Chaos Tool by Zenoooo

Discussion in 'Guides' started by Zenoooo, Aug 14, 2025.

  1. Zenoooo
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    Zenoooo Donator

    I released a few scrolling guides before
    Scrolling Guide (SCRL 101) 30%, 70%, 60%, WS, CSS
    Chaosing Value and Pricing of ATT Capes and Shoes
    (Out of maintenance) Scrolling Cost and Market Price Fitting

    I received good responses as well as hate comments.
    Also found people who well understand and actually implement the methods I shared (shout out to Star and Fuhuo!). There was one time I ran out of return scrolls and asked a stranger for some, and he/she gave me scrolls and said the guides are awesome. From time to time, people tell me they benefit from the methods. Thank you all and I appreciate the feedback.
    Apart from the Chaos Tool I am introducing here, I also recommend players to save half (or 1/3 to 2/3) of the profit from chaosing equipment, and reinvest the rest until you have decent CGS and weapons. My personal standard is perfect +7 weapons + 60 CGS. You may adjust accordingly!


    Basically, chaos is a random walk problem. If we use ws and allow the ATT to go negative it will look very much like this:
    upload_2025-8-14_10-33-8.png

    Obvious, this is not the case with chaos, because ATT stops at 0, and rational players would choose not to CS some equipment (for example, 3/3 cape), and not to use WS on certain equipment.
    Earlier on the Chaosing Value thread, I showed readers some simulation results.
    VL boots with random att (godly included), certain abandon rules, and ws rules.

    [​IMG]

    You could code yourself or ask AI to code for you, and run on you computer.

    I would introduce a more accessible tool for most players: Excel/Numbers.
    Take shoes for example, we need 6/7 slots. Start with an input 1 on around line 46:
    upload_2025-8-14_6-22-54.png

    Sum up 11 entries:
    upload_2025-8-14_6-23-31.png

    And apply it up and down:
    upload_2025-8-14_6-23-58.png

    Obviously, there would be 0 chance to get +6 with 1 chaos scroll.

    Now you do it with the 2nd slot:
    upload_2025-8-14_6-25-14.png

    And extend to the 7th slot:
    upload_2025-8-14_6-27-1.png

    And it's a nice looking random walk distribution:
    upload_2025-8-14_6-27-48.png

    Now we add some realistic cutoffs:
    For a 8/6 boots, stop chaosing at 2/4, 3/3, 4/2, and 5/1. Also remove the 7th slot:
    upload_2025-8-14_6-35-54.png

    Now the distribution looks like this.
    upload_2025-8-14_6-41-7.png

    Now compare with the simulation figure.
    1. The jump at ATT = 11 is the result of not using WS at around att+slot = 10.
    2. The scattered dots at low ATT are the result of abandoning low att shoes (for example, 1/4). And the code treat 1/0 and 1/4 as the same output.
    VL boots with random att (godly included), certain abandon rules, and ws rules.
    upload_2025-8-14_6-42-41.png

    Note that here we are still working on ws+cs only. To touch the realistic cases where we don't use ws on low att shoes, we need to modify the formula at low ATT. Unfortunately I personally am not interested in low ATT, and I would prefer to run simulations. I haven't found the substitute formula yet.
    I may update this part in the future.

    How to use it:

    Example 1:
    1 in how many 8/6 would be at a certain ATT?
    upload_2025-8-14_6-47-32.png
    For example, 1 in 1,171,561 8/6 would be 38 ATT.

    Example 2:
    On average, how many 8/6 VL boots do you need to scroll to have at least one that's above the value of 8/6 boots + 6 successful attempts (about 22b in total, or say 15 ATT)?
    Sum up the number of 15 ~ 38 shoes:
    upload_2025-8-14_6-53-3.png

    upload_2025-8-14_6-53-27.png
    One in 4.9 8/6 VL boots would be at least 15 ATT.
    Note: At low ATT, people don't use WS. Actually less than one in 4.9. But ~20% is what we are looking for!

    To be continued
     

    Attached Files:

    Last edited: Aug 16, 2025
  2. Zeddy
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    Zeddy Well-Known Member

    Nice guide, impressive research.

    now you can write the thesis and @Tim will award the diploma soon :8):
     
    Sylafia and Zenoooo like this.
  3. Discipline
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    Discipline Member

    Impressive math's behind
     
    Zenoooo likes this.
  4. lucybee
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    lucybee Donator

    Love reading your posts. Keep up the good work!
     
    Zenoooo likes this.
  5. Tim
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    Tim Administrator

    looking forward to the addition of the superstition variable:
    - Dummy scrolling something else prior
    - My buddy is luckier than average so I'll let him scroll
    - If I close my eyes or look away and pretend I don't care it will have a better result
    - Using a more expensive scroll from freemarket means it's higher quality
    - Scrolling on a tuesday in a certain freemarket room and number after jumping three times and facing to the left increases my odds
     
    Snuf, Rough, crimsonhugs and 5 others like this.

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