Party Quests Introducing incentives for Ludibrium PQ

Discussion in 'Closed' started by AvitayG, Jul 29, 2023.

  1. winwinjelly
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    winwinjelly Well-Known Member

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    I am genuinely curious though, in no offense of course, what it is staff exactly want?


    There have been 100s of buff PQ threads over the last few years that go into specifics - just to briefly summarize main ideas of a few:
    1) Matching exp gain/time or slightly making it favoring the "higher learning curve" PQs like LPQ, OPQ, LMPQ, R&J
    2) Giving unique item/money making incentives to these PQs (chance of cash? Unique scrolls? gachapon? - benefits to each one is discussed in other threads)
    3) Party finder options/broadcasting options
    4) Buffing the unique PQ rewards (Goddess wristband, broken glasses, R&J pendant)

    I would've think what's in this and a few recent "buff PQ" threads have more than enough information...

    But is it that staff needs us to compile and re-state what has been stated in other threads hundreds of times, over years, all into these one/two threads to make their lives easier and do their jobs for them? Or is it that staff has ignored every single PQ thread over the last 6 years that I've been here with the excuse being that "there hasn't been a well-thought-out brainstormed high quality thread where someone has also compiled/summarized what people have been echoing for years in other threads into one thread to make their lives easy, so we are not going to do anything"


    Just genuine curiosity
     
  2. Apoc_Ellipsis
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    Apoc_Ellipsis Donator

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    I think the issue boils down to the utility of PQs,

    For example, everyone runs APQ because Apples are so pricey and valuable.
    A lot of people run CPQ because the XP is good and the time pays off
    People will KPQ because it's nostalgic and the shoes are decent enough for a level 30 especially with the stats and the fact you can get one per run in theory.

    The issue always boils down to incentives you have to increase one or decrease other options, but you're not just increasing/decreasing PQs, but every choice a player can make at certain levels.

    For example PQs increased by having it part of Olaf's quests.

    What do I think

    1. NX options - I saw earlier posts talking on a per run basis. I think even easier would be simply add it to the bonus room chests as a possible prize.
    2. The problem is that 20 minutes a run * 20 runs = 6-7 hours for a piece of equipment, if you get a bad roll you're out of luck. One of the advantages of Pirate PQ that gets people is the helm is slowly upgradable. I think this same idea could be applied. Imagine them starting at 1/1/1/1 and you could go up to 5 on each stat if you PQ'd enough An could say +1 every 5 or 10 runs or something until it was 5/5/5/5 (Or 1/1/5/5 depending)
    3. The Mesos/Hour is just not competitive. People 'put up with' CPQ and such because they level faster and don't have to pay to leech, but it's easy enough to grind in areas and make upwards of 10m mesos/hour. So giving up an hour to PQ would have to provide 10m of theoretical value. Right now very few PQs do that.
    4. Mules de-incentivize not having connections. This isn't a battle worth having, BUT because there's so many mules it's easy to self-leech yourself, which pulls people away from doing PQs, or just PQing with themselves instead. KPQ and CPQ are fine to do solo with 3 mules.... not something worth encouraging if you're fighting a 'dead pq'
    5. Royals floats around 900-1400 people online at a time (no clue with mules what this is) GMS could be nearly 500k of people, you're just not going to hit that level of people to build the bigger teams, some of PQs could benefit from being 'scaled down' in terms of people. For Example it's a LOT easier to find say 3-4 people to do a LPQ, It'd be very interesting to see what could be 'pulled out' from PQs to make them done by smaller groups. KPQ can be done by groups of 3 already for example.
    6. The rewards have little value. For a lot of players the gear is not competitive with things you'd find nearby or could be handmedown from other characters. There's no 'hard work PQ'ing" and get better than others. I remember on GMS I did so many PPQs because I could never afford a ZHelm, whereas everyone has a Zhelm
    7. LPQ is hard to reach, I have to be in Ludi to do the PQ. Sure VIP rocks are a thing, but if I'm in Vic and I see people asking for 2-3 people, my first thought is...will I really pay 3m for maybe 1 or 2 runs if I'm lucky, nah nevermind. If there was some way to have a more central way to join each PQ I think it may help at least a little bit / It's hard to recruit for them as well without spending money on Smegas.
     
    nostonk and Green Mind like this.

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