I've decided to make a nifty tool that calculates your minimum and maximum range when using your ultimate mage skill. Never been good with the editor so please excuse the mess Spoiler: Overview Left side in white: Your stats, skills & equipment Mob Elemental resistance (ex: OBV5 mobs being weak to ICE, meaning an I/L should have "Player Advantage" on them) Make sure to choose the correct Weapon (ex: The F/P shown here only receives a 10% boost from his Ele6 wand, while an Ele5 wand would give a 25% boost) Right side, top: Resulting MIN/MAX range using your ultimate skill General magic/INT stats Graph: Y Axis is Damage, X Axis is Levels from 120 to 200 There are two dotted white lines representing your min/max range in different levels, assuming you add +5int each level up to 999 The colored lines represent the min damage required for 1hitting common Leech Areas [Might add more if requested] You can use this graph to know at which exact level your char will 1shot certain mobs Also Added a few big dots for your current level min range (And min range for +5 +10 +20 of your level) Spoiler: Info sources Formula for min range = ( (Magic²/1000 + Magic * Mastery * 0.9)/30 + INT/200) * Basic Attack * Amp * Elemental Wand/Staff Bonus * Mob Elemental Ressitences Formula for max range = ( (Magic²/1000 + Magic)/30 + INT/200) * Basic Attack * Amp * Elemental Wand/Staff Bonus * Mob Elemental Ressitences Got from: Ayumilovemaple's Formulas Info Personally tested on my I/L and Bishop. [Follow-up on a F/P needed] Spoiler: [Version 1.004] PUBLIC - Ultimate Magic Calculator Feel free to use the public link or make your own copy and play with it! EDIT: Added Echo