I recently noticed an inconsistency in how Berserk affects the damage of Crusher and Roar. According to the skill description of Berserk: "When HP falls to 50% AND below, damage increases by 210%." However, the recorded gameplay demonstrates a potential issue: Crusher Damage Test: At exactly 15k HP (which is within the Berserk threshold), Crusher seems to apply the expected Berserk damage correctly. Roar Damage Test: I tested Roar on Wolf Spiders (28k HP each). Despite dealing at least 40k damage per hit, the monsters survived, suggesting that Roar might not be receiving the expected Berserk bonus. Issue: Based on these observations, I'm unsure whether this is: Intended design (Roar never benefits from Berserk). A visual bug (incorrect damage display). A mechanical bug (Roar not properly receiving Berserk’s effect). Could you clarify if this is the expected behavior?