Guide updated: Added alternative Shadower jail method, thanks @GreedyTW Added another loot/bonus option for larger parties Changed some minor stuff like the new partyinvite command and some grammar mistakes
Made a quick belt chaosing simulator, and calculated what it takes to hit a target WA on a belt. This is assuming you're WS + CSing until it's impossible to hit your target WA, and once you hit the target (or above), you stop. 2 WA belt is guaranteed (100% chance, 0 cs need to pass) 3 WA belt is achieved in ~58.7% of belts, taking around 2.8 passed chaos scrolls (4.7 total parchments) 4 WA belt is achieved in ~43.5% of belts, taking around 4.8 passed chaos scrolls (8 total) 5 WA belt is achieved in ~25.7% of belts, taking around 9.9 passed chaos scrolls (16.5 total) 6 WA belt is achieved in ~14.5% of belts, taking around 17 passed chaos scrolls (28 total) 7 WA belt is achieved in ~6.7% of belts, taking around 35 passed chaos scrolls (58 total) 8 WA belt is achieved in ~2.7% of belts, taking around 70 passed chaos scrolls (116 total) 9 WA belt is achieved in ~0.8% of belts, taking around 190 passed chaos scrolls (316 total) 10 WA (perfect) belt is achieved in ~0.16% of belts (1/625), taking around 800 passed chaos scrolls (1333 total) Hopefully this helps people decide what WA belt they want to settle at! For pro VL runners this makes 8 WA seem... kind of achievable? If you run 2/week that's a bit over a year, assuming you can always loot belt. But past that you'll need some incredible grinding, or amazing luck, with 10 wa taking >10 years on average Spoiler: Code I used in case you want to look for bugs Code: const makeBelt = () => ({ wa: 2, slots: 5}) const chaos = (belt) => ({ wa: Math.max(0, belt.wa + Math.floor(Math.random()*5-2)), slots: belt.slots - 1}) const domath = (target) => { let successes = 0, scrolls = 0; for (let i = 0; i < 1000000; i++) { let belt = makeBelt(); belt.slots--; while (belt.wa > 0 && belt.wa + 2*belt.slots >= target && belt.wa < target) { belt = chaos(belt); scrolls++; } if (belt.wa >= target) { successes++; } } console.log("Successes:", successes, " (% =", successes/1000000*100, ")") console.log("Scrolls:", scrolls, "(per belt =", scrolls/successes, ")") } for (let i = 1; i <= 10; i++) { console.log("WA Goal=", i) domath(i) console.log("") }
Changed the recommended party sizes, as well as the HP values and some other things to be in line with current patch. In case of a fix/revert/buff, I will be changing them again.
Revamped large outdated parts of this guide. This should be more in line with the current meta/patch (also I might've not given enough love to Sair/Pally originally).
Revamped the guide once again, some parts were still very outdated. This should be very relevant to today's meta now.
Mechanic note: while new bodies have teleport immediately of cool down, VL can't teleport until he's below 99% HP. This normally doesn't make a difference at all but sometimes if he summons gargoyles at the end of a body and a bishop goes left to grab aggro (to prevent rock spam) they'll notice he won't teleport until everyone else runs back over to attack.
- Updated the thread to fit the current meta even better. - Made adjustments to the Buccaneer and Dark Knight sections to simplify things.