This change is so weird, I keep getting trolled by these blue tagged ""trash attack"" weapons, like "omg I got a blue tagged dragon revolver :0, is it 85~88? oh no it's a stupid common 83 attack, thanks new color system <3" Keep voting No! please.
The change is definitely weird. You can't tell the difference between a +1 and +5 10% pass item at a glance on the island now. It makes it really hard not to accidentally NPC/trade away godly gear instead of trash.
I actually got confused by the Blue system and somehow thought 112wa was the max WA for dragon battleaxe (although it was 117wa), cause I rarely see them. Paid 400m each for 112wa (total pepeg move on my part) unknowingly, boomed them both, realised i paid 800m for 2 average dragon battle axes, went on a rage scrolling spree, boomed over 25b+ and the rest is history. See ya'll next year when the change is reverted~
From above 70% in favour of the change before implementation, down to 54 % now. Please revert this, or at the very least make it optional.
It's ok it happens! I hope the change gets implemented at some point! see you when the saints go marching in xD
I don't think I've seen a supposed quality of life change adversely effect so much. Several minority groups in this game such as collectors, Islanders and casual players that I've talked to that refuse to play the game anymore. Several alternative solutions given with little to no feedback from the admin team. Poll swing upon implementation. Some response to know what is going on would be cool but I guess we just continue to not play. Alternative food for thought is before this was thrown into the mix I guarantee nobody quit over the "problem" this was supposed to fix.
If somebody quits over the color of an item based on its weapon defence they were probably mentally checking out from royals and would have quit regardless... People hate change, thats clear. But this is a decent QoL change for day-to-day mapling and NPCing items
7 speed gomus are white under the new system even though they're 1 speed short of perfect. It'd be much easier to accidentally NPC a solid speed gomu shoe under the new system than the old one. There are many other items in this same condition. I urge you not to make assumptions and generalisations here.
4 months later and the update is still as unnecessary as ever after going through the market again. Please at LEAST make it optional (
I agree with the above posters that this update was handled a bit weird. Item colors feel pretty inconsistent.
Several ideas have been discussed thus far to help improve the current system of item valuation: Adjusting the way stats are weighed, rather than putting too much emphasis on just one. New colors for better item distinction. A toggleable icon/notification in the tooltip to indicate when a stat (or multiple) has a "godly" roll. An option to show the range of possible rolls in the item tooltip of a clean item. Highlighting or bolding the stat line of a clean item that rolls a "godly" stat. Basing item value on how many scrolls pass, rather than focusing on overall total stats. At the heart of the issue is how the game values stats—it doesn’t necessarily reflect what players consider important. The value of an item should come from the player’s needs, and if someone prefers an item with less traditionally "desired" stats but the item itself would still be considered "godly", the value should reflect that. A solution I think would be to move away from this nostalgic framework and introduce a much-needed QoL update that allows for more flexibility and will better reflect player preferences. Ideally, we could have a combination of these things—new colors, a revamped UI with more detailed stats or highlights, and a valuation system that considers how many scrolls have successfully passed (e.g., 5/7 or 7/7 with 10% scrolls). While I do think the most optimal solution as of right now would likely involve reworking how stats are weighed, that alone wouldn't fully solve the problem. Take Islander items—this is where weighing a scrolled item comes into play. The color of the item could be determined by either the overall total stats or the number of scrolls passed. As for the specifics—like how much weight each stat should carry and the thresholds for moving up in color based on scrolls passed (e.g., 3 10%'s and 2 70%'s vs. 4 10%'s and 1 100%, or even just items with varying numbers of scroll slots)—that’s a discussion for another time (and probably above my pay grade).