Quest Awaiting Developer Input Mage Mp Quest since all other classes have a hp quest....

Discussion in 'Accepted' started by luuluu, Sep 26, 2020.

?

Mages are people too!

  1. Giff mp!

    62.9%
  2. no

    37.1%
  1. luuluu
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    luuluu Well-Known Member

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    Since classes now have a hp quest with a lot of potential hp gain can we please get a similar quest but for mages that gives mp?
    There are plenty of mages that hp wash and new mages that want a bit more mp on their characters.

    - To gain high levels of mp on a mage you need to mp wash.
    - Mp to hp conversion is really crap.
    - Even if there was a quest that gave mp, it wouldn't make aprs obsolete.
    - Even the special additional tricks to washing a mage better still costs a lot of nx to swap out skill points, etc.

    My mage's wash still requires a lot of aprs and would still require many more even if there was a mp quest. But it would be much appreciated by many to have a quest to make it easier and cheaper.
    Why should mages be left out? :(
    upload_2020-9-26_14-52-33.png
     
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  2. Dabsta
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    Dabsta Well-Known Member

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    Why do you need so much hp as a mage? A mage at 135 already has like 10k effective HP because of MG without any washing. Other classes need to wash a lot to reach that level.
     
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  3. luuluu
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    luuluu Well-Known Member

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    Mages can do whatever they want.
    Hp wash is optional and the quests provide assistance to hp washing, yet mages don't have any form of assistance to hp wash if they decide to do so. Many attackers don't necessarily have to hp wash to boss but do so to not have to rely on hb, why can't a mage do the same thing to not rely on magic guard?
     
  4. LichWiz
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    LichWiz Well-Known Member

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    mp washing as a mage is very cheap at higher lvls, you can get like 400 mp from a single level worth of ap (not counting the mp you got from natually lvling). You can cover your hp needs now through the hp questline, and through many newly added hp sources, i don't see the reason for the devs to make a specific mp questline just for mages.
     
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  5. Dasha
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    Dasha Donator

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    Mages are excluded from the newly added HP questline and the only other worth mentioning HP gain method is the buff to the collector's medal. Unlesss you include the already common APR into the equation, the Collector medal is the only "source".
    Also, Mage washing is around the same price as a perfectly washed NL, And we all know how 'Cheap' that gets.

    With all that being said, I mostly agree with Lich despite his inaccuracy. I don't think Mages struggle or need any assistance to continue and dominate Royals as one of the most profitable and popular classes.
     
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  6. luuluu
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    luuluu Well-Known Member

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    Mage washing is more than washing a 30k hp NL. The overall cost is more because of the nx needed to spend on resetting sp and more aprs are used.
    Comparing the aprs used on my nl and on my mage, the numbers of aprs for my nl is significantly less. At least 500 and it's not taking into consideration sp resets.

    I mentioned mages struggling, I just think that it's a big strange that there are plenty of things for the other classes; where it's a bit lacking for mages. It's a bit lack lustre.
     
  7. LichWiz
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    LichWiz Well-Known Member

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    My bad, i thought that unlike the last quest, the newest quest is accessible to mages as well.
    Btw, I won't say its the "only" new source of hp. The new pet hp scrolls are also a new source of hp. I've seen that 60% scrolls can give 20+hp per slot. that means you can get up to 140 hp per 7 slot pet equip, which adds up to 420 HP. [i don't know how much the 10% and 30% scrolls give but they might also be worthwhile]. And black belt is still a thing.

    P.S. from my experiences in fighting as an IL in HT, it is definitly possible to survive an HT run without having a washed mage. Unlike other classes that need either HB or they'd have no way of fighting HT while remaining unwashed, mages can still challenge HT and survive, with the downside of a riskier fight.
    The HP quest was added to completely eliminate the dependancy on washing to access a raid boss that is supposed to be acceessible to any class if they reach the appropriate lvl. What you are asking for is having these quests for extra convinience of being basically unkillable as long as you have your pet on and isn't affected by sed.
    From my point of view. Washing should be a luxury people take in order to have an easier experience in bossing, but it shouldn't be the actual gateway to fighting the boss.
    The latest hp quest fixed that issue for all the classes that were gated from the general raid bosses due to them being unwashed. Mages never had that issue, they just have a difficult bossing experince because they need to be ready to MG to avoid death from dispel, which i find an interesting and interactive mechanic.
     
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  8. luuluu
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    luuluu Well-Known Member

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    I'm not saying that it's impossible to run ht without a washed mage, it's just easier. In the same it's easier to survive ht on a nl or bm that's been washed instead of relying on hb to live.
    What I'm suggesting is treating all classes to a similar level. The hp quest reduces the dependence on hp washing and hb for classes so they can go boss with ease.
    Even if a mp quest was given to mages, they'd still require aprs to put mp into hp, whereas the hp quest gives raw hp and there's no need to spend nx or mesos on aprs at all. It's just free raw hp.
    Classes weren't necessarily gated from bossing because they were unwashed, it's because people refuse to use hb. Why introduce an extra mechanic that is essentially a free way to not rely on hb to only most of the classes?
    I mean if mages should rely on mg, shouldn't shadowers also rely on meso guard? Meso guard is an interesting mechanic but now what's the point if i can just do the hp quest until 10k hp and not rely on meso guard again?
     
  9. LichWiz
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    LichWiz Well-Known Member

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    Shads would still rely on meso guard if they are the sed, but yea I'm starting to get your point.
    Still, the key difference between hb and MG, is that MG is a skill you cast on yourself, you rely on your own timing to save yourself, and you only need yourself in order to survive and start a run. HB on the other hand requires you to rely on someone else, sometimes even a stranger, to keep you alive. You need to find a dk that wants to party with you, and you need to hope he'd be attenative enough to always keep your HB going, even when a dispell hits. Also, relying on another player, means you have to rely on the latancy between you two and the server, which might mean that even if he casts on his screen HB at the right time, it won't arrive to you before you are already a tombstone lol.
    There's a lot more anxity involved with HB than with MG, which is why, especially in a smaller than GMS server, people feel like they need to find a better solution or they'll be locked out of content.
     
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  10. Kung
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    Kung Well-Known Member

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    Just to mention, my brother rage-quitted several times from this server because he mains a bishop and does not abuse the game in any way - which means he does not sell leech or power farms on several clients. He rage quitted because of this whole mage-abuse meta and the subsequent nerfs that came along with this, which felt really unfair for him as a purist player.

    Him, me and OP might be only a small % (might be not even worth mentioning in the end) of all mage characters on the server, that do not have mages to abuse the game, rather have them to play them, but I agree, (not for myself though, cause I do not care), that it might be worth considering to not exclude mages from all the fun activities that the server offers.

    For balance sake, dont over-do it, but still, maybe give them something, it can be still worse than for other classes. But it is just a thing that playing a legit mage while participating in server things other than abusing game mechanics or dominating events, is a tricky thing.

    I totally understand that this is not an easy subject due to the current meta of mage mules, but maybe someone can come up with something intelligent :D

    I dont think, giving them a little mp quest (maybe repeatable only 5 times?) would break the game. On top of that, it would not be interesting for leech mules neither since they basicly dont really need more mp anyway. Mages got a ton of mp anyway, but it would be a nice gesture to include that handfull of legit non-abusing mages on the server -> so that they do not have to feel like they are trash.

    In the end, I would always want to have a solution that adds towards longvidity and health of the overall server and game experience for as much people as possible :)
     
  11. Dasha
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    I didn't take into account the new HP pet scrolls so you do have a point there. And as for me, the real goat is the Ergoth's Bane medal! It was my personal savior when I just started out and I think it would remain viable as the Legendary Collector medal takes a while to get. There is room for creativity for new players who just decided to pick up the class and veteran players who choose to invest their meso into washing their mages to perfection 0:)

    From my experience, you can survive HT with 2.5k HP as a mage, its a challenge, and people who wash eliminate that discomfort. Washing a mages mp or hp still remains a choice and an investment, unlike other classes who until recently relayed on washing in an unfriendly way to the newer player. Mages, A powerhouse class that can give you access to bossing, mobbing, mobility, great party buffs, and despite the low HP, durability. We also print money in our spear time tee-hee and leech is still the best way to profit as for this patch.

    Pls give teleport a buff, flash jump is still faster.
     
    Last edited: Sep 26, 2020
  12. Joong
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    Joong Developer

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    Just a personal opinion:

    HP washing for non-mage character has been the topic since the server's inception. Some changes to address this were recently implemented. While I understand there's a desire for symmetry in design, ie. a similar treatment for Mages, but with MP, it's frankly never been a big topic, nor a great concern. As you can tell, HP washing has not been removed (and still has a place, I imagine). Similarly, washing for Mages still has its place, but there was never an urgent need (or a great request/desire from the community) for an alternative for Mages.

    Furthermore, mages having more MP means that %-based potions hold more value, which acts as less of a meso sink for mages (whose impact on the economy is very large already), something that may not be very beneficial to the server overall. Not sure it's something I would advocate or officially condone.
     
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  13. Spectbero
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    Spectbero Donator

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    Mages should not be exempt from the new repeatable hp quest.

    As the quest is repeatable mages are now the only class that can be "ruined" in that all other classes have the opportunity to get max HP even if they discover washing really late. Mages can still perma screw themselves. This is a huge discrepancy imo. Even if you need to half the Hp reward for mages. Mage washing is super important now with New Areas having dispel heavy mechanics.
     
  14. luuluu
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    luuluu Well-Known Member

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    There's always going to be some sort of delay with things like hb, mg, mesoguard, etc. It relies on internet, a person's reaction time and delay, etc. But to give 4 out of 5 classes the option to to not fret about it is a little unfair in some ways and understandable in others. Shadowers are supposed to use mesoguard and thieves rely on shadow shifter, warriors rely on guardian, etc. Yet mages have only one reliability. I understand that people like game mechanics, etc but it's always being changed. People complain about imbalances and it's resulted in buffs and debuffs like alchemist and shadow shifter changes. I'm not against change or hp washing and the hp quest, i just think that if you're going to try make things balanced. Then it should be for all.
    I mean theoretically with the hp quest you could get max hp and mp by continually doing the quest and eventually washing hp to mp. It's a bit broken even if it takes a bit of time. Which is why i think it might be reasonable to give mages something. Not all mages will use it, it still will cost aprs, it's still going to be way weaker than the hp quest for the other classes. I have a 30k potential nl and now i know i can definitely get 30/30k when I shouldn't have. A mage has to do a lot of planning to get even close to 30/30k and it would be way more expensive.
     
  15. Becca
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    Becca GM

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    Mages are exempt because when we tested mages gathering these items we got everything in under 10 minutes for all of the quests. Majority was under 5 minutes, maybe 2 or 3 took around 10.
    We felt that it wasn’t fair to the other jobs who would take around 30min - 1 hour.
    We wanted a fun challenge for everyone, not something that would turn into a s>mage service meta or be farmed in under 10 minutes.

    with that being said, mages have magic guard and they get a ton of mp naturally. I’ve never had a problem with my 178 bs at 20k mp. It comes down to personal preference. You don’t need to hp wash, but it would make it easier to survive ht if you washed it. On the other hand, you will survive with magic guard regardless. You just need to monitor it during dispel periods.

    Like a DK putting their lives on the line to zerk ht. :8): #BuffDKs
     
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  16. Spectbero
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    Spectbero Donator

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    I certainly seer your point of view as indeed the quest would need tuning for mages and you are right, mages are less HP dependant for sure. My issue is more of a psychological one in that. If you get a Non mage class to lv 200 and miss your opportunity to do any washing, you still have the ability to be as strong and useful as any other character in terms of HP. It will take a lot of time and effort, but It can be fixed. With a mage, if you don't get 10hp "which is as a standard target) by lv 200, your opportunity to do it has gone and your character will be completely locked out of being as strong as mages who did. The idea of locking your character out like that feels really bad. I would be in agreement that the quests give less HP per turn in on a mage. I also don't think it should give mp, it should give HP like everyone else.
     
  17. Becca
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    Yes but I’m speaking as a mage player myself, we don’t need 30k mp or 30k hp it is personal preference. You can survive essentially everything with magic guard. If players want to get extra hp for that little bit of security they can get black belt which is 300 hp, 3 pets and hp scrolls, ergoth’s bane gives 500hp and is a good alternative until you can reach legendary collector, or work on the collector medals since it’s easier on mages to farm for anyways.

    Mages have options and other avenues. If you want to get a 30/30 mage for the sake of it, then the player should put in the work and hp wash instead because it isn’t necessary for bossing.

    We can’t kill off APRs entirely since they are a source of income for newer players.

    Edit:
    Forgot to add this in, I don't like seeing mages excluded, or any class excluded from anything. But unfortunately until we can come up with workarounds to avoid people farming on their mages for hp quest items, or selling service this is the way it has to be for now. :'(
    The hp quest at level 70 took a major tumble from 3000m a set down to 100m, we wanted to avoid selling the service as this quest is repeatable forever.
     
    Last edited: Sep 26, 2020
  18. ImVeryJelly
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    Make mage specific quest, select those low spawn mobs like 10 items from rombots, fairy, lycanthrope (requires cc’ing and waiting spawn and lots of walking around instead of straight up farming). Quest gives 2 hp, 8 mp.

    My 2 cents
    -.-'
     
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  19. Spectbero
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    Spectbero Donator

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    I think this is a decent work around but feels a bit clumsy, have a different pool of quests. You could even add Area Boss Ect to the item pool too.
     
  20. ImVeryJelly
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    Hmm I wouldn’t like area bosses added though. Since they also give NX and has couple hours spawn timer. If I were to go kill 1 area boss for drops, why not kill all 19 other channels for NX since I’m already here. Then other people won’t be able to do their quest (hp quest or boss quests).
     
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