HP Washing For New Players

Discussion in 'Guides' started by Gossamer, Oct 18, 2015.

  1. Plenty
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    Plenty Well-Known Member

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    After you've reached your goal, use AP Resets to take out from MP and into your base stats. After your HP/MP pool is cleared, reset your base Int.
     
  2. Gossamer
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    Gossamer Donator

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    If you're asking about MP Washing, it's much slimpler than you're making it. If you need more Extra MaxMP, in order to wash just like normal, you can use AP Resets to give you more MaxMP by simply taking one point out of MP, and putting it right back in. You don't touch the HP stat until you are washing like normal. So it ends up looking like this...

    MP Washing
    1. Take one point out of MP.
    2. Put it back into MP.
    3. Do steps 1 and 2 as many times as you'd like. It just costs more AP Resets.
    4. When you have how ever much MaxMP, you need, move on to the normal thief washing procedure.
    HP Washing (Thieves only method)
    1. Level up.
    2. Put 1 LevelUpAP into HP.
    3. Use an AP Reset to take a point out of MP.
    4. Put that point into LUK.
    5. You can repeat steps 2-4 five times a level, for every LevelUpAP you have.

    Does that make sense? You can remove the INT whenever you want. You just have to calculate how much Extra MaxMP you need. Are you asking me to do the math and tell you how much of everything you need in order to get to 12.5k HP by level 155? I just want to make sure before I put the work in.
     
    Last edited: Nov 5, 2015
  3. Duuds0n
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    Hey i got a little question, i just saw ur guide for the 200nd time and i still really like it,

    But i do got a question,

    let's say i start hp washing for my assasin at level 10 ( with raw int )
    Do i got enough MP to start resetting at lvl 50-60?
    if i use 20 raw int like described in ur guide,
    or do i need to have the int untill lvl 120~ or something?

    ( Enough HP for bossing like zakum/HT )
     
  4. Gossamer
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    Gossamer Donator

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    The chart lists the amount of INT you need if you keep the INT until level 155. If you want to get rid of the INT sooner, you will have to have more INT, or start earlier.

    By level 155, you need to have acquired about 174 extra MaxMP. You can do this in 10 levels by having 180 INT, or in 20 levels by having 90 INT, or in 35 levels by having 50 INT, or in 87 levels by having 20 INT. does that make sense? So after having a certain amount of INT, for a certain number of levels, you can remove that INT, as long as you have that extra MaxMP to work with. You can even MP Wash in order to get more MaxMP without even leveling, which you can see in my post before yours.
     
  5. Duuds0n
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    Duuds0n Member

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    But i can do

    MP Washing
    1. Take one point out of MP.
    2. Put it back into MP.
    3. Do steps 1 and 2 as many times as you'd like. It just costs more AP Resets.
    4. When you have how ever much MaxMP, you need, move on to the normal thief washing procedure.
    HP Washing (Thieves only method)
    1. Level up.
    2. Put 1 LevelUpAP into HP.
    3. Use an AP Reset to take that point out of HP.
    4. Put that point into LUK.
    5. You can repeat steps 2-4 five times a level, for every LevelUpAP you have.

    But u can also just use a bunch of ap resets, do step 1, and then do step 2 with even more ap resets? ( without levelling)

    Okay so wait, if i understand it right:

    If i got 20 raw int on my level 10 charater, everytime i level up i need to put 1 AP into HP, and take 1 out of MP and put it into LUK, and do that 5 times?

    Or do i do that from a higher level? / does it care at what level i do it?
     
    Last edited: Nov 5, 2015
  6. Gossamer
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    Gossamer Donator

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    I noticed from reading your quote of me, that I made a typo:

    HP Washing (Thieves only method)
    1. Level up.
    2. Put 1 LevelUpAP into HP.
    3. Use an AP Reset to take that point out of HP.
    4. Put that point into LUK.
    5. You can repeat steps 2-4 five times a level, for every LevelUpAP you have.
    SHOULD BE:

    HP Washing (Thieves only method)
    1. Level up.
    2. Put 1 LevelUpAP into HP.
    3. Use an AP Reset to take that point out of MP.
    4. Put that point into LUK.
    5. You can repeat steps 2-4 five times a level, for every LevelUpAP you have.
    Although, it seems you understood the concept, regardless of my typo. (I edited my original post, so as not to confuse future readers).

    Yes, you can MP Wash as many times as you'd like without every leveling up.

    It does not matter at what level you HP Wash. It's best to wait until after level 30. But most people wait until they're like level 100+. You'll get the same affect no matter what level you do it at. You just won't be able to reset any AP out of MP unless you have excess MaxMP, which requires a good number of levels to acquire, which is why most people do it later.

    (If you wash before level 30, you can mess with skills like MaxHP Increase, that will affect how much you gain when you put a point into HP, so just wait until you're at least passed level 30.)

    You don't need to use 5 AP Resets every level. That's just the max # you can use per level up.
     
  7. Duuds0n
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    Duuds0n Member

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    Ahh okie, then i understand it!

    Thanks for all the help!:)
     
  8. Cohort
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    Cohort Active Member

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    Sorry, I still dont understand :D I think I'm just too bad at this :D but give me a chance.
    I just dont understand when you start to MP wash, you add a point to mp, then you -mp +hp, but what happens to that point that you AP reset, doesnt it have to go to main stat at one points, or does it stay in HP all the time?
     
  9. Plenty
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    Plenty Well-Known Member

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    You use another AP Reset to take it out of MP and into your main stat once you've reached your HP goal.
     
  10. Gossamer
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    Gossamer Donator

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    I think you're making it complicated by trying to understand HP Washing and MP Washing as a single concept. It's much easier if you separate the two.


    MP Washing:


    With MP Washing, you simply use an AP Reset to take a point out of MP, and put it back into MP. This builds up excess MaxMP. (You do have to put at least one point into HP or MP before you can take one out. Perhaps that's what is confusing you. Do you understand the concept behind the HP/MP pool?)

    HP Washing:

    Once you have all that nice excess MaxMP, you can then HP Wash. If you read, in the guide, the process of HP Washing, it explains that you will put a point back into your main stat for every AP Reset that you use.

    HP/MP Pool:

    If you try to use an AP Reset to take out a point from HP or MP, the game won't let you. This is because you need to put a point into HP or MP before you can start pulling anything out them. Think of them as a single pool. You can put a point into HP, and then pull out of HP. Or put a point into HP, and then pull out of MP. Or put a point into MP, and then pull out of HP. Or put a point into HP, and then pull out of MP. Does it make sense? Once you've pulled that point out, you cannot pull out another point until you have put another point into the pool. This is why you need to put a point into HP or MP before you being the MP Washing process, or before you begin the 2nd Method of HP Washing. They both require you to pull a point out of HP or MP, which means you have to put 1 point into HP or MP before you begin.
     
  11. Dapper
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    Dapper Donator

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    Slightly related note: What is the natural MP gain per level for a thief or archer with 4 base INT?
     
  12. Gossamer
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    Gossamer Donator

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    14-16 MP per level up, which averages at 15.

    Thus, you get, on average, 1 extra MP every level to wash.

    Other Info:



    INT required formulas:

    All:
    [[({TargetHP - TargetLevelNaturalHP} * {MP/HP ratio}) - [TargetLevelNaturalWashableMP]] / (TargetLeVel - CurrentLevel)] * 10 = INTrequired (round to the nearest 10)


    Thief:
    [[({TargetHP - [{(Target#JobAdv-1)*325 + TargetLevel*22} + 115]} * 0.55) - [(125 x (Target#JobAdv-2)) + TargetLevel + 27]] / (TargetLeVel - CurrentLevel)] * 10 = INTrequired (round up to the nearest 10)

    Archer:
    [[({TargetHP - [{(Target#JobAdv-1)*325 + TargetLevel*22} + 115]} * 0.67) - [(125 x (Target#JobAdv-2)) + TargetLevel + 27]] / (TargetLeVel - CurrentLevel)] * 10 = INTrequired (round up to the nearest 10)

    Gunslinger:
    [[({TargetHP - [{(Target#JobAdv-1)*325 + TargetLevel*25} + 25]} * 0.8) - [(125 x (Target#JobAdv-2)) + 2.5*TargetLevel - 101]] / (TargetLeVel - CurrentLevel)] * 10 = INTrequired (round up to the nearest 10)

    Brawler:
    [[({TargetHP - [{(Target#JobAdv-1)*325 + TargetLevel*55} - 875]} * 0.4) - [(125 x (Target#JobAdv-2)) + 2.5*TargetLevel - 101]] / (TargetLeVel - CurrentLevel)] * 10 = INTrequired (round up to the nearest 10)

    Fighter:
    [[({TargetHP - [{(Target#JobAdv-1)*325 + TargetLevel*66} - 380]} * 0.08) - [TargetLevel - 6]] / (TargetLeVel - CurrentLevel)] * 10 = INTrequired (round up to the nearest 10)

    Spearman/Page:
    [[({TargetHP - [{TargetLevel*66} - 380]} * 0.08) - [(125 x (Target#JobAdv-2)) + TargetLevel + 19]] / (TargetLeVel - CurrentLevel)] * 10 = INTrequired (round up to the nearest 10)

    Magician:
    NEED JOB ADVANCEMENT BONUS

    Beginner:
    [[({TargetHP - [{TargetLevel*14} + 36]} * 0.8) - [4*TargetLevel - 98]] / (TargetLeVel - CurrentLevel)] * 10 = INTrequired (round up to the nearest 10)


    ----------------------------------------------------------------------------------------------------------------------------------------
    Natural HP Formulas:

    Thief/Archer:
    [{(#JobAdv-1)*325 + Level*22} + 115]

    Gunslinger:
    [{(#JobAdv-1)*325 + Level*25} + 25]

    Brawler:
    [{(#JobAdv-1)*325 + Level*55} - 875]

    Fighter:
    [{(#JobAdv-1)*325 + Level*66} - 380]

    Spearman/Page:
    [{Level*66} - 380]

    Magician:
    [{Level*12} + 38]

    Beginner:
    [{Level*14} + 36]


    ---------------------------------------------------------------------------------------------------------------
    MP/HP Ratio:

    Thief: 0.55

    Archer: 0.67

    Gunslinger: 0.8
    Brawler: 0.4

    Warrior: 0.08

    Magician: 6.0

    Beginner: 0.8


    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Natural Washable MP Formulas:

    [(MPGainFromJobAdv x (#JobAdv-2)) + ExtraMPperLevel * Level + (Level30MaxMP - Level30MinMP - ExtraMPperLevel*30)]

    Thief/Archer:
    [(125 x (#JobAdv-2)) + Level + 27]

    Pirate:
    [(125 x (#JobAdv-2)) + 2.5*Level - 101]

    Fighter:
    [Level - 6]

    Spearman/Page:
    [(125 x (#JobAdv-2)) + Level + 19]

    Magician:
    NEED JOB ADVANCEMENT BONUS

    Beginner:
    [4*Level - 98]



    -------------------------------------------------------------------------------------------------------------------

    HP/MP Gain at Lvl UP:

    Beginner: 14 / 11
    Warrior: 66 / 5
    Archer: 22 / 15
    Thief: 22 / 15
    Gunslinger: 25 / 20.5
    Brawler: 55 / 20.5
    Magician: 12 / 43
    GM: 22 / 15


    HP/MP at LVl 30:

    Spearman: 1600 / 325
    Page: 1600 / 325
    Fighter: 1925 / 200

    Archer: 1100 / 625
    Thief: 1100 / 625
    Pirate: 1100 / 625
    Beginner: 456 / 324


    HP/MP Gain With Advancement:


    Spearman: 0 / 125
    Page: 0 / 125
    Fighter: 325 / 0

    Archer: 325 / 125
    Thief: 325 / 125
    Pirate: 325 / 125
    Magician: 0 / 465*

    *465 is a result of minimal testing. It is likely not the exact average, just close to it.
     
    Last edited: Nov 8, 2015
  13. Platano
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    Platano Well-Known Member

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    question.

    do i need to put my level up AP into my Sins hp? dont i put it in int and then after like idk lvl 130 move the int to luk and remove the mp for hp? idk im confused
     
  14. Cohort
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    I think if you want to make it simple, people dont need calculations like dat.

    Basically as an example they write target hp, and what to do each level for them step by step.

    I myself got confused and dont know how to calculate it.

    I want a step by step pro tip, I want 12.5k hp by 155.

    I want to know every single level on what to do, I want to know every detail where do add points, I want to know how many resets.

    basically everything that probly most of the thief/archer classes here on royals nowadays have
     
  15. crowsprite
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    Say I had made an Archer, planning to do some HP washing as Archers normally do. Instead of using the AP reset method, I add points to my HP when I level up. How big of a difference would it make compared to the normal AP reset method for Archers? How would a Thief using AP reset washing turn out as opposed to a Thief using level up washing? Sorry if this is a bit confusing, I was just curious as to the differences between the two methods. Would it be possible for a Thief washing using AP resets to solo endgame bosses, or is it just easier to wash using points from a level up?
     
  16. Zynzer
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    If I understood it correctly, then you're right. There is no difference between doing 5 washes per lvl than just dumping 100 ap into hp and then washing it out at a later time. (I did this method)

    Just dont forget that if you are using int gear you always need to use it before u lvl to get that extra mp for your mp pool.
     
  17. crowsprite
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    Yeah, I know you need to equip INT gear before leveling. I was just wondering what difference the methods make depending on your class.
     
  18. Gossamer
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    It is two completely different tasks,

    1. Accumulate Extra MaxMP
    2. Convert that Extra MaxMP into Extra MaxHP

    Accumulating extra MaxMP is done on a levelUP basis, which is why you need to start it so much earlier. You can put INT onto your character in order to get that ExtraMaxMP every level, and then reset it out later, yes. Or, you could just equip the INT. This is it's own, isolated situtation.

    THEN, at whatever level you want to start physically converting that Extra MaxMP into Extra MaxHP, you use the first method of washing (since you have an assassin), which is laid out in the guide:

    1. You Level Up!
    2. Put one of your level up APs into HP.
    3. Use one AP Reset to pull out some MP.
    4. The AP Reset will allow you to use that AP you pulled out of MP on a damage stat, so add that extra AP into your damage stat.
    5. You can do this 5 times in a row per level up. 1 time for each natural AP.
    If this doesn't make sense, then I'm not sure I can help you.
     
  19. Gossamer
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    I made it simple by writing this guide, which doesn't require anyone to make any calculations. It simply tells you what you need to do in order to boss Horntail.

    If you have goals that are beyond reaching 5.6k HP by level 155, then you'll have to do those calculations yourself, and if you can't, then wait until I create a guide for it. The formulas I posted as a reply was just a dump of my scratch work, and I have no intention of explaining it to each individual who would like it explained. This guide is for people who just want to do the bare minimum. If you're looking to be pro, then good luck figuring everything out. It's pretty complicated, and Pheelo's guide is very complicated. Hopefully, when I'm not as busy, I'll have made a much clearer guide, that includes that deduction of Natural Washable MaxMP Gain, and takes into account MP Washing as your goal becomes extraordinary. It would take great deal of work for me to tell you exactly everything you need to do, and I have to star Ubering right now.

    Until then, you're on your own. Look through those formulas I posted a little harder. They shouldn't be too difficult to figure out.
     
    Last edited: Nov 8, 2015
  20. Gossamer
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    There is a difference in gain between the two methods, which is why my guide lists the two methods.

    Job, Using AP from level up to gain HP, using AP from AP reset to gain HP
    Beginner, +8~12HP, +8~12HP The Same
    Warrior, +50~54HP, +50~55HP Slightly better
    Thief, +20~24HP, +16~20HP Much worse
    Bowman, +16~20HP, +16~20HP The Same
    Magician, +6~10HP, +10~20HP Much better
    Pirate, +16~20HP (+36~40HP for Brawlers), +20HP (+40HP for Brawlers) Much better

    As you can see:
    A thief gains, on average, 4 more HP per reset by using the first method.
    Bowmen receive the same HP per reset with either method.
    Warriors and Pirates receive more HP per reset when using the second method.

    All this is reflected in the guide, in the different class sections.

    To answer your questions, explicitly:

    Your bowman can use either method. A thief would gain less HP if they didn't add to HP with LevelUpAP.
     

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