Guide updated: Added alternative Shadower jail method, thanks @GreedyTW Added another loot/bonus option for larger parties Changed some minor stuff like the new partyinvite command and some grammar mistakes
Made a quick belt chaosing simulator, and calculated what it takes to hit a target WA on a belt. This is assuming you're WS + CSing until it's impossible to hit your target WA, and once you hit the target (or above), you stop. 2 WA belt is guaranteed (100% chance, 0 cs need to pass) 3 WA belt is achieved in ~58.7% of belts, taking around 2.8 passed chaos scrolls (4.7 total parchments) 4 WA belt is achieved in ~43.5% of belts, taking around 4.8 passed chaos scrolls (8 total) 5 WA belt is achieved in ~25.7% of belts, taking around 9.9 passed chaos scrolls (16.5 total) 6 WA belt is achieved in ~14.5% of belts, taking around 17 passed chaos scrolls (28 total) 7 WA belt is achieved in ~6.7% of belts, taking around 35 passed chaos scrolls (58 total) 8 WA belt is achieved in ~2.7% of belts, taking around 70 passed chaos scrolls (116 total) 9 WA belt is achieved in ~0.8% of belts, taking around 190 passed chaos scrolls (316 total) 10 WA (perfect) belt is achieved in ~0.16% of belts (1/625), taking around 800 passed chaos scrolls (1333 total) Hopefully this helps people decide what WA belt they want to settle at! For pro VL runners this makes 8 WA seem... kind of achievable? If you run 2/week that's a bit over a year, assuming you can always loot belt. But past that you'll need some incredible grinding, or amazing luck, with 10 wa taking >10 years on average Spoiler: Code I used in case you want to look for bugs Code: const makeBelt = () => ({ wa: 2, slots: 5}) const chaos = (belt) => ({ wa: Math.max(0, belt.wa + Math.floor(Math.random()*5-2)), slots: belt.slots - 1}) const domath = (target) => { let successes = 0, scrolls = 0; for (let i = 0; i < 1000000; i++) { let belt = makeBelt(); belt.slots--; while (belt.wa > 0 && belt.wa + 2*belt.slots >= target && belt.wa < target) { belt = chaos(belt); scrolls++; } if (belt.wa >= target) { successes++; } } console.log("Successes:", successes, " (% =", successes/1000000*100, ")") console.log("Scrolls:", scrolls, "(per belt =", scrolls/successes, ")") } for (let i = 1; i <= 10; i++) { console.log("WA Goal=", i) domath(i) console.log("") }
Changed the recommended party sizes, as well as the HP values and some other things to be in line with current patch. In case of a fix/revert/buff, I will be changing them again.
Revamped large outdated parts of this guide. This should be more in line with the current meta/patch (also I might've not given enough love to Sair/Pally originally).
Revamped the guide once again, some parts were still very outdated. This should be very relevant to today's meta now.
Mechanic note: while new bodies have teleport immediately of cool down, VL can't teleport until he's below 99% HP. This normally doesn't make a difference at all but sometimes if he summons gargoyles at the end of a body and a bishop goes left to grab aggro (to prevent rock spam) they'll notice he won't teleport until everyone else runs back over to attack.
- Updated the thread to fit the current meta even better. - Made adjustments to the Buccaneer and Dark Knight sections to simplify things.
updated some of the videos that got nuked together with my youtube still have some left to restore, but the guide should be ok now