ugly. I tried my bucc earlier today; it's so fine lol. DPS still good, playstyle more engaging now. Will need some tweaks as the pro buccs in the balance thread are pointing out, but Im not seeing an actual negative effect on server health other than personal preference on how Bucc should be played. When bucc initially changed, so many people hated the permanent transform. The question is, is this bad for server health? Nah. If you want a playstyle that is easier to play and less dynamic, there are options. So you will happily find that desired playstyle elsewhere. Bucc identity is a bit restored now.
GMS has a larger population than Royals. They don't tend to do full class reworks too often (and player base is more diluted due to the larger amount of available classes), but they do very frequent balance patches that makes it pointless to try and meta chase, unlike royals where you had everyone making shad/bucc. We're talking about play style, not balance. It's possible to take engaging play styles from original GMS while balancing it to be more fair. This patch didn't even revert to old GMS balance - damage is still buffed, and you get to spend much more time in transformation. Bubble is 90%, idk where you're getting 60% from but you can verify the rate is 90% by looking at the skill data. I used to think it was 80% because that's what Scotty's library shows but that also only goes to level 30, and it hits the full 90% at lv40 My opinions on this (I'm not a bucc player) are that you should have better control over bubble so you can enable bubble when xform runs out and get to swap between them, because getting bubble when xform is up is just going to feel awful now. I think a free 4th job full SP reset should also have been provided with such a large rework too, not sure why staff didn't do that.
the thing is current bucc players who don't like the active playstyle aren't gonna choose sair. they're gonna migrate to classes that don't require attention to play so any other class but sairs. what precentage of sair players do we have in the server? they are the least prefered class while being the strongest class. so I believe it's fair to say not alot of people like the active playstyle. so what precentage of the playerbase likes that active playstyle? probably less than 5% I think it's fair to assume. this is why I believe the playstyle change is gonna kill buccs. current bucc players who don't like the change will slowly migrate to other afk classes that exist or quit the game because they've spent alot of time building thier character and aren't going to do it all over again. so how does that solve the people don't wanna play active playstyle problems if there are bunch of other roles you can play. and how does that make the game better is the real question
Hi all, Staff understands that not everyone will agree with the recent class changes, and we will be reading and considering the feedback shared by players. Players are welcome to express differing opinions on how the class should be balanced or changed, including disagreements with Staff regarding the direction of these changes. However, please refrain from making personal attacks or directing negative remarks at one another during the discussion. We would appreciate it if everyone could keep the conversation focused on the class, the balance changes, and the reasoning behind them. Constructive discussions and differing viewpoints are welcome, but please remain respectful of one another.
I'm kinda 50/50 on this change because on one hand changing transform to 100% uptime kinda killed the identity that it had and made an interesting-ish class more hold down one button-y.(Outside of Transform cancelling I guess?) But why the sudden change now? Why 7-8ish years later after all these people made Buccs and geared them up? Why not also revert Shadower's Assassinate to a charged attack? Could the argument not also be that spammable Assassinate goes against the class identity? Why not remove Total Crash from Paladins that isn't a pre Big Bang skill. (Not advocating for any of these changes btw just using as examples pls don't kill me) IMO, this probably could have been avoided if instead of one big balance patch we had smaller skill change patches that involved the community more.
I think the main argument that needs to be examined here is whether this update will cause players to continue playing this character. I know some people who have already actually deleted characters following this update, this is very extreme considering that these are players at levels 170+. As a player with a character at lvl 186 I'm really considering my steps, I'm already hearing about a crazy drop in demand for the character. In one moment I became a SI-only character and I'm not required for any other content. Add to all this the complexity of the technical side of bosses like Zakum and HT and you get a character that is a nightmare. I don't understand what the idea is, it feels a bit like it was done to divert our hearts from something much more meaningful. I hope someone in management will take a step back and change this. You can nerf a power range, but giving a cooldown to a skill that is required for the game is a joke.
Yeah, that's my b. I think it was the GMS values? Otherwise, I don't know where I got it from and was just spewing out of my ass. However, the point isn't entirely moot since the point is indeed that we need more control over stance. If bubble is a button skill you could activate after filling the charge for it and the charge only decreases after using it, or if you can keep up bubble by continuously attacking and that bubble goes on cooldown after let's say 30 seconds of not hitting enemies. I have other gripes, however, none of those are big issues if this issue is resolved.
This is really boring, but when there are some class superbuffed wouldn't you expect that it will be balanced later? Warriors are still worst. This wasn't supposed to be a reason why play buccaner. Edit: You can still hit the upper right arm mostly of the time. Mostly of other classes are still worst due to having no Stance. Buccanner is still Superbuffed in our server. When the Super Transformation was released with no Cooldown, the reason explained was due to mobility problems, but I think that the class became overplayed and overbuffed, instead of becoming ok, being before one of the weaker dps, becoming top 2 damage non-nl/sair, so the things weren't as Adm expected. Feel sorry for all Buccanners, the life is hard and we understand the sadness, but unfortunately we all expected that nerf soon or later
Genuine question, but in what way are you playing more engagingly? Because even when Super Transform was up all the time, it is factually incorrect to play with either 1 macro or just holding down 1 button. It might be easier, but you have too many different combos for that, so it's best to just manually input those. Also, if you are playing with macros, before the nerf, your macros were Barrage + Demo, Barrage + Dragonstrike, Snatch + Dragonstrike, and possibly triple Demolition or if you go do something like APQ, you do Barrage + Snatch. Adding Transform cancel combos and double Transform combos basically doubles the potential of different combos and situations. Now, nothing really changed except that for 1 minute when you have bubble you possibly add Blast Blast + Dragonstrike, which you always already could do. Mobbing/mobility has always been Corkscrew + Snatch Stun skills haven't been touched, nor are they actually viable since most enemies past 150 are bosses and you can't stun those. So in what way is the gameplay more engaging? It seems to me the same but worse.
it's not provable one way or the other, but you can't seriously sit there with a straight face and try to tell me 99% of the buccs werent just spamming triple demo macros
Brother, this is you! It doesn't matter what the 99% were doing, because you're claiming to be more engaged now. Now you're saying it's not provable. Which is cap.
I was saying the 99% wasnt provable. I feel more incentivized to actually use other skills and combinations which is what made me want to play the character on royals in the first place since 24/7 demo spam is no longer an option. It's closer to what I originally experienced when i first played bucc pre-big bang which is the only reason i was even looking for a private server in the first place instead of just playing modern maplestory, i want that pre-big bang feel for the game. Super transform, and by extension transform, were meant to be cooldowns you could use for some extra options instead of just sitting in it like a stance 24/7.
Buccs needed a nerf. The transform change was not the nerf that was needed. You can't cc mobs 1/4 the time, you were already insanely sp hungry 4th job. Rip buccs who aren't already 200. Rip transform cancel but that shit was broken anyway. It should have been a slight DPS, tl, and i-frame nerf, not this.