Being able to stack lightning charge with fire/ice charge would be a good change. Wouldn't need to change any damage numbers on the skills. Holy charge wouldn't stack. That way the damage would be 135% with lightning/ice, and 145% with fire/lightning. Holy would still do the most damage on neutral monsters, but at least the others would be viable for third job and early 4th job. (Edit: This is all of course if the damage actually stacks when the charges combine.)
Revert what? You mean the 5% increase to ice charge and the 30% to blast? Because those made pallys too strong. lol
Is there a calculation formula for threatens effect? I essentially use it to reduce boss dmg coming at me by 200ish (so i use a bit less pots and dont have to change my pet's autopot setting).... I see no increase in my own damage or party damage, unless boss wdef means nothing in the formula, then I guess it will forever be a useless skill.