Another point about sairs, it would be a great QoL change if they could reset battleship HP without having to relog. For instance, going to Krex and getting a card for the next fight but being at 50% battleship HP and having to go outside and spend minutes tanking 40-80k damage or get dismounted during the boss. Getting echo'd (or getting Chang'e blessing, which is random) at low battleship HP and having to relog before going to a boss and wasting it. My suggestion is that going into Lounge or Cash Shop will reset its HP (and freeze the CD if it's on CD, just like relogging), which would make hunting at low levels more bearable since you don't have to relog every time your ship gets hit five times, but not be abuseable for bosses or other lategame content. In addition, it would be really really nice if recoil shot cooldown could be reduced to say 1.5s instead of 2s. Having a 2s cd on a pure mobility skill which is already inferior to flash jump/teleport in the vast majority of cases and literally standing around waiting for it to come off CD when moving around maps or trying to recover from a hit at Zak is quite frustrating, and I think it would be a welcome QoL change that won't be a buff.
Please buff Marksman's Strafe to 5 lines. Our primary attack dmg is so unstable plus our slow weapon attack speed (without SI) = meme. We are not wanted if there is a BM around at high lvl content except LHC. I can hit 40k minimum to 130k max. This unstable dmg range makes my dmg output hilariously low at bosses - also due to slow attack speed of crossbows. 4 lines strafe = minimum dmg 40k max (10k non-crit per line), Max dmg = 130k max (31-33k SE crit per line).
True this, I really don't like relogging just for the ship. I would appreciate more opportunities to reset the ship's HP that are not relogging, or if I'm wishful thinking, would like a custom skill for Corsairs to break (Abandon) their ship while they aren't actively fighting (in between runs) with a really long CD.
Make homing beacon having an icon in order to know if it was used for the boss run, or sometimes, forgotten. especially useful for new players to the class, used to forget it soooo often at first
Is there a chance to make dk berserk active skill? Berserk will work like a buff for an amount of time and have cd. With this dk can join many bosses.just an idea.
or get a try to activate berserk whit like 60% of ur HP. its the first number comes to my head but get more % should be good. and plz buff heroes!!
Bring back the long freeze of the Paladin's ice charge, it was one of the unique abilities of the class and helped when killing regular mobs or in shao. The new freeze is over too quick and is even worse than a regular stun
I wanna talk about something really important that i am thinking since i main myself a corsair and that's its making battleship CD 60 seconds over the currently CD wish 90 seconds Okay so here's the thing currently the most DPS on my opinion its the battleship cannon (BC) with a 380% damage each bullet and this its not even considering with Bulleyes. The problem here its since the new implement of Von leon 7 of 10 corsairs will probably have troubles with the Battleship mechanics and most of the time we will use rapid fire over BC making wasting our DPS (Asuming we are on apple). 90 seconds at Royals its alot of difference and unfortunally corsairs need battleship alive in order to make a good damage wish again, 7 of 10 players dosn't dominate this mech so well. Rapid fire is a good bossing alternative but in that case its bether making a BM and chill out all the run as a SE/DPS patner over a corsair, we need to be a alternative to night lords and battleship its the currently problem at least on my eyes. Hey you can actually considering testing this as well before to denied/accepting but i am pretty sure if Ship's cd its reduced to 60 seconds corsair will be considering meta class making hem a good S tier. Also i forget to mention this change will help alot of news corsairs out there who dosn't focus on boss mechs (specially HT, its kinda imposible to not broken our ship at legs and even if we do that, rapid fire still a low DPS over Triple Throw ) So yeah.. <3
I like being a Corsair because it's an awesome playstyle and rewards you with the concentration you must commit to the class and bossing. I switched from DK to sair because they are actually rewarded for their class's unique mechanics of dismounting to avoid damage to the ship. That said, I am against buffing the class in a way to appeal to more casual players. High damage with the need to pay attention to boss animations is what you signed up for. Sairs are a class that benefits from SI. Fortunately, the same class with SI also brings TL to the party, which can renew your ship and get you back in action faster. If 7/10 players are not dominating the mechanic, they deserve less DPS as an incentive to do better in the future.
While in theory TL can be used to help sairs, in reality, TL is often used for more valuable skills (Smokescreen, Echo, Ress), so I don't believe this is a strong argument against making sairs less punishing. Making the class less punishing doesn't take away the rewards from being good at dismounting. There are plenty of changes that can be made that make corsair less punishing (Changing avoid formula, taking base hp into account for ship hp) that shouldn't be gatekept through 'get good' arguments. "2/5 of the global population live in poverty, they deserve less money as an incentive to do better in the future" - see how silly these types of arguments can get?
Yes, you're absolutely right with this. I kind of mentioned this as a footnote rather than an argument as I was unaware I was in an argument. I think TL still stands as a means of repairing ship in lower-level bosses where smokescreen isn't available. This is of course not an option with higher-level bosses (unless timing works for the Sair). However, Corsairs are probably the class that benefits from smokescreen the most, I would agree TLing SS is a lot better for new and veteran Corsairs than TLing for the ship's sake. Of course, the idea of TLing ship was a means-to-an-end and a determinant way to help new Corsairs that are still learning Zakum and Krexel animations. Lowering the penalty (duration without ship) does impact the reward, actually. Lowering the penalty also gives a buff to a very high DPS class that is not needed at this moment. As for the changes you mentioned, you can go back and see I am in support of all of them. Corsairs are also a class with a high learning curve (compared to other classes), dismissing my response to an unnecessary buff as gatekeeping comes off as petty. This is just the identity of the class. I support fellow Corsairs and hope they dominate the mechanics handed to them. However, I am not in support of sairs advocating for a 30-second shorter penalty just so they can outclass NLs in Horntail. This is a bizarre point, can't really agree if it's in good faith or not. Phrasing game-related arguments into drastic real-life analogies does not make your point any more valid than mine. You're right though, maybe I worded that too harshly. As for the class, its very high DPS comes with the effort put into memorizing boss mechanics and appropriate timing, among other things. Striving to play the class better, and keep your ship as long as you could, will invariably lead to better DPS. Better DPS being the incentive.
I apologise if I came across as petty, but I’m personally just a little tired of seeing the “get good” argument come up over and over again when it comes to Corsair skill changes. While you're right that it's silly to use real-world issues as an analogue to game balance, I dislike that line of reasoning of the argument as it can be a very dismissive attitude that can just be used to refute any change to Corsair ship mechanics. For example: - Adjust avoid formula: “Just dismount and you don’t need avoid” - Adjust ship hp formula: “Just dismount and your ship hp doesn’t matter” - Allow Ship HP reset without relogging: “Just dismount and you don’t need to reset your ship” Or for previous changes to corsairs: - Remove dismounting animation: "If you were good at dismounting, you'd take the animation timer into account" - Rapid fire buff: "If you were good at dismounting, you wouldn't need rapid fire anyway." This is completely fair, I don't really support such a huge buff either, but there's still plenty of changes that can make sairs less punishing that can be implemented without taking away the unique playstyle of this class.
I think you're taking pent-up frustration out on me when it's not warranted. As a fellow Corsair, I think we're mostly in agreement with almost everything. I don't think dismounting is everything there is to a sair's skillset, and likewise I don't think dismounting is "the answer for everything". I agree it would be nice to have a normalized avoid formula (already included in the GM Sept Staff Blog, btw) and ways to reset the ship's HP. What were you thinking with adjusting the ship HP formula? I'm a fan of getting +2K ship HP each level, what buff/adjustment were you thinking? I'm unsure of buffs to rapid fire (would be sick if it could shoot without needing to knockback mobs) but dismounting animation could be looked into. There are a lot of changes for Sairs in the Sept Staff blog, if you have suggestions can you make them separate from responding to my posts? Greater chance for them to be seriously added for consideration that way.
The way the ship HP works is kinda unbalanced, a level 140 new sair will have 80k ship HP while a level 200 one will have 200k. This can cause low lvl corsairs to have a very hard time with the ship and eventually get frustrated and quit the class, leading to its low popularity. I'd suggest tweaking the formula to something like 10000 hp per ship level and 1250 for each of your own level above 120. This way you'd get 125k hp at lvl 140 but still end up with 200k at lvl 200, so there's still some benefits from leveling up (aside from unlocking your other skills) but it won't be as punishing at lower levels.
Quoting this to prevent misunderstandings about “Ship HP Nerf” (The is also what we mentioning in Staff Blog)
I want to reply to the general idea of making class buffs stackable with potions. Since I play DK I'll be talking about Dragon's Blood. Nonetheless my points apply also to other simular skills. MMO's in the 2000's we're designed around character identity. Esspecialy Maplestory, you can choose to play your character however you want. As a Mage you choose to gain more MP when you level up. You can choose to add STR. Then, if you run out of mana so you can at least deal damage attacking with your staff. There is even synergy with a skill, Magic Armor, that increases your weapon defense. Reality is, these are not options. These are restrictions. Regarding making Dragon Blood stackable with other Attack Buffs, this is not giving more options. It's another 'have-to' pick as Improved MaxMP Increase. Losing another 20 Skill Points after this 'buff'. It will change nothing how we play the game, it will just inflate our damage, further increasing powercreep. Sure, I am not complaining DK going up the tierlist. But I never started playing a DK because I wanted S+ Tier boss DPS. If the goal is to improve class balance, please just increase our damage formula's. Increase stab damage with spear from 160% to 170% or whatever it is or should be. No need to increase each Spear's watk by some number. If the goal is to give solve the issue around the many useless skills in this game. Then just remove it if this is the best solution we have. We spend 60k NX on SPR, see bigger number when we attack. Also now we'll have another way for wrong stars align to die randomly during any boss. (due to its periodical health draining). If this is what we want and going to do. Can we have a chance to ignore w.def? At least it opens up possible nieche situations for DKs to shine (in future content). Make it a party buff? After getting hit a chance to double w.def and m.def? (yes, lol serious, we might be able to delay the 60% hp berserk treshold discussion another patch) For the sake of giving use to useless abilities, as Warriors have many. The only reason Polearms and its intended skills have ever viable is because of all these useless skills. Yes, they do have an advantage in a certain level bracket that 99% of us pay leech for. Polearms are just doomed due to simple mathematics. Both the damage multiplier for Polearm slash and it's intended skills are just way too low to be ever considered at any late-game content. By making skills such as these mandetory. Those new to the server are now paywalled at another class by having to use SPR or accept to be nerfed for using spear during 3rth job (and not having the option of using the nieche cases were Polearm training is better). Some of us are probably thining "lmao getgut, 3rth job, lol" or "It's just 60k nx, who cares". But for those not being able to buy leech or better gear, it is actually a rough point in the game that is very boring and tedious. Players quit during this levels, not because of Royals but because of oldschool MMO design. Royal cannot afford to lose these new players and making this change will only push that in the wrong direction. If it's for either the sake of us wanting to see bigger number or to check something from the list of useless skills. I think this is a very poor solution. It will slightly increase our dps and change nothing to how we play or what end-game content we can or cannot do. It will nerf new players and just be another Improved MaxMP Increase that will further doom Polearms into oblivion.
What about making pole arms actually viable? It's a simple change of making sacrifice a slash skill and buffing it's damage to around 450% and you'd get DPS similar to a spear drk or even a little higher (but worse against 2-3 targets and loses hp after hits). You can also increase the range of it to make it comparable to blast .
Drk its more or less okay(drk its easy top 5 best solo dps), we need heroes buff!!!also i think dk get a buff in last update of change skills