Class/Skill Hero's Damage Stability

Discussion in 'Closed' started by Herres, Jan 23, 2022.

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  1. Saledor
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    Saledor Donator

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    Can confirm that archers have a higher instability in damage.

    We can hit 10k arrows or 50k arrows when appled.

    If its 8.33 arrows per second, the range would be a 320k gap approx.

    But I would still like to see hero tweaked so that they be more welcome in boss runs apart from CWK.

    They excel very well in mobbing (LHC) and at certain bosses like CWK which I guess, understandably, is the reason why they arent give any more buffs by Staff
     
  2. ruthak
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    ruthak Well-Known Member

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    Brandish 1st attack is always stab and 2nd attack is always swing. Can check this by reverse engineering v83 devirtualization localhost at Ragezone.

    Another Fun fact: paladin's blast is not always 100% stab . Its attack motion is 40% stab and 60% swing (also can check this by reverse engineering)
     
    Last edited: Jun 16, 2022
  3. Dominican
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    % raise in brandish / combo would be beneficial , or a readjusted formula , something to keep them closer to the middle and not on the bottom. We definitely have options/ways to improve.
     
  4. Zancks
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