Dear all, We have noticed a significant decrease in GPQ activity since it's last launch. We realize that the GPQ rewards requires some changes for it to be more attractive. So, the purpose of this thread is to collect information and feedback from the community and factor them into our decision making process. All unrelated spams will be deleted to make this thread more manageable. Please keep this thread constructive. Thank you.
Idea: introduce new valuable drops (pots/scrolls) as well as buffing book drops slightly to make GPQ more attractive and revive overall guild activity
Gelt Chocolate and Banana Graham Pie are currently obtainable from christmas event as an untradable and unexchangeable attack/magic attack potion once the event has ended. Maybe add those to Guild PQ as well. It's not going to affect christmas event much if the chances of getting them from boxes can be altered as well so that the christmas event would have a higher possibility of getting them, but also giving GPQ a chance to obtain them. And in the long run, if the exchange option during christmas event seems too much, if people farm them from GPQ. Maybe change the type of Gelt Chocolate/Banana Graham Pie obtained from GPQ, in a way that those gotten from GPQ will remain unexchangeable.
Reason being why CWKPQ is Such an massive attraction is of course because due to the rewards that It gives from not just Bonus But MoN, imagine (This is too OP imo) lets say royals gives 1 slot into MoN neck, this PQ is gonna be lit. Very very Lit where players will kill for that 8+5 wa MoN These makes the Gameplay super attractive. Now In Comparison to GPQ? GPQ rewards are very very mediocre, just to name the big and attractive one, Assassinate 30, ever since GPQ release, only a minimal 0.1% of the royals community seen it drop out of that bonus box. (This might not be an exaggeration) Of course the drop rates has been buffed, anyone who seen the assassinate 30 drop out of that box, my salute and congratulations to you, That SS deserves to be placed in the “Latest Achievement Thread” And what else does GPQ provide. +500HP necklace. Once a part of the Guild’s Percentile received the Badge, No one ever bother doing it again. Therefore an decline to the participation of GPQ. Now, how do we make these GPQ comparable to CWKPQ. Exciting Drops like the post above mine mentioned (spelling might be wrong) Banana Graham Pie (untradable) Gelt Chocolates (untradable) Sswiss cheese HeartStoppers But hmm, theres another thing that always excites players and makes the gameplay engaging. Its the competitve gameplay. We all know that theres a ranking system in the Game, where theres a highest Guild Points. Why not use that system instead of leaving there as it is ? Yes it was pretty cool to flex but then again? Its completely not rewarding. Egroth is a Boss unlike Horntail, or even harder content such as Pink bean. Where players actually require alot gears and dedication to overcome. Its an very grindable, accessable content by all. Even our favourite henehoes. Tally at every end of the month 2359. And give an major reward for the particpating guild. Such as an 1 time release 1st prize - Unique Royal Custom NX equips These NX Equips are definately able to be designed by to engaging artistic team from our Community. These Unique NX Equips can also be sold in the RP Cash Shop! Which Organisation doesn’t need additional Revenue , and even having the community to create those assets. NX creation Forum events are definately Possible as seen from the recent “Chair Design Event” + unique default NX equip (Both Untradable) 2nd prize - Unique default NX equip Something unreleased from the game! (Untradable) 3rd prize - Unreleased Effect From the Game! (untradable) Of course rewards as such can be discussed further, but what i’m suggesting is having engaging community rewards without breaking the balance of the game, will definately have an positive impact in this particular “GPQ” Another reward that might be easier to implement is an Guild Medal. Example “Fryslan” as an top Place we can make an unique medal for the guild. [Fryslan! Top Guild Of October2018!] With an exciting stats of example +5 to all stats +3wa
I haven't even touched it because I heard the drop rate of assassinate 30 was so low. That's the only thing I want from it and it's effectively unobtainable (or so I've been told). Change that and it might entice me enough to try it, but that's just me.
Make alliance guilds to be able to do GPQ with each other, with both (or more) guilds gaining 50% (1/3, 1/4 so on) of the total points, eg 900 becomes 450 points to 2 participating guilds. Custom Unique ring drop. +2 stats to all, 50 hp 50 mp, 0 slot. Let's call it Guild Ring. 10% exp buff that lasts 1 hour after finishing at least 2 or more guild PQs.
I think making a guild medal is a nice touch, but I believe the medal should be untradeable(like any other medal) and also not permanent(1 month expiry). The medal should always be given to the guilds that got the top 3, top 2, or even just the top 1 guild. The medal should contain really appealing stats the make the month-long grind worth, such as you mentioned 3wa etc. The medal should have the idea of 'King of the Hill' whereby whichever guild over throws the top guild deserves to have it. Also, the real challenge is deciding a system that is able to distribute the winnings with the participants from the guild. Some questions I can think of are... -Should a player who participated in the pq be rewarded equally with someone who participated a lot more? -Should a player who uses a low level mule (single clienting) be rewarded equally with the rest? -Should a player who trio clients be rewarded more than someone who duo clients? -Should the rewards all be given to the guild leader and possibly the Jrs? -Should the guild leader and possibly the Jrs fully decide who receives the reward and what proportion of it? -Should the entire guild be entitled to the winnings?
I feel that there will be alot to program/code/develop if introducing this subject. If we’re talking about, The Medal can be very rewarding if we add Godly System in that medal. Minimum stats being shared by your post shared above! Imagine having a 8wa medal chance. Making it a BIS gear that players will kill for, It makes guild recruitment and player base actively challenging against each other for some friendly competition. Perhaps Weekly might promote more chances for other guilds & Chances for the medal. Expiry of course being at the end of the week. Instead of monthly for a new limited NX item Participation will definately improve drastically. Yet will it be too broken? This is something that us players of the community should discuss further. An very interesting food for thought to kill some time meanwhile ! Thanks @Luna
I really like the idea of a monthly medal that is worth equipping, as its a medal that you want to show off, while not being detrimental to your stats (unlike some event thats currently going on). It will start conversations and bring gpq to the limlight for a while again. But this alone wont cut it. The worst part about gpq, is the lack of individual rewards. In nature, bonus rounds are usually a case of “finders keepers” and not splits. Especially with a pq that has such a fluid amount of players and investment, which makes splits more awkward. So putting rewards that are worthwhile while not split worthy is more ideal. Examples would be random 60 and 30% scrolls, att potions like gelt and pie, some half valuable gacha equips maybe? (Red marker, rare chance for erasers, ele wands and staffs 1-4, etc etc) And maybe something special that is worthwhile with the godly feature like a 1+ all with 0 slots one of a kind Ring that can go up to +6 all with the godly system.
Let bonus drop smegas which they use to recruit, and TP rocks which they use to go to sharenian, so doing GPQ won't make me lose meso
How about some exp? If exp is not too bad, people wouldn't mind gaining 0 rewards. Maybe allow guild points to be tradable for exp rate ups?
I think adding 8wa medal is abit too broken and also players will ask if it's worth getting for the amount of work that is needed while knowing that the medal has an expiry date. Moreover, what I think will make GPQ attractive: 1. Increase skill book drops, especially assassinate 30 as this is one of main purpose of the release of GPQ and also a core skill of shadowers. 2. Put untradeables such as Gelt chocolate, Swiss cheese 3. Put some worth while 30% atk scrolls for weapons 4. Utilize the point system on the guild rankings (maybe reach a certain amount points and you can trade it in for chairs and some custom made nx items) 5. Rewarding the top three guilds each month with something (not sure what can it be yet), this will keep the guilds competitive. This is all I have now but will edit if needed.
The Ergoth boss is way too easy to kill, resulting in extremely fast runs. I am the only attacker and I can kill the boss within 1 minute. It seems like a counter-intuitive suggestion, but the GP our guild gets are too easy. When my guild cannot gather enough people, myself and 2 others will each double client for the minimum 6 members required. We still finish the entire PQ in an average of 15 minutes with just the 3 of us. I can only imagine that a PQ with more members single clienting + bringing more attackers could reach 10 minute completion. The guilds at the top (approaching 150k GP i think?) must have realized this as well, which is how they got so many GP.
But at the same time, this gpq is ment for even smaller guilds, and weaker players, to join hands and progress their guild. If gpq will be yet another endgame pq, it will exclude newer players. In turn, it will exclude the players this pq was ment to include in the first place. Its evident in how the designed the pq, just the fact that they added the under lvl 30 player requirment says a lot. If they want to make gpq harder, then it shouldn’t come from how much damage you can do, teamwork and stuff like jq are far better at bringing people together
Yes you are correct. Ergoth is just one part of the whole PQ. And as you pointed out, the teamwork and JQ are what should be the main attractions of the PQ. That is what allowed my guild to complete the runs so fast: the teamwork we developed after many iterations of running together The PQ itself is extremely intricate and satisfying to learn from a new player perspective. Over time though, becoming too adept at the PQ lose its charm and may lead to our guild doing it less often (if only to maintain/improve our current Rank 6 spot). I have not thought in depth about the possibility of adding more stages, but I would be against it in the interest of not making it TOO steep of a challenge for the less experienced.
I'd say a unique ring with fair stats just like mentioned above, a permanent medal (slightly better than Master Adventurer) , some chairs and also heartstoppers in small stacks).
From what i've seen so far, considering the ease of implementation and the repeatable nature of this pq, the most efficient solution is to introduce attack potion drops / already farmable scrolls to increase the incentive to run gpq but not to introduce any special items/gach scrolls to avoid over saturation as well as tedious coding work.
I really like this GPQ guild medal idea, and I think it would be great if the charts underlying the medal were as the medal itself epxiring monthly! Like this it would be a monthly event which is challening and it will always be obtainable by newcomers as well if they are super active that month ...
What about attack potions that are very high attack and very short time and untradeable? e.g. 20 seconds, 200 attack. Something that's fun but not practical to replace apples with.