In Discussion Class/Skill [Feedback Request] Skill Changes and Balancing

Discussion in 'Feedback' started by nut, Jun 4, 2022.

  1. Dominican
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    Dominican Donator

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    I did, none of your suggestions cater to helping heroes whatsoever, heroes are literally at the bottom of the barrel like how shads were before their major ridiculous buff. Anything regarding to 3rd job skills is completely irrelevant especially when leeching culture exists and there's a linear way to get to 120 in this version of maple (pqs/grind places like himes, rinse repeat gameplay). Coma/Panic are useless skills, you lose dps using these skills and having to recharge your orbs to regain maximum dps output. Like I said once and I'll say it again your post contributes nothing to helping out heroes. Meme class is a joke f3.
     
  2. Feral
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    Like I said once, and I will say it again - you might want to read the post.

    "Anything regarding to 3rd job skills is completely irrelevant especially when leeching culture exists" - People who are new to the server PQ and are forced to find alternative ways other then leech and warriors are already an attractive avenue for newcomers as they gain access to most content without washing HP. I guess suggesting anything that makes the leveling experience for non-leechers better is clearing not catering to Hero. Huh :confused:

    "Coma/Panic are useless skills, you lose dps using these skills and having to recharge your orbs to regain maximum dps output" - Read the post. Reducing orb use allows you to weave in Panic in between Brandish resulting in more damage. Huh :confused:

    The Shout change and Advanced Combo attack changes I suggested were more for fun/quality of life. Even just being able to weave in Panic and Coma at all would make Hero more interactive and more fun. Managing the Orbs while expending them at the same time creates an entirely unique type of attacking class whereas everything else is basically hold down one macro or button.

    Only buffing Brandish or the raw maximum output just to match the other classes in terms of damage sounds good in theory, but wouldn't it be better if Hero could both do that and be more interactive/flexible/and have it's own distinct playstyle? Agree to disagree if you can't see any merit in what I suggested. :pepepoop:
     
    Last edited: Jan 22, 2026 at 5:21 AM
    nut and Zanath like this.

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