The Reality: Let's be completely honest, companions: 4th job is amazing for our endgame damage, but it can become incredibly boring. We spend hours straight holding down a single key: Brandish. We are basically a "one-button class"! Our iconic 3rd job skills, Panic and Coma, are completely dead. Why? Because using them consumes our 10 orbs, destroying our passive damage multiplier. It’s a massive trap that nobody wants to touch. We can easily fix this boredom with some very clean and simple changes to bring these skills back to life! The Suggested Changes To maintain a perfect balance and make the gameplay smooth, I suggest the following: Orb Consumption: Make Panic and Coma require our 10 orbs to be used for maximum damage, but DO NOT let them consume the orbs. Shared Cooldown: Add a shared 7-second cooldown between them. (Meaning you have to choose between casting Panic OR Coma, you can't use one right after the other!). Animation & Range: Match both skills' animation speed and range exactly to Brandish so we don't lose any DPS from animation delays while casting them. Panic Damage: Adjust to 680% (Brandish: 260% x 2 = 520%). Coma Damage: Adjust to 520% (Brandish: 260% x 2 = 520%). Why this makes perfect sense: Panic (The 1v1 Heavy Hitter) Brandish is a multi-target skill that hits up to 3 mobs. Panic is strictly for 1 single target and it has a cooldown. It makes perfect logical sense that a single-target skill with a cooldown hits harder than a multi-target skill you can spam infinitely! It finally gives us an active 1v1 rotation during boss fights, rewarding players who actually pay attention to their cooldowns instead of just falling asleep on one key. Coma (The Stylish Field Cleaner) Let's be real: if Coma does anything less than 520%, players will just ignore it and keep spamming Brandish, leaving the skill dead for another eternity. By matching Brandish's exact damage, speed, and range, it becomes an awesome tool to clear map summons (hitting up to 6 mobs). But most importantly: it brings back the fun! Even if there is only 1 monster on screen, you can press it just to see a beautiful alternative animation without punishing your damage. It gives us total freedom to mix up our skills just for the hype of it! Conclusion: This change simply replaces a few Brandishes with a well-timed Panic or Coma. It turns a one-button class into an interactive, engaging, and hype character to play. It rewards active gameplay and gives everyone a more dynamic and entertaining teammate in boss raids! Let's bring our red and blue orbs back to life. Let's make Panic and Coma great again!
+1 to this idea, I've suggested it before (bit different). They should totally add those skill to the rotation, not making it mandatory, but reward those who use the skills as it increases complexity. My original idea was for the skills to actually consume the orbs, but make the damage so good that it was worth it.