Class/Skill Class discussion! (ARCHER)

Discussion in 'Closed' started by robertbusat, Sep 26, 2020.

?

Archers Should Receive a Buff?

  1. Yes

    69.0%
  2. No

    20.0%
  3. To be discussed

    11.0%
  1. robertbusat
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    robertbusat Well-Known Member

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    Ooooooh how about we make some cool new arrows that can be crafted that would be SICK
    (Would also be fun cause if you forget to use Soul Arrow you lose them):love:
     
  2. onekeystory
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    In my opinion, bowmaster is already at its sweet spot, there is no need to buff at all and it's well balanced in terms of dps and it's role in boss fight. MM indeed needs some buff or at least rework some of its skills. The only reason i see to play mm is their cheap weapon and higher starting damage.
     
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  3. Joong
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    Joong Developer

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    This is a rather strong statement so I figure it warrants some form of response now, albeit an informal one.

    The Night Raven’s Eye which was changed in Update 67 now requires 135 STR, yes, but has Attack Speed 5, as opposed to Dragon Shiner Cross’s Attack Speed 6. In niche situations with no SI present this can compete with DSC, landing it in a similar spot to Stonetooth Sword vs. Dragon Claymore, with a higher secondary stat requirement but higher Attack Speed and slightly lower Weapon Attack.

    The Arclancer, which had its STR requirement lowered, does have Attack Speed 5 as opposed to the Attack Speed of 6 of Dragon Shiner Bow. However, Hurricane does not take Attack Speed into account but rather fires 8.33 arrows per second regardless of weapon choice. This gives the weapon an advantage for a few levels between 100 and the level at which a Bowmaster begins to use Hurricane. The lower STR requirement can be an advantage, but is ideally counterbalanced by the crafting costs.

    With that said, we welcome any and all feedback, and are always looking to improve on the game!
     
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  4. Bator
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    Bator Well-Known Member

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    ~f11corsair buff please...
     
  5. Heidi
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    Heidi GM Intern

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    Sair is already one of the strongest classes in the game
     
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  6. GleamKnight
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    GleamKnight Donator

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    I don’t think it is comparable with the “ST and Claymore” situation. Not only ST need less sub-stats, but also can easily obtained by the Equips from Helmet, Earring, face acc, etc. Which STR SCROLLS FOR THEM DOESN’T EXIST. Plus, as you said that fast speed doesn’t affect Hurricane skill, but what about Arrow Rain and Inferno? Great, now BM good at bossing and grinding.

    Don’t you guys think BM is having too many advancements than MM? Able to reach max potential with self buff while MM need SI, able to afk brainless atk while MM need to spam that snipe and still cannot surpass the Hurrican dmg.

    As my suggestion, making MM DPS better than BM is fair enough, since MM need full buffs and focus-on-screen for max potential dmg. Can do sth like, making MM strafe into 5 arrows (like MapleLegends did).
     
    Last edited: Sep 27, 2020
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  7. nany625
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    nany625 Well-Known Member

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    When you use Soul Arrow, no arrow will be used (include crafted arrows if crafting new arrows is really happening). What's the purpose of crafting then?
     
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  8. ilyssia
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    ilyssia Donator

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    LET ME CUT IN RIGHT HERE!

    Just an interruption! Regarding Crimsonwood Weapons, I made a suggestion over here a few weeks ago on how do we improve it, which heavily features the crossbows. Which I thank the staff members for taking it into consideration. This what I suggested, since I believe strongly believe Marksman should get a buff or at least more tools to give them some more obvious advantages over Bowmasters.

    [​IMG]

    Judging from the number of likes and responses to it, and also past response from another thread that I also posted these numbers in. The responses from the community look like they were universally positive and accepted. Since no one step up at that time and made a rebuttal or add on to what they think is better. I do not think is fair and valid to throw shade at the staff members for these adjustments which are largely based on my numbers, and at that time seemingly the will of the community.

    So now, it seems these changes are not optimal for everyone here, so I have decided recently to released the chart publically for anyone to download, use it, edit it, and proposed to both to the community and the staff, what they did think is a better adjustment for these weapons.

    upload_2020-9-26_19-8-4.png

    So whoever is upset about this, fine, it shows you care and think we can do better. However, I urge you use your energy and channel it in a more productive manner. You can propose your ideas on how to further improve the viability of Crimsoonwood Keep weapons here. I have given you the tools, what are you going to do about it?

    Edit: <Link to chart>
     
    Last edited: Sep 26, 2020
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  9. Bator
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    Bator Well-Known Member

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    But it needs good control and high attention while playing corsair..compare to nl or bucc..

    But in mostly boss..here not much different dps among them..make sair a little bit sad..

    ~f17Make our work more worth plz...
     
  10. Sharu
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    Sharu Donator

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    Lf> Stance or Smoke Screen ^_^'

    For my opinion, bowmasters are ok attackers when it comes to general uninterrupted damage like krex first eye for example, but!!!! Bms avoid makes their dps trash. Literally every sec get knocked and lose shit tons of dps.
    I think that a small avoid buff for bm won’t hurt

    as for mm, just remove the class
     
  11. robertbusat
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    robertbusat Well-Known Member

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    @NoFrauds Yeah, well that is BM's biggest weakness f4 specially at HT, suuuuuper annoying
    loool at the small font letters
     
  12. Gert
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    Actually, the range boost you see when you have those attack arrows in your USE inventory isn’t always true. If you use soul arrow, it won’t use the arrows but your damage will reflect 0 attack arrows being used, regardless of your attack range. To get the extra attack boost from the arrows, you need to actually use them without soul arrow!

    Also I was making an argument to buff MM but we can’t just do it without taking into consideration a lot of elements. Also, MM is my favorite class in the game so I will always try my best to provide feedback whenever I can regarding it.
     
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  13. robertbusat
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    robertbusat Well-Known Member

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    @Gert Thanks for the input, that was really informative. Will have to consider to stop using soul arrow now :o
     
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  14. nany625
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    nany625 Well-Known Member

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    Unfortunately Soul Arrow doesn't work like Night Lords' Shadow Star~f4
     
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  15. Ayane
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    Ayane Well-Known Member

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    I guess it's sort of a trade off, Shadow Star gets to keep the atk boost at the cost of 200 stars and short duration while Soul Arrow gets a long 10 min duration with no arrow cost
    I don't think a skill like Shadow Stars will fit BMs that much, having to get so many arrows and being useless when you run out of them isn't really worth it for just 4 atk. While for NLs they need Shadow Star cause losing 29-30 atk will be a huge penalty
     
  16. whitemagejames
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    whitemagejames Well-Known Member

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    Hi friends,

    I have been playing a marksman and would like to contribute to the discussion about craftable CWK crossbows. I’m pleased to see they’ve gotten some attention in the last update because the server is in need of a source of endgame crossbows.

    Right now there are two viable endgame xbows: the lv77 Maple Pyrope Crow (MPC) (Fast speed, no STR requirement) and the lv100 Neschere (Normal speed, but with a 100 STR requirement and higher WATT). Decently (not even perfect) scrolled versions of either are rare because the Crows are only available during the annual anniversary event, and the Nescheres only drop from boss runs. Good clean crossbows are so rare that perfect clean godly 97 watt MPCs go for multiple bil on the forums, while clean perfect Nisrocks, which regularly drop from ulu leech, sell for a couple hundred million mesos. It is possible that the difficulty of accessing strong endgame equipment contributes to the poor representation of MMs on the server.

    My suggestion is to have the craftable CWK xbows be competitive but not superior alternatives to the MPCs and Nescheres. The Night Raven’s eye could serve as an MPC alternative, with Fast speed, and a base WATT comparable to an above-average, but not godly-perfect, MPC. It can keep its 70 STR requirement for balancing. This way, the number of decently scrolled Fast speed endgame xbows in the server could be increased but perfectly scrolled MPCs would remain superior.

    The Dawn Raven’s eye could serve as a Neschere alternative, with Normal speed, and a base WATT comparable to an above-average, but not godly-perfect, Neschere. This way, the number of decently scrolled Normal speed endgame xbows in the server could be increased but perfectly scrolled Nescheres would remain superior.

    Thanks @ilyssia for the google sheet of CWK xbow stats. I copied it, made my ideal changes and adjusted the prerequisites to be competitive with the price of clean similar-statted MPCs/Nescheres.
     

    Attached Files:

  17. Zancks
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    Does this mean i dont Need to use booster when attacking with Hurricane?
     
  18. Peter
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    Peter Donator

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    I believe booster shortens the start-up animation of hurricane.
     
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  19. whitemagejames
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    whitemagejames Well-Known Member

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    I didn't realize that the base weapons for CWK xbow crafting are a random reward from tedious windraider badge turn-in quests. So the base weapon (Raven's Eye) is already quite rare. With this info, I adjusted what I think would be ideal stats on the upgraded weapons and attached it here:
     

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  20. Kung
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    Kung Well-Known Member

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    If you buff every class in turns, everyone will get stronger and the game will break eventually due to absolute boredom. There has to be differences in classes, and some have to be stronger, some have to be weaker, it just makes the game interesting to have a certain non-equality. Make Snipe hit through weapon cancel again as it used to. But other than that, please do not buff archers anymore, it makes the game just broken. I always post the same in these "buff my class" threads, lol. However, it is simply true, that, buffing all classes around the clock, this destroyed old GMS in the end ... Or isn't it?

    In royals, any non-NL char is meant to be at least an optional mule; for instance, Archers are meant to be SE mules, just as pallies are meant to be CR mules. In contrast to OP's findings, I observerd the complete downfall of pallies from rarely seen in a dramatic curve by passing frequently played for a fiew months to 100% mandatory mule type, just as BS is a mandatory mule type now. Buccaneers are SI providers, and an optional mule type.

    What I want to emphasize by writing this way is, that, buffing this mule class will not give you any main archers, I strongly do NOT believe this. If you want to main an archer, you already do it by now, cause for instance, I, myself, I truly love this class - so I main it. I actually would prefer to be MM nowadays, but back then I just decided to become a BM, without considering bossing damage even. I just did not know how cool and fun MM is with all its skills and chose the more popular version, I guess.

    Buffing an already ok class will not increase the number of legit main players on that in the long term, I do not believe this. Maybe if there was a statistic or some other form of data, it would be easier to judge on the other hand ...
     
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