The main issue is that at the endgame content (NT, HT, BGA and more) warriors just have no place. Why bring a hero to a boss run when he doesnt deal srs dmg ? Same for pallys and dks. You can say all you want about warriors being good at LHC and RG but who wants to only be able to cwk, zak, and lhc till 200 and after? Been hearing this "make rage stack with other attack pots" but it also wont solve the problem, ppl will just bring hero mule just like a cr. Buff combo % for heroes or brandish % attack,or just something to make them hit harder and be more dominant For pallys, either uncap (which kinda ruins the nostalgic aspect but o well) or make Blast slightly faster. The shad hype got out of hand where 50% of this server are shads, making perf kanzirs go to 15b lol There isn't 1 content ingame where shads dont shine, and there's nothing wrong about that, but there's just no place for other classes it feels like.
The least problematic temporary solution for Rage is to make it work like Energy Charge's attack buff, where it doesn't override other attack buffs but it doesn't stack with them either. So it wouldn't override people's apples, but it also wouldn't benefit them unless they just forgot to use any buff potion at all. Also 12->20 w.att buff would be nice. free version of warrior elixir is cringe but free version of cider is pretty ok.