Buccaneer Class Changes

Discussion in 'Closed' started by IamMia, Feb 19, 2019.

?

do we need the infinity usage of transformation?

  1. Yes

    88 vote(s)
    54.3%
  2. No

    49 vote(s)
    30.2%
  3. Neutral

    25 vote(s)
    15.4%
  1. Evan
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    Evan Donator

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    Nothing is stopping you from playing the way you want. This update doesn't nerf the old way of playing in any way (unless I am missing something).

    Also, most classes are essentially "maxed" by 140, NL have triple throw, paladins get Blast/ACB, heroes have brandish, MM get pierce and snipe (if that, they still use strafe which is 3rd job), mages are essentially done by 130. Most other skills obtained are more supplemental rather than damage improving.
     
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  2. IamMia
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    IamMia Donator

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    "Especially since my idea of super transformation + demolition is like an ultimate."

    your so right ! like BAM IN YOUR FACE CREEP :D

    now its like nooblords.... spam spam spam spam spam spam spam spam spam...

    "Nothing is stopping you from playing the way you want."
    i will get flamed when i dont try to deal max damage ?! its timewaste too... so why should we...

    "Also, most classes are essentially "maxed" by 140, NL have triple throw, paladins get Blast/ACB, heroes have brandish, MM get pierce and snipe (if that, they still use strafe which is 3rd job), mages are essentially done by 130."
    EXACLY!!! Thats the reason why most players LIKE Buccaneers ....
    and now we are like NL etc...... thats the problem ?!
     
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  3. Evan
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    Evan Donator

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    Because it's exactly how you want to play? You want the best of both worlds but that isn't how it works.

    My point more was, you now have the opportunity to play another way but you still have access to a myriad of skills most classes don't.
     
    Last edited: Feb 19, 2019
  4. ArrowMania
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    ArrowMania Active Member

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    For the record, with SE new Barrage -> new Demolition combo is 7.23% stronger than just spamming demo (before the patch, it was around the same DPS but Demolition only had better range, but Barrage>Demo had better iframes).

    I don't like the feel of the new buccs though despite it being amazingly strong now. Something seems terribly off with perma transform, maybe because I'm not used to it? Guess I have to play around with it more.
     
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  5. IamMia
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    welp lets read some comments that allready run in this thread, just shortened :

    "I do not see a purpose of using Barrage/DS/Regular Transformation/ anymore. It feels like Bucc gameplay has been dwindled down into a melee NightLord as they proceed to hold down one button and rebuff their "shadow partner" every few minutes."

    "Buccs don't even benefit off their own SI anymore lol."

    "This is a change that defeats the playstyle of Buccaneer"

    "would like to add that at the feedback thread for Bucc, when GM Luna asked for feedback regarding using consumables for infinite transformation,
    it was met with mostly objections with reasons pretty much the same above (destroys playstyle, useless skills, etc) but this change was done anyways."

    "As a former Bucc main I also think this update sucks."

    "I honestly think we can do without the infinite super transform as it now makes it pointless to use Barrage + DS. The damage boost was pretty good so not complaining about that but I think most of us would have preferred a damage boost w/ faster attacks/ less cooldown between attacks."

    "I don't think anyone was in favor of an infinite super transform"

    "100% demo is just wrong, that's a brandead NL mechanic of holding one button while we buccs use several skills "dancing" on the battlefield"

    "Especially since my idea of super transformation + demolition is like an ultimate."


    i dont think this should be ignored as it allready were...
    most off them are highlevel buccs and know what they said.

    Could we be able to deal 80% of globaldamage with barrage DS (compared to other classes except NL/sairs)
    and able to deal like 120% of globaldamge with Demolution on Cooldown ?

    Thats how bucc works, worked and ever should work.
    i dont want to opinion to choose an attack. i want deal decent damage and high damagepeaks with demo when i use CD.
    nothing else to say...
     
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  6. Cynn
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    Cynn Donator

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    I think what we're trying to get at is that many buccaneer mains wanted the chaotic skill swapping to be buffed since it benefits buccaneers of more mastery of the class.

    While they could play the old style, there is an immense DPS drop off compared to the now demo-mode spam.

    I think the point is valid; play how you want to play. But we had Buccaneer/Shad/Pally feedback threads opened up by Luna I believe. The Buccaneer feedback thread was probably the most active/constructive I felt, since there was so much Bucc's could've had tweaked? The thread is now closed so can't double check which thread had the most posts. I feel like the shadower thread, they were asking for interactive gameplay that moved away from ME spam, esp. with those heated threads about mouse wheel etc., and they got what they wanted I felt: Buffed BStep/Ass combo.

    The Bucc thread seemed to heavily gravitate towards wanting Stance for more stability in HT especially, Barrage buff hitbox to hit arms, higher damage off of DS and a lower delay time to make the DS/Barr transition a little more clean.

    It seemed the shad feedback thread was extremely useful. The bucc feedback seemed a bit ignored, and just slapped on some insane buff that sorta changed the class identity. I feel like a comparison would've been if the Shad buff would've been just increase ME damage % by like +300% lol, I mean, you could play Ass/Bstep rotation, but you'd be losing out so much DPS. And there wouldn't have been a point of that 2-3month feedback thread.

    TLDR: Shads got amazing feedback and a well responded buff. Buccs got something insane they never asked for and got their identity changed.
     
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  7. iSlayDogs
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    iSlayDogs Well-Known Member

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    Well.. I haven't actually tested my damage on boss runs yet. I only can see that all my skills have increased damage. So I'll just say some things but do take it with a pinch of salt.

    But I guess it's the community that will push bucc players to spam demolition for the whole boss run to be more time efficient. (IamMia's point).

    What Evan said was also true about you choosing which playstyle you prefer (spam vs myriad of skills), whereas before update it was a fixed style of myriad of skills THEN spam THEN rinse and repeat. The way I see this is while playing bucc, you choose spam style to get maximum DPS ; or choose diff skills for nostalgia feel or just to look cool punching and spinning at the cost of some DPS. The choice is ultimately up to the player, but the pressure from others tho..
    However I still feel that having a cooldown with op demolition is better because it keeps the uniqueness as I dont recall any class really to have a long downtime attacking skill. (I always thought that during that 120s of demolition, it was to make up for the lower DPS dealt by barrage DS combo)

    As for Mia saying about getting flamed for not spamming demo. Well the point of the game here is nostalgia so they shouldn't be too hard up on that. Hope your parties don't scream too much (unless they have an urgent reason to rush).
     
  8. Cynn
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    Cynn Donator

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    Many HTers complain about many people who want optimal DPS to the point where they’ll only recruit SE+4 NLs. I think wanting a competitive clear time is the general consensus. That was the whole point of BlackCats HT.

    Tbh. If I recruit a random HT. And I had a paladin who enjoys charge gameplay more and only use ACB on HT cause it looks “sick af” and refuse to use blast/HH. I’d probably blacklist him for borderline trolling.
     
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  9. iSlayDogs
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    Oh forgot to add in. Comparing shad and bucc play style I did :
    Shad = bstep + assassinate + drop mesos. Then ME for insane dmg
    Bucc = barrage + DS. Then super transform + demo for insane(but lesser) dmg.
    I liked these 2 play styles very much
    (I guess yall can imagine where I'm coming from)

    But since the update made bucc having the option of spamming demolition. It felt to me like it's making shads having the option to spam ME non stop without having to pause to drop mesos at all but still do dmg (not sure if everyone can relate). And will get judged if they don't. (Ignoring ME glitch as a reason to not bomb).

    Don't get me wrong. I liked the way shads were updated and also the damage boost to buccs skills :D
     
  10. iSlayDogs
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    iSlayDogs Well-Known Member

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    True enough. I can understand the feeling of downing HT asap. Can't reason much since I've only used SE for HT ><
     
  11. Cynn
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    @Shane’s gonna now use ACB only with a morningstar in HT.
     
  12. IamMia
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    Just tested BigFoot.

    I need 6 Minutes instant of ~9 Minutes before patch, by using Barrage+DS Combo.
    Those Damagebuff feels really good !

    Since i wont pay on SPresets and have just 21 points in Demo with 1 point in Transformation i cant recommend anything about that.

    Transformation has lesser usage as before now....because i can use it only for 30sec and then my movement is gone... nice "mobilitybuff"... use 10 magicrocks just for moving some FMs... i didnt have to do that before....
    Welp anyway i just mount up like everyone except NLs :-D 140% is to slow in all ways.

    I guess Supersayajins could even fly... we can not why ? ~f12
     
  13. CerealnOats
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    The i-frames you get from chaining barrage+ds is actually better than the i-frames from holding demo because the skill delay between demo is just a tad too long. I get stunned at cwkpq, zak body, and knocked off at bosses more often using demo than I do using barrage+ds. Once your stance bubble wears off you're very likely going to get knocked off the platform you're standing on (zak arms, ht). While on zak arms you may hit lower arms until your stance comes back so you can climb up the ropes better, there's nothing for you to do at ht and you'll just have to just keep climbing, just keep climbing, just keep climbing climbing. .

    Asking for better stance is ultimately a quality of life change for us buccs just like how no warrior will choose not to cast stance.

    My suggestion is still:
    Let us have stance for as long as we're dealing damage and not let it wear off. Or if it has to wear off, let it last alot longer and charge faster.
     
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  14. IamMia
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    really thought that this change would happen CerealnOats... but we get an unlimited Transform...
     
  15. Goku
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    Reading through this was very entertaining. As a person who mained almost every class including Buccaneer I just find it funny how everyone was abusing the PermaTransform glitch years ago but now it's legal and now oMg nO iTs ToO difFeReNt!1!11!!

    Times have changed... I understand the issue but like... you can be SUPER CYAN FOR EVARS!!! WHY WOULDN'T U WANT THAT
     
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  16. IamMia
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    because i like barrage and DS too ?
     
  17. Marks20
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    I would like to the 20 attack buff of the energy bubble stacks with our attack potions
     
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  18. JacobSCA
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    I kinda wish that Barrage + Dragon Strike was a bit weaker than it was now, and instead have Demolition be far stronger than the combo to make it feel worth using, reverting the unlimited Super trans. Having Demolition deal something insane like 800% 8 times makes it actually seem worth using over Barrage + DS, and can be balanced around by the fact you can't always be using it.
     
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  19. IamMia
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    As i just have said... As i just have said...

    Nice that so many people share my feelings <3

    You cant believe how much happy that makes me ~f11~f11
     
  20. Hanamaru
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    Hanamaru Well-Known Member

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    Any attention and buff to our bucc is welcome, but i think we would need an sp reset since the changes affects our bossing method. my lv135 bucc has sp invested in barrage + ds which now wouldnt be as efficient as demo

    edit. i do love my beautiful barrage + ds combo and no one is forcing one play style but I just want to grind out the lower lvs asap without paying leech
     

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