I'm here in the Wild West to suggest a few mage ideas (that'll probably upset lots of people): 1. Remove 4th job ultimate party XP to cripple leeching. It won't stop multi-mage map farming, but it will increase competition in those maps, and likely deflate the value of items that lower levels would need since there'd be an increase in supply. 2. Increase XP gain from Holy Symbol for kills that occur from single target attacks (or 3-6 max enemies hit), which would shift the meta to party training. 3. Add M.ATT% boost to Infinity since it requires time / meso investment, is not a party skill, and has a decent cooldown. 4. Add a requirement to move X distance after casting a 4th job mage ultimate to discourage multi-mage farming. It won't significantly affect someone who mains the character, but make it a nightmare for people who want to be zombies and ALT + TAB > Ultimate spam while bossing on other clients. 5. Buff single target mage attacks to be better than their ultimates for bossing capabilities.
sorry if this has been suggested already (it's hard to search through 30 pages!) but Hero's Armor Crash should definitely be made to hit 12+ targets like Drk's can (I believe it only hits 6 max right now?) it's really frustrating when the one supposedly helpful thing you bring as a class to a VL run ends up failing you when you need it most: during bad double summons when there's up to 12 targets, armor crash can target the gargs + VL and miss most of the golems. so then you either give up or try moving around and spamming it from different positions, wasting DPS in the process. it feels really bad, and further proves everyone's point when they say Heroes are all around worse than DrKs
how u think about making new beginner passive skill - improving attack speed with every 100 dex? it can buff warriors and marksman, also can go bossing well without bucc