I think it just comes down to what we believe "deserves" a yellow tag. If you think all these stats that becomes basically useless as you progress into the game(AKA lvling) are that important on an item, sure i guess i could understand and sympathise with you. However I believe more valueable items, which is still effective even after leveling, "deserve" the better tags; AKA items with affix "Weapon Attacks" or "Magic Attacks", which you trying to demise for some reason.
hello, first of all its a good change imo. But, i think there need to be changes to the "shield" category. getting attack and yellow name shield is really easy due to the scrolls. i think it should be treated by its own category in the middle of weapon and clothes. like it needs more stats required to be yellow (more than clothes) but not as much as weapons. Also, Clean weapons, such as double side dagger thingy tunred blue on 100 att than it was white name. i think the deafult nonescrolled items and wep should be harder to get to blue names clean. like maybe only 1 below perf and perf should be blue names cleans (or perf should be purple).
Not trying to demise anything, please don't do that, i don't have any stakes in this. This went from gold to purple after the change, because it doesn't have the affix weapon attack. But is this not yellow tag worthy or effective after leveling? it's by far the best eyewear i've seen in the server by a wide margin.
Some items need to be changed, like eye acc needs to be easier to get yellow tag and shields need to be harder to get yellow tag. the change is good, just need to modifiy it alittle bit more.
I'm pretty sure they will fine tune the system a bit more like any other content. I'd say give it some time; FYI I wont be replying anymore in this thread. :3
I want to say I think this is being hyper focused on Islanders only and people saying try playing endgame. To preface this I have or had: Level 200 shad w/ 12k range Level 190 Bm washed to 30k capable Two fourth job mages Quite frankly I've played end game more than a majority of players. Who doesn't love to randomly scroll items and see where they get? Dummy scrolling is something that everyone knows about. I'm coming from an angle more than just maple Island. As someone who's been to every aspect of the game to the point of even soloing horntail. I still don't see a point in changing the system. Adding more tiers or making the multiplier for attack higher to appease those who wanted this change are both viable options.
This feedback was inputted in July 2023. Why couldn’t we get trade logs or merchants logs so we don’t have to screenshot all our own transactions, a functioning MapleRoyals library, or any of the already accepted 2021 feedbacks that have had no updates given to us. Could we voice what we as a community think is a higher priority? Personally I don’t care about item tag color. You can go take a hike if you’re trying to sell me a purple facestomper +1b bc color tag!!1!!1 I don’t understand the urgency behind the color tag change when there was an existing backlog and/or tools that we desperately need so we don’t have to force it upon the community members or face potential bans that would help combat RWT. To those saying that they’ll fine tune the system. Why was the system even changed? And why spend even more time on a system that has little to no effect to gameplay? I didn’t think this item color update would get hyper prioritized.
Looking back at my comment, this type of feedback is unnecessary. I decided to not delete it for referece. While venting out steam on the staff feels good in the moment, it's very unproductive and only worsens our relationship with them. There's probably no way for me to understand even 10% what goes on in staff decision making and what dev changes are possible/time each requests may take. If we dislike the change we should approach it in a more constructive manner rather than "waste of time, fucking staff, L Ratio, git gud." I do like the current staff members and am glad they're trying new things to give small QoLs, keep our event schedule pretty consistent, and somehow fixed that nasty drop rate issue we've had for almost a year now. Don't be a monkee like me
sounds like unnecessary work to fix what wasn't even broken in the first place... the problem inherently stems from the flaw in maplestory stats balance design, where weapon attack is such a powerful stat to the point it makes every other stat obsolete. Personally, I feel like this change puts a heavier emphasis on that and thus strips away whatever little depth we already had in terms of each item having its own unique-ness, which is pretty disheartening. Besides the islanders suffering their loss from this change, there are "gold" junk items collector in this server as well, like they make it their mission to collect every gold tagged socks of different color or stuff like that, it's really niche but i think its interesting that there's even this kind of practice to begin with, which is a small contribution of what gave royals its charm, well at least for me... or maybe i'm just a sucker for these kind of novelties.
I like how a yellow tagged equip ""match"" with a shiny pokemon, it don't give u advantage or extra stats due the color, it's purely a cosmetic thing, I always make a joke about 16 att +5 cape purple/yellow tagged cape worth more than a cssable 16 att +4 cape or a grey/blue 16 att cape, but the decision depends on who paying for it ofc. I still believe the previous color system should back, and deal with it like we did to this .
This picture just makes me so sad. I remember handing over that bandana to you, symbolizing the passing of the torch when you surpassed me. For it to be gutted to that state... Basically this. I can see why people see this as a QoL update, but if I land 5 10% scrolls on an average equip, I don't see why it shouldn't be a gold. I would also like to add that passing 10% scrolls isn't necessarily easy, so this update basically killed all Islander equipment . I've also probably used over 500+ 10% scrolls from my roughly 6+ years of Islanding here, and the best result I got was landing 4/7 10% scrolls (which was a purple). Don't even want to log in to see it now, because I know I'll be upset.
I legitimately hate this update with every fiber of my being. I never even knew that a thread proposing this update existed. These things are trivial, and the whole idea that "it should be obvious which items are endgame" is just plain laziness. Any player who makes it somewhat further along into the game will eventually get accustomed to item stats etc. Now, everything is trash. Scrolling through the FM is completely unsatisfying. I used to use colors as an indicator on whether or not to look at an item in the markets. PLEASE, at least make this optional for people. For someone who spends all their time scrolling items, this feels like a MASSIVE kick in the nuts. Everything is boring now, I almost feel like the life has been sucked out from the game. I used to know that a 15 stat)= (6/9 or 7/8) Pirate pants needed at least 55 defense to turn gold if I passed 7 70/60's. I also knew that Blue Neos tops had 120 def perfect and I would look for ones with higher defence so that I would get a nice gold one! Same with the pants that have a max defense of 98. These things also gave maple shields with high defense and avoid value, so that they could turn gold. These are the small things that kept me happy, and helped me enjoy the game. So many of my gold items have now turned purple. My stupid 7 dex 20 speed goggles is now orange, when it used to be purple, and that purple change was the only reason i was happy about it (because i lost all the str). I feel like I've been made a complete fool of. After I saw this update I completely lost ALL motivation to open my stores, lost ALL motivation to continue scrolling items, basically lost ALL will to play this game. Honestly, I'm ready to call it a day if it isn't at least made optional. When the little joys I have get taken away from me, it really kills me inside.
+1 to this. Exactly how i felt from the vl belt changes. At least you didn't get some passive aggressive reply... yet.
People can be passive aggressive all they want (says more about them than me), the whole point of the game is to have fun and enjoy our daily dose of nostalgia. Honestly, the "randomness" of items and their colors is one of the reason I loved this version of Maple so much. It was also the reason there was so much to talk about in game with newer players who asked how these item colors worked, what item stats were good, how come this item is blue but it isn't good. It added so much character to the game, and made the game that much more interesting. Those people who farm RC's who say "This will help me npc stuff more efficiently" are akin to robots saying "this food tastes bland". People like aesthetics, people like cool things. Finding gems like these are the small things that make people happy. My purple Zhelm that I'd been saving to scroll just got demoted to blue. I'm about to send it to the shadow realm with 30's soon. Sometimes I'd browse the FM and see something gold, immediately catching my attention, only to discover that it's MEH. That's part of the fun too. The anticipation and the thrill. My favourite shield earrings that have 6 accuracy and 12 dex just turned from purple to blue. All my memories associated with it are now crushed. I legit don't know what to do anymore. I really hope the staff can see that a change like this would preferably be optional. I hope to see SOME sort of proposal to fix this/resolution/option in the near future. *NOTE - this is not me being upset at Staff, they just implemented it as they thought it would benefit players. I really appreciate the work you all do~
In my opinion this is a detrimental change that ruins nostalgia and doesn't facilitate immediate understanding of item quality; yes, the original system isn't perfect, but from playing Maple on and off for nearly 20 years it's a system that I'm very familiar with. This new system doesn't really make things clearer so I don't buy the argument that it might benefit newer players who might not understand the original system. It also overestimates attack to the point of silliness (why is my 30 attack Dragon Khanjar yellow lol). Items being yellow or purple, or grey for that matter, was a fun quirk of the original system. I think the poll result changing daily (used to be above 70% yes afaik) says the most about this change. I will always and forever be hoping that this change is reverted, or made optional. Disclaimer: none of this should be understood as criticism towards the efforts of Staff in general. My strong opposition to this change does not in any way mean that I don't appreciate their overall work.
After much thoughts and discussion about this change, this is how I feel. From an established end game player's point of view, this change would be considered more relevant and functions better to value an item's worth stat wise. Which the push for this is understandable. However, this change affected the fundamentals of the existence of the server. It felt like the server lost a piece of it's identity. It's not entirely nostalgia per se, but the charm of some of the quirky game design from a different age in gaming. The way it functioned allowed players to find the niche and create their own value on those specific items they cherish. Compared to the current one that purely values the item based on main stats, it lacks so much soul, and becomes any of the monotonous modern gaming color indicator of common rare epic legendary. Ultimately this is an old-school nostalgia server, if it isn't a system in the game that's affecting the function or the gameplay, change isn't necessary.
I didn't elaborate with my previous post: I'm also against the system as it goes completely goes out of whack with mage gear: completely irrelevant weapon attack on wands and staves now contributes to tag color, and there's the INT vs. magic attack mayhem which may result in surprising tag colors for things like Crimsonheart Cloak vs. purple capes or Flamekeeper Cordon vs. Noel/Manute/Penance etc.. I can only see this implemented with a ton of clumsy exceptions to the "tag rules"... so I'd rather go back.