and another issue i had in mind - no hate for staff, really, but did any one of you actually played a buccaneer/shad in a full 60 min VL recently? or did auf haven? horntail? any full LHC parties with a bucc? low level or high level, did anyone actually see how the gameplay looks like for the average / endgame player? I think that bringing a 3rd party like Donn1e / awlz would've been much better for the DrK / Buccaneer changes. for the hero situation I think that tomzwhere would've been a great choice as a 3rd party to actually speak up and give their POV's, tests, suggestions and so on. there are dedicated players of years and years for each class, why the community aren't involved in these kind of changes? giving feedbacks after the changes ain't that useful when we already got the big hit.
as I said, I don't think they have, this patch just looks like they wanted to do "skill balance" but didn't give any thought to it, ruining early game for bucc is crazy, making hero stronger then dk makes absolutely no sense, just feels rushed and not really thought through. this game is for the players not the owners, you want to keep your community not divide it, or making it hate the game.
I second this, I think this is the most reasonable thing to do, if people are at 4th job now as Hero for example and didnt max rage, they need to buy SPR or use 4th job SP to get rage. I think that for classes that had skills reworked it makes sense to give SPR for the job tier those skills are in.
Infinite Super Transformation removes Buccaneer's identity as a combo-oriented, iframe-focused class because you could hold down the Barrage + Demolition macro for majority of the time. What made Buccaneer fun was the decision-making: knowing when to weave in skills like Corkscrew Blow or Backspin Blow to reposition, when to use Barrage or Dragon Strike, and when to activate Super Transformation. Different bosses have different approaches. For example, at Zakum, you could save Super Transformation for the top-right arm while using Barrage + Dragon Strike on the left-side arms. Those kinds of decisions made the class engaging. Instead of encouraging permanent Super Transformation uptime, make Barrage + Dragon Strike smoother and more fluid. That preserves Buccaneer's combo-oriented identity while keeping the gameplay interactive and rewarding.
and my bucc is TheBeastBucc, it means nothing what he named his bucc lol also I'm bucc main for 5 years I think I know a thing or 2 about buccs he just ignores the main issue that this post trying to show, bucc at the early level can't do anything, now bucc aoe is the worst in the game, and simply unplayable at some scenarios, for example arms on ht, what am I supposed to do when arms are the only thing alive and I don't have demo? spam dragon strike?
I agree the changes are a bit too drastic, and I'm not a fan of them either. Hopefully the devs will consider making Bucc feel less clunky to play soon. But being dismissive of someone else's experience and opinion isn't going to help with the discussion.
Before the patch: can clear the golems quite easy with 25 mins left, catch 19-20 bees with a few minutes left After the patch: clear golems with about 19 mins left, need to change map in order to catch 15-17 bees till the end Need a quite explaination on the 97-98% damage that Tim gives out
thoughts on skill changes aside (i personally think it should be reverted), should a one time skill point reset not be in order? late game buccs likely have super transform at lvl 1 due to prioritizing other skills first and now we're stuck at lvl 170+ needing to slowly grind out skill points to add into super transform while playing a bucc with 25% the uptime on super transform we used to have... or i guess fork over 66500 nx in sp resets moving it into super transform...
No Bucc spams the same combo at every boss. - At CWK, you push the enemies into a corner and Barrage - DS or Snatch DS depending on if you have other people hitting there with you. - At Horntail, you have different option depending on the party composition and how strong the rest is. There are multiple combinations you can do in an HT run. * For a shad party, you can 4 part hit by doing Snatch - DS, heads you can do Barrage - Demo when the heads go down and just Demo - Demo for the rest, Tail you can hit with Demo - Demo - APQ boss, you keep it locked by using Barrage - Snatch - At VL, you can use Barrage - DS for a "safer" option, or you can use Barrage -Demo for more damage. You use Snatch - DS for when the summons hit. - At Zak, you use Snatch - DS on the right side for the arms, you can reach the top right arm with Demo. The left side you can Snatch - DS or Barrage - DS. The main body you Barrage - Demo. - At Royal Guard, you push the boss to the left and pin him with Barrage - Demo - At Core Blaze, you Demo - Demo, and if you somehow get hit off the platform you can use corkscrew to the right on to live and get back up and continue with your day. - At Auf you Barrage - DS to keep her pinned - At RG, you can Snatch - DS on the higher platforms on the corners so you do 2 platforms at once and traverse the map by Corkscrewing your way up top so you don't have to climb the ropes as much. At the boss, you do Barrage -Demo. These are only some of the bosses named and some combo options. You add Transform, and Double Transform cancels with that to weave in more moves, and you have entirely different combo trees. This was pre-nerf. Now post-nerf all that's changed is that you use the same combo for like a few minutes, and then you're locked out of optimal combos and resort back to inferior combos you already used in different moments for 1 minute, and then you're back to doing the same. In the example you give with the Zakum, even with Super Transformation the way it is, you already do that. No one was doing Barrage - Demo on all those arms unless they were the 2nd or 3rd client. Nothing's changed about using Corkscrew. Backspin blow still is basically useless because Backspin Blow does what Corkscrew does just worse; there's no actual case where the frame advantage you get from already being turned around is useful vs the extra iframes Corkscrew gives you to turn around. You only use it because you can. There's no tactical usage now for transformation; you're just locked out of half of your kit for 1 minute now. Which just makes things more annoying. And even though I don't agree with the nerf personally, the statement they made about wanting it to be a transformation means that's what we have to go by. But the way they left it now is you're basically a ping-pong ball for 1 minute after every barrage you do if you don't have Bubble up. And that's not even looking at all the other problems it brings. This doesn't make the identity clearer; it just adds downtime. You're not using different combos that weren't there before. You're just using the same combos at different points.
yea for real! please help me, find me a way that a bucc can be useful on arms on ht, or on lhc or even v2 (without getting dp every 2 seconds) lets not forget about the ship in v2 which u basically can't hit it when u push to the left (which is how I usually do it) they nerfed it from top 3 jobs to worse in game now, no aoe, loses a lot of damage for single attack, being useless for 1 minutes (and that is a good case where you have st level 20) you need at least 5 skills just to start attack normaly (not aoe yet) they just made it the worst in the game imo
By no means I would say buccs were overpowered given that they didn’t exceed at particularly something. They were never the best single target dps because shad and NL and sairs exist. They were never the best multi target class because warriors and shads exist. And about the identity of the class… the server is been up for 13 years half of that time buccs were able to ST without CD, so why now? To me it seems that this decision was made to get rid of the Shad (SS) + TL meta. If that’s the case a simple nerf to either TL or SS would have been sufficient.
Buccs are not "just a transformation bot holding down one button". You might feel like this probably because most bosses in this game are single target. In HT or VL, snatch+ds, barrage+ds, barrage+demo, single demo and other skills are all used. I just played a normal HT run in the new patch and feel like an idiot when there's only 2 hand left and my transformation are in CD. The only skill I can hit those hands is dragon stike. I believe there's a better way to nerf bucc.