[ Lv51-71 ] - Ludibrium Maze Party Quest

Discussion in 'Guides' started by DrGeek, Aug 25, 2014.

  1. DrGeek
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    DrGeek Well-Known Member

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    [​IMG]
    ~PLEASE READ PRO TIPS SECTION~

    Introduction :-

    When i reached lv51, i had no idea that this quest existed ( shame on moi ) and after i've been told about it, i spent some time to discover everything i could about it.

    The reason i made this guide is that i really liked this quest and i will be very sad when i hit lv70 because i won't be able to participate again, i have met players that are still missing some points in this and others who have never heard of it before so here i present to you my very humble lmpq guide, have fun ^^

    ~ Quick Navigation ~
    Please ( Ctrl + F ) the red keywords.

    - Requirements [T&R]
    - What's Inside? [INSD]
    - Room Switching [RSW]
    - Walk-through [WLKTHRH]
    - Rewards [RWDS]
    - Tips from professionals [PT]
    - Credits [CRDS]

    [​IMG]

    Ludibrium maze party quest ( or as people call it lmpq ) is one of the fastest ways to level up from 51 to 71 in a small amount of time, your goal is to slay some monsters and loot their drops to clear the map

    To participate in the quest you have to speak to Rolly in Ludibrium, normally take the ship from Ellinia > Orbis, then to Ludibrium ( don't worry you don't have to wait for the ship like GMS )

    [​IMG]
    [T&R]
    - The player must be Lv51-71 to participate in the party quest.
    - The party must consist of minimum 3 players ( Recommended : 5-6 players )
    - At least 30 passes must be collected to clear the maze ( More passes = More exp )
    - The maze must be completed in under 15 minutes ( Less time taken = More exp )
    - If someone loses all their HP or disconnects from the game and you go below 3 members you'll be sent outside. ( You might as well get kicked out even if the party number didn't go below 3 members )

    [​IMG]
    [INSD]
    1) ROOMS!

    Ludibrium maze consists of 16 rooms, distributed as follows :-

    - Rooms #1-12 Contain monster spawners ( boxes )
    - Rooms #13-14-15 are useless as the boxes inside them spawn nothing.
    - Room #16 is where all the party members meet after collecting the passes in order to deliver them to the NPC to clean the maze.



    2) Your party members!

    Ha ha ha ... not funny -.-



    3) Monsters
    Tauromacis ( HP ~ 6,300 )

    [​IMG]

    Master Chronos ( HP ~ 2,600 )

    [​IMG]

    Dark Jr. Yeti ( HP ~ 4,400 )

    [​IMG]

    Coolie Zombies ( HP ~ 4,500 )

    [​IMG]

    Miner Zombies ( HP ~ 4,500 )

    [​IMG]

    Zeta Gray ( HP ~ 2,300 )

    [​IMG]


    Ultra Gray ( HP ~ 2,550 )

    [​IMG]

    [​IMG]
    [RSW]
    Okay this is the coolest part in my opinion, you have to memorize shit and do some math .. the funny thing is that i've seen a lot of pro players who still haven't figured this out yet.

    Take a look at this :-

    - Left Portal +4 ( Advances you 4 maps )
    - Middle Portal +7 ( Advances you 7 maps )
    - Right Portal -3 ( Teleports you back 3 maps )

    ( I have figured this out myself tho )

    Wut :confused: ?


    Let's say i started at room #1 and i want to go to room #16 ( The meeting room as i call it ;) ) What i'm gonna do is simply take the left portal twice ( 1 + 4 +4 = 9 ) then take the middle portal ( 9 + 7 = 16 )


    And here are some examples for how i memorize it :-
    ( Starting at room #1 )

    Room #16 = LLM ( Left - Left - Mid )
    Room #9 = LL
    Room #6 = LLR
    Room #5 = MR
    Room #3 = LLRR

    And so on ...


    [​IMG]
    [WLKTHRH]
    You start the maze at room #1 ( the room number is shown on the top left corner )
    Each member of the party has to take 1-2 rooms to clear ( for example you clear rooms 2, 5 while your friend clears rooms 7, 9 ... and so on )

    There are 2-3 boxes in each room ( again, don't bother with rooms 13-14-15 as they aren't working ) each box spawns some monsters that you have to slay and collect the passes that they drop [​IMG]

    Let's say your party consists of 5 maplers and every member is clearing two rooms so there will be 10 rooms cleared ... but what about the other 2 rooms that still aren't done? NOBODY CARES, MOVE YO ASS TO ROOM #16!

    Welcome to room #16 ( The meeting room ) , simply drop the freaking passes that you have looted for your party leader and MAKE SURE EVERYONE HAS DROPPED THEIR PASSES ~f5

    The party leader will then speak to Pietri and gratz .. you're done :)


    [​IMG]
    [RWDS]
    1) Exp
    : 150~250k ( Depends on the time taken to finish + amount of passes collected )

    2a) A random amount of one of the following :-

    Sorcerer Elixir ( Recovers 1500 MP )
    Mana Elixir ( Recovers 300 MP )
    Ginseng Root ( Recovers 40% of HP and MP )
    Ginger Ale ( Recovers 75% of HP and MP )
    Honster ( Recovers 60% HP )
    Red Bean Sundae ( Recovers 2000 MP )
    Watermelon ( Recovers 1000 HP and 1000 MP )
    Diamond Arrows for Bow
    Diamond Arrows for Crossbow
    Red arrow for bow ( Adds 4 atk ) ( Thanks jmmainvi )

    Red arrows for crossbow ( Adds 4 atk ) ( Thanks jmmainvi )
    Elixir ( Recovers 50% of HP and MP )
    Power Elixir ( Recovers FULL HP and MP )
    Sunrise Dew ( Recovers 4000 MP )
    Sunset Dew ( Recovers 5000 MP )
    Elpalm Elixer ( N/A )
    Monster Sack 1-5 ( Spawns monsters of different levels )

    2b) A random scroll

    Overall Armor for DEF
    Topwear for DEF
    Bottomwear for DEF
    Shield for DEF
    Cape for Wep. DEF
    Cape for Mag. DEF
    Shield for DEF
    10% Cape for INT
    10% Cape for DEX
    10% Overall for INT ( Thanks Legace )

    [​IMG]
    [PT]


    [​IMG]
    [CRDS]
    DrGeek ( Moi )
    hidden-street.net
    Eugou
    IBePoachin
    ORainbows

    Gintama
    Plenty
    Legace
    jmmainvi

    If u see that anything needs to be added/edited ... well, you know what to do :D
     
    Last edited: Aug 28, 2014
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  2. Rob
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    Rob Donator

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    LPQ, AKA Ludibrium Party Quest, is the level 35 PQ at the top of Eos Tower. You're thinking if Ludibrium Maze Party Quest, AKA LMPQ. ;)

    Also this.
     
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  3. DrGeek
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    DrGeek Well-Known Member

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    Oh, then please edit the title to [ 51-71 ] Ludibrium Maze Party Quest.

    I'm trying to create a bigger + better guide and i will make use of Eugou's guide plus the info that I have learned lately :)
     
    Last edited: Aug 26, 2014
  4. Rob
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    Rob Donator

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    Ah ok cool! I'll edit it for you!
     
  5. DrGeek
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    DrGeek Well-Known Member

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    Guide is completed.
     
  6. Rob
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    Rob Donator

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    I love all the colors and graphics! Nice job!
     
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  7. Plenty
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    Plenty Well-Known Member

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    Zombies are a good room to do. You start out in room 1 anyway so you might as well pop them open and dispatch of them. Each one of those rooms gives around 35 tickets.
     
  8. DrGeek
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    DrGeek Well-Known Member

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    #Rob

    Thanks robbb, we ain't even started yet 8)

    #Plenty

    Are you talking about the rooms containing coolies?
    If so, noted and i will double check tomorrow to make sure which rooms contain which mobs exactly so we can be specific and then i'll add that, if you have more ideas please do post them .. Thanks tho :)
     
  9. Plenty
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    Plenty Well-Known Member

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    Here's my two cents on LMPQ that I posted on my leeching guide:
    [​IMG]
     
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  10. DrGeek
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    DrGeek Well-Known Member

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    Added, thankyooh :3
     
  11. Manslut
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    Manslut Well-Known Member

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    Aside from the key part that Plenty posted in her Leeching Guide (you HAVE to clear rooms 6 and 7 in order to complete the party quest) it looks like a good guide.
     
  12. DrGeek
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    DrGeek Well-Known Member

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    #Manslut

    Thanks! So is that part correct or not?
    Because i never knew that some rooms MUST be cleared o_o
     
  13. Legace
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    Overall int 10% is also a reward
     
  14. Plenty
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    Plenty Well-Known Member

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    You don't have to do Room 6/7. You can literally just do Room 1 and have enough tickets for the reward at the end if you really feel inclined to farm the LMPQ rewards.
     
  15. jmmainvi
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    No, there is no requirement to clear any specific rooms. You can clear any room you like, and as long as you have more than 30 tickets you can clear the PQ. 6/7 are just the most efficient rooms to clear, because tauros can drop more than 1 ticket each.

    If someone disconnects, in my experience you will be kicked from the PQ regardless of whether you do under 3 members or not. I have had several full parties go down to 5 members, and be kicked because someone DC'd.

    The image in the quote from plenty is far too small to read.

    Some suggestions:
    1. describe the difference between "rush PQ" and "Full PQ"
    A Rush PQ attempts to complete the PQ as fast as possible. This may be a small party of 3 or 4 members, in which each member takes a single room, or a full party of 5 or 6 in which rooms are shared. The rooms completed are typically 1, 6, 7, and 9 (9 only in a 4 person party). The PQ is expected to take between 2 and 3 minutes from start to finish, and nets on average ~165 tickets.

    A full PQ still attempts to complete the PQ quickly, but because the parties involved are often larger, doing additional rooms becomes more efficient. Typically 6 and 7 are assigned to aplayer each, and the remaining rooms are done two per player - 1 and 11, 5 and 9, 2 and 10, 3 and 8. (I have listed these rooms in the order of priority they should be assigned - it is better exp in a 5 person party to drop 3 and 8 rather than do more than 2 rooms.) This PQ is expected to take between 3 and 4 minutes, and nets an average of 230 tickets.

    2. list what number of tickets each room drops on average
    Room 1 - ~35 tickets (Coolie Zombie & Miner Zombie)
    Room 2 - ~17 tickets (Stone Golems & Dark Stone Golems)
    Room 3 - ??? (never done it)
    Room 4 - ??? (does anyone ever do room 4?)
    Room 5 - ~17 tickets (Zeta Grays & Ultra Grays)
    Room 6 - ~60 tickets (Taurospears & Flyeyes)
    Room 7 - ~60 tickets (Taurospears & Flyeyes)
    Room 8 - ??? (never done it)
    Room 9 - ~17 tickets (Dark Jr. Yeti & Master Chronos)
    Room 10 - ~17 tickets (Stone Golems & Dark Stone Golems)
    Room 11 - ~35 tickets (Coolie Zombie & Miner Zombie)

    3. list rooms that are typically done together, and recommend classes to do those rooms
    Rooms 1 & 11 - Clerics get priority, regardless of their level.
    Rooms 5 & 9 -
    Rooms 2 & 10 -
    Rooms 3 & 8 -
    Room 6 -
    Room 7 -


    (work in progress)
    4. Give the quickest way to get to those room sets, and then from those room sets to room 16.

    You can either quote that into the OP, or just work it in in your own words - I don't particularly mind.

    As for rewards, you missed "red arrow for bow" (adds 4 atk) and it's crossbow alternative (blue bolts, but they're just called "arrow for crossbow" - also +4 atk) and the only scroll I have ever recieved from LMPQ is 10% overall INT, which I've gotten 6 of in my many many levels there.
     
    Last edited: Aug 26, 2014
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  16. DrGeek
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    DrGeek Well-Known Member

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    #Legace

    Thanks! Added :)

    #jmmainvi

    Awesome information, added :)
    And have you tried clicking the image? :D
     
  17. DrGeek
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    DrGeek Well-Known Member

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    ~ Updated ~

    - Added quick navigation.
    - Added zeta/ultra gray & miners.
     
  18. pokemon1188
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    pokemon1188 Well-Known Member

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    Just to add, "Different Sack", the one tat summons bosses is also obtainable from lmpq, got 2.
     
  19. pokemon1188
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    pokemon1188 Well-Known Member

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    Also, Red Ciders are worth more than 350k ea, i've seen them sold for 500k+
     
  20. jmmainvi
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    Never trust prices in guides. When this was written, that was accurate, but they're now 600-700k each.

    Also, "brand new monters galore" summons bosses, different sack does not.
     

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