Not sure I agree that there's no benefit. At least for my frostprey, the range seems to be between 1/3 and 2/5 of the map. There's a spawn about once every 8 seconds or so, and if my character is left untouched in the middle, there'll usually be a couple of mobs which aren't hit until the next spawn. There's a reason why some people put 2 summoner characters in a single map for stopper farming, so they can kill all the mobs before the next spawn. My theory is that by moving all the characters on all the clients right and left to some degree, you can move them such that your summon can reach every part of the map between every spawn, which definitely improves the mob kill rate. You can check that by manually moving one character around the room normally. I did that and it seems to give me about 2x the kills. If done this way, it isn't quite afk farming anymore, closer to active farming, but still potentially allows you to simultaneously farm as many channels as you have characters for, with not much decrease in effectiveness as you scale the operation. All I can say if, if this doesn't count as abuse, I would probably start doing it for sure. Maybe it's just placebo effect but I think it would increase my stopper farm rate significantly. The entire reason why I'm making this post is because once I saw it happening I instantly felt like it was a massive advantage to make use of the glitch.
Ideally, Sounds pretty good. Well, based on my experience, I tried in every way I could and that's my conclusion. But feel free to try it out if you think it actually going to work better. Never know which is better until actually try it so can't make a conclusion based on theory.
It's against the rules to bring multiple characters inside Ola Ola in the first place. See No.2: https://royals.ms/forum/threads/glitch-abuse.186416/
One way I can see this being abused is say a map like Ulu 2. You can have a mage partied with a loot mule walking back and forth the top platform with a pet looting everything up there. This would eliminate the need for ever having to climb up the rope to waste any time.
Actually I think you're right, I tested it out and it's a bit of a hassle in practice. Might need 5+ multiclients to actually make it worthwhile, but at that point my computer starts lagging. So yeah most people probably won't get much benefit from this
How does the loot mule work? :O I thought things killed by a summon can't be picked up by a pet, even if it's by a party member?
So I found a tiny time save in the CWPQ Pirate Room where you can jump off the map at certain points to get back to the top instantly. Glitch abuse or just clever use of game mechanics? (not listed in https://royals.ms/forum/threads/glitch-abuse.186416/)
Do you have to jump at certain angles in order to fall through? It may be related to this issue then: https://royals.ms/forum/threads/general-map-fixing-thread.194761/page-2#post-1231055
In my first ever and second ever Auf Haven runs, which happened only recently, I noticed that after I cast Doom, some of the monsters instantly disappeared. Once I voiced out my observation to a party member during the second run, I was told that it is considered a glitch abuse. That alarmed me greatly since, as a Bishop main, it comes to me as extremely intuitive that I should cast Doom on those holy-resistant monsters in order to neutralize their elemental resistance before I damage them with my other attacks such as Angel Ray, Bahamut, and Genesis for the sake of achieving the best DPS. Then, I looked up the forum a bit to verify how that could be a glitch abuse, and I ran into this thread, as well as the related thread. In the related thread, I found this message. This raises three questions for me, all of which I think should be clarified to greater extents than the phrasing and the wording that appear in this quote. The first question: How do you verify an action is "intentional" for the purpose of evaluating whether or not it is a glitch abuse? I cast Doom on the monsters; this is very much intentional. I cast Doom for the sake of making them more vulnerable to Angel Ray, Bahamut, and Genesis. It is the optimal play for a Bishop (that is not a mule) to contribute to the damage for mob clearance; I intend to make it become faster and easier to reduce the monsters' HP to 0 with my damaging skills of the holy element. I do not cast Doom in order to instantly "kill" the monsters; that is very much unintentional. However, if there is a Warrior or a Shadower, for example, in the party, it is very likely that their attacks will cause the monsters to get stunned even when they do not intend to stun the monsters; they merely intend to damage the monsters, using their best macros or chains of skills. Both the physical attackers and I, the Bishop, are merely doing our own things, holding our buttons down, and simply playing to our own best interests, yet it is bound to happen there is an overlap, as we stand close to one another in the midst of the battle, and some, although they may or may not be the majority, of the monsters get clipped through the floor and disappear out of bound this way. How do you verify and differentiate this, players utilizing their best choices of skills available to their classes in the given situation to maximize DPS and reduce monsters' HP down to 0 legitimately via intuitive means and reasoning, from players utilizing those exact same skills with the sole purpose of luring monsters out of bound in order to "kill" them without reducing their HP to 0? Is it even possible to differentiate them? How can you tell? Should it really be the players' responsibility to never form a party with a Bishop main or create any combination of parties with anyone who is capable of stunning the monsters purely just to avoid this scenario ever happening, or else they get banned for simply just playing the game and trying to do what they think is intuitive (to maximize DPS, not to abuse the glitch)? Please do note that, even if players do not cast Shadow Web and even if players avoid using skills that stun the monsters, flying monsters can still voluntarily fly under the floor by themselves, and if they get hit by Doom, they will still "die" out of bound in this manner; a Bishop alone can do this. It has also been pointed out a few times that, even when there is no Doom involved, monsters by themselves can just clip out of bound on their own, with zero influences from a player. Notable locations are some maps in the Orbis Tower and the map Akihabara Rooftops. You may look at this fairly recent post to see an example of what I am talking about. The second question: What constitutes "an advantage over other players"? From my understanding, experience, and knowledge, which could very well be incorrect or inaccurate and subject to adjustment and correction if necessary, monsters that disappear out of bound do not drop items or Meso; neither do they grant any EXP. What is the exact advantage someone, if anyone, can get out of this? The third question: Is it fair to the players that they are prohibited from doing what is best for them? You made the monsters holy-resistant or holy-immune. You gave the class no viable non-holy attacks. You gave the player a tool to neutralize the resistance and the immunity. But a flaw in the game prevents the player from utilizing the tool at the threat that they could get banned. Players have no control over the monsters' path-finding and flying behavior. Why should they be punished or threatened by something beyond their control that is inherently not their fault? Is there any alternative? Make the monsters that go out of bound respawn or loop over back to the top of the map like when players fall out of bound? Adjust the monsters' behavior so that they can no longer voluntarily go below a solid floor? Other solutions? Or, better yet, maybe reconsider whether or not this really should fall under the bannable glitches? Or, if it still falls under the bannable glitches due to something I do not know, such as the existence of a means to greatly reap benefits from this mechanic, maybe consider phrasing the section more clearly, more precisely, and with more specifics so that the players do not need to live under the same fear I am currently under right now to the point of pushing me to make this reply to this thread? I want to play the game. I want to join Auf Haven expeditions without having to change my main class or my identity. And I just want to hold down a few buttons, and in this case it is the Doom button and the Genesis button. I should not need to go out of my way in order to avoid this obscure glitch with unknown benefit by using Big Bang, which is a terrible skill on a Bishop; nor should I be forced to feel useless like a Resurrection mule and do nothing because I cannot use my skills without putting myself under the risk of becoming a glitch abuser. An intuitive gameplay should not align with something that is prohibited or subject to punishment. Please provide some light on this and help me decide whether I should simply stop joining Auf Haven expeditions entirely because I can no longer find joy in it anymore without being able to participate as a main Bishop even among my own private friend groups simply because it is not allowed to play a Bishop in the expedition in the best way it can be played.