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Discussion in 'Off Topic / Spam / Test' started by nomade, Jan 21, 2025.

  1. nomade
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    nomade Well-Known Member

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    Forest of Dead Trees IX
    apq.png
    ellin
    gacha
    zak_quest.txt

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    math2.pog

    https://royals.ms/forum/threads/ali...ale-hairstyle-paula-when-clmbing-rope.220988/
    https://royals.ms/forum/threads/accidentally-dropping-an-item.230279/
    https://royals.ms/forum/threads/multiple-glitches.244114/
    https://royals.ms/forum/threads/unrestricted-cake-boss-map.233834/


    1 GPQ

    MSSS 11 MMMS 02 -> 1S23 1M4
    SSFF 03 -> 1S3 2F12
    FFSM 40

    MSSS 20 MMMS 12 -> 1S23 1M4 -> 1M1
    MSFM 40

    MSSS 20 MMMS 12
    MSFM 21 -> 1S3
    MWSM 40

    MSSS 21 MMMS 20 -> 2S 1M -> 1S4 1M23 1S23
    WSMS 22
    WMSS 40

    MSSS 01 MMMS 10 -> 1M23
    WMWW 21 -> 1M3 2W14
    WFMW 40

    MSSS 12 MMMS 12 -> 2S 2M -> 1S1 1M1 1S23 1M23

    MSSS 11 MMMS 30 -> 2M23 -> 1S4
    WMMS 40

    MSSS 01 MMMS 10 -> 1M23
    WMWW 12 -> 1M3 1W2
    WWMF 22
    FWMW 40

    MSSS 21 MMMS 20 -> 1M23 -> 1S4 1S23
    WSMS 30
    FSMS 40

    MSSS 21 MMMS 20 -> 2S 1M
    FSMS 22
    FMSS 40

    MSSS 20 MMMS 11 -> 1S23 -> 1M1
    WSWS 20 (1W13)
    FSFS 11 (1F4)
    MSWF 40

    MSSS 10 MMMS 10 -> 1M1 | 1S4
    MWWW 20 -> 1M1 1W234 2F | 2W23 1S4 1F *
    MWFF 11 ->
    FWWS 40

    MSSS 11 MMMS01 -> 1S23 0M -> 1S1
    SSWW 12 -> 1S3 (1W2)
    SFSW 22
    SWSF 40

    MSSS 12 MMMS 02 -> 1S23 1M4 -> 1S1
    SSWM 30
    SSFM 40

    SSSM 12 SMMM 11 -> 1S4 1M23 1S23
    SMWS 21
    FMSS 40

    SSSM 10 SMMM 10 -> 1S1 | 1M4
    SWWW 11 -> 1W1 1W23 1M4
    WWFM 40

    SSSM 20 SMMM 12 -> 1M1 1M4 1S23
    MSWM 22
    MWSM 40

    SSSM 10 SMMM10
    SFFF 21
    FFFM 40

    SSSM 20 SMMM 01
    FSSF 30
    WSSF 40

    SSSM 10 SMMM 21
    MMFM 22
    MFMM 40

    SSSM 02 SMMM 11
    WMWS 12
    FWMS 40

    SSSM 12 SMMM 11
    WMSS 12
    FSMS 40

    SSSM 01 SMMM11
    MMWW 12
    MWMF 40

    0220***
    MSSS 20
    MMMS 10
    MSFF 21 *FSFS
    MWSF 02
    FSFS 40


    2 Lv200

    Lv199 Shao solo -> 3.82% 51.2*0.4*(1+1)*1.5
    Krex left -> 1.91%, right -> 2.39%
    Ellin -> 0.38% (6.05m)



    3 APQ

    ¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯

    An additional guide created with a few intentions/goals:
    - be helpful to those who are still feeling a bit clueless and want to know better about the content
    - a reference for efficient stages clearing
    - encourage runs with imperfect party composition, be it 1 mage with 5 attackers, 5 mages with a Level 140 attacker, or non-mage pt, 6 mages pt


    - Useful links:
    https://royals.ms/forum/threads/comprehensive-apq-guide-updated-feb-2021.172942/ (APQ guide)
    https://royals.ms/forum/threads/update-87-26-10-23.224727/ (APQ stage tweaks/improvement)
    https://royals.ms/forum/threads/apq-bonus-pick-a-map-follow.225425 (compilation of bonus division maps and some other tips) or royals.ms/forum/threads/225425
    https://royals.ms/forum/threads/update-91-02-04-24.231159/ (global drop rate fixed)

    - Stage 1 (omg someone dc with hammer)

    It's worth mentioning that both BR & GR sides can be done smoothly by 2 non-mage/non-aoe players.
    [​IMG]

    for BR side

    1 person is in charge of section A : first go clearing bottom lane of section A and then upper part, the 2 Indigo Eyes should have spawned if other sections are being handled normally.
    After section A is cleared move to section B to check if there's any mob left/falling down from section C

    section B+C (1 person) : clear initial spawns of section B and then climb up to clear section C, this is straightforward and as long as you trust your BR partner, you don't even need to worry about the Eyes dropping down when you climb the rope.

    for GR side

    section D (1 person) : either by walking through section F do a clockwise cleaning up or drop down doing counter-clockwise, both are fine. I prefer counter-clockwise way because of the shorter path to reach the rope when I have to climb up.

    section E (1 person) : the main task here is to block Crystal Boars from falling down. Clear right side first while keeping an eye on boars approaching the "gap" from left side. ONLY after making sure there's no other boar will spawn at lower part section E that you can start climbing up.

    section F can be cleared by anyone, there is only initial spawn here and they will never leave the platform

    - Stage 2 (rope stage)

    The answer will not change if you fail too many times (mobs summoned).
    Understanding the deduction logic behind the chart is helpful for memorizing it.


    - Stage 3 (code stage)

    Details in this stage are well covered by APQ guide.
    In case you are still not familiar with the possible sequences, I found this a good start point to think about :
    11111 / 12222 / 22333 / 33344 / 44445, when bottom has 5 corrects /4/3/2/1, and all their permutations.

    - Stage 6 (boss stage)

    Consider high level I/L mage as strong attacker.

    I figured out this movement to stop Geist Balrog's infinite TP-attack after some regular runs and eventually verified in solo APQ.


    TL:DR Stay in the blue zone to allow it using lightning attack. Pay attention to who is currently getting the aggro.
    [​IMG]

    to elaborate on the reason, Geist Balrog has 4 skills:
    1 lightning attack, animation same as Crimson Balrog you can see on the flight between Orbis&Ellinia, during the animation it's touchable to players, this attack has shorter reach as blue area shown above
    2 tp-claw attack, untouchable iframes, this attack has wider reach as red area shown above
    3 weapon/magic cancel, animation same as lightning, touchable to players, only uses once in a period of time
    4 dispel, no animation, this doesn't 100% affect on all players in range, if you are thief/bucc, you should always haste/si again before entering bonus, regardless of whether you were dispelled or not

    If the aggro target stays within red area (outside blue area), balrog can only use it's tp skill and here we go. This usually starts with ranged attackers (NL, Archer, NL, Sair, NL, NL, and NL) pushing it away to some distance.
    To break the infinite loop, either you move your lazy ass or you wait until next 10 seconds when it re-casts weapon/magic cancel and bet on something will change during this 1 second vulnerable animation.
    By understanding these 4 skills you're able to explain the scenarios happened in all of your previous boss stages.


    - Bonus Stage

    How fast a party can reach this stage depends largely on members not leader, it's general sense of all PQs.
    A good baseline is to enter bonus at timer 1:08 - 07.


    Pet for bon:
    You only need 1 pet, any more is just confusion maker, unless your Haste dc and you need pets for speed/jump anyways.

    Weapons for bon:
    faster(3) (○) /
    fasterer(2) (◎) if +2nd job Booster or SI :


    fruit knife (all classes)
    Fusion Mace (warrior, mage)
    Field Dagger (warrior, thief)
    Pig Illustrated (all classes)
    and other more..

    fast(4) (?) /
    fasterer(2) (◎) if +2nd job booster or SI :


    Broomstick (all classes)
    Red Craven (NL)
    GDK, Kanzir (Shad)
    Red Whip (all classes)
    Sword (Lv.0) (all classes)
    and other more..

    fast(5) (x) /
    faster(3) (○) if +2nd job booster or SI /
    fasterer(2) (◎) if +2nd job booster and SI :


    Sparta/Carabella/ST (Hero, Paladin)
    and some more..

    Long reach weapon
    fast(5) (x) /
    faster(3) (○, ◎ for spawn #1 #2 #5 #6) if +2nd job booster or SI :


    Bamboo Spear (all classes)
    Fishing Pole (all classes)
    Gold Surfboard (all classes)
    and some more..

    Special weapon (see below spawn #4 guide)
    fast(5) (x) /
    faster(3) (○, ◎ for spawn #4) if +2nd job booster or SI :


    Heart Wand (all classes)
    Maple Bow Lv35, 43, 64, 77 (BM)
    Maple Crossbow Lv35, 64, 77 (MM) (NOT Lv43)
    Streetlight (all classes)

    Knuckles are bad for their short reach.

    - Bonus Stage / Elie map guideline for each spawn & class
    No Secret bon - these are the routes I've been doing for more than 1 year since Elie map became a prevalence. I wouldn't gurantee they're always the best but they worked out 99% of the time.

    Is uwu map a better choice? (personally)
    Yes in terms of it's overall easier paths. You do hit boxes more comfortably with uwu map.

    No in terms of uneven numbers of boxes being divided into each section. Imo in public runs, some people who grind APQ a lot MIGHT eventually fight for spawn #3 to maximize the use of daily 4*N runs. At spawn #3 If doing on mage character it's basically 17 boxes and even 18 is possible with SI, while other spawns give 14, 15, 15, 16, 14/15.

    - 16 boxes
    - in spawn #1 you can return back at any point so there's no need to wait for dropping

    2/16
    difficulty: ○○
    after breaking the 2 boxes you can Flash Jump onto this platform to help spawn #3 by hitting this 2-box a few times but not breaking it, time will still be enough

    3/16

    5/16
    difficulty: ○○

    7/16
    difficulty: ●○

    9/16
    difficulty: ○○

    10/16

    12/16
    difficulty: ●●

    14/16
    difficulty: ○○

    16/16
    difficulty: ○○

    first of all please answer the following question:
    Given the situation of the screenshot below, Where should you pay attention to?
    [cjeai9eji]
    [i014042j0we]

    anyone failing the test should avoid doing spawn #2

    - 15 boxes
    - in spawn #2 you can return back at any point so there's no need to wait for dropping

    2/15
    difficulty: ○○

    4/15
    difficulty: ●○

    6/15
    difficulty: ○○

    8/15
    difficulty: ○○

    10/15
    difficulty: ○○

    11/15
    you can do tp-hit between these 2 boxes
    this will save you 3 seconds with which you can brb making coffee/tea/noises whatever

    12/15

    14/15
    difficulty: ○○

    15/15

    - 15 or 16 boxes
    - this will be a little more verbose but the general idea is to decide whether you should wait or not. After some disgesting it's actually not as complicated as you might think.

    2/16
    difficulty: ○○

    now if you are mage, move to this 1-box
    3/16
    for other classes without SI, skip this box
    if you are NL or with SI, you can try this box but the time will be tight after. Depends on situation you might skip another 1-box instead (mentioned soon), which leads to the same result as if you just skip this box from the very beginning.

    4/16
    for mage, do not wait for dropping, after breaking this box immediately telepert down to the next 2-box
    for NL you can do the same thing but if you don't feel confident with the flash jump to come back (mentioned soon), wait for dropping
    for other classes, wait for dropping and if no targets(apple, pineapple, basket, etc), move on to the next 2-box

    6/16
    difficulty: ○○

    8/16
    difficulty: ○○
    now, in the meantime items are dropping, if there's any apple on the right side:
    for mage, teleport from here to make a come back
    for NL, do this jump to make a come back
    for other classes, it's gg, maybe your friend at spawn #5 will pick them for you

    9/16
    for mage, use tp+hit method to hit next 1-box together
    for other classes,
    - if your pet is on the same platform with you, don't wait for dropping, move on to the next box, if it's not the case, wait for dropping
    - usually I'd skip this box if I reach this platform at timer lower than 0:28, if it's 0:30-0:32 I know i'm good
    if apple from this box drops into the wall and you can't see it, it's here, don't try to loot them by yourself, your pet will smartly find them when you hitting 13th, 14th boxes

    10/16
    do not wait for dropping

    12/16
    difficulty: ○○
    troooooooooooooooolling petpetpetpet

    14/16
    difficulty: ○○
    wait for dropping

    16/16 (15/16 if skipped 3rd or 9th box)
    difficulty: ○○
    manually clean up the ground while items are dropping, this might save you a last second apple

    - 15 boxes

    start from this 2-box
    2/15
    difficulty: ○○
    if you're mage, don't wait for dropping, teleport down to the next 2-box
    for other classes, wait for dropping (for NL you can choose to not wait, see spawn #3 guide)

    4/15
    difficulty: ○○

    6/15
    difficulty: ○○
    wait for dropping

    8/15
    difficulty: ○○

    10/15
    difficulty: ○○
    wait for dropping while moving here

    12/15
    difficulty: ○○

    13/15

    14/15

    15/15

    for the last box, jump+hit and here comes the fun part. If using a random weapon, fruit knife(dagger) for example, some of the wielding animations don't generate a large enough hitbox that will make the hit happen, therefore you might not have enough time to break the box.

    for BM/MM, use a fast bow/crossbow (switch weapon before entering bon), with your 2nd job booster it becomes faster(3) which is same as fruit knife w/o SI , AND it allows you to consistently jump+hit the last box, very easily.

    for Warrior/Shad without SI (pending test)

    for Bucc/Warrior/Shad with SI
    use a Heart Wand or Streetlight, these wands with SI have faster(3) attack speed, AND they have only 1 wielding animation therefore you're able to do the same thing as BM/MM do here.
    after breaking this 2-box, jump down to the 1-box and FJ to the left
    you know what to do afterwards

    - 16 boxes


    - 15 boxes
    - in spawn #6 you can return back at any point so there's no need to wait for dropping

    1/15

    2/15

    4/15
    difficulty: ○○

    6/15
    difficulty: ○○

    7/15

    9/15
    difficulty: ○○

    11/15
    difficulty: ○○

    13/15
    difficulty: ○○

    15/15
    difficulty: ●○

    difficulty = difficulty of the positioning that allows you to poke 2 boxes at once
    ○○ you can hit 2 boxes easily without thinking much
    ●○ still easy to snap but you probably can't do this very carelessly
    ●● you need to pinpoint the position, however it's generally okay to just separately hit them one by one or use the left poke right poke method

    The simple solution to all these questions is to revert update#87 so people will start thinking about how to play the game

    [fjew9ajffe]

    - Extra - Party members order underhood
    [​IMG]

    ¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯¯\_(ツ)_/¯


    4 extension of random stuff

    #5 uncapped bees

    I used to believe there is a limit of 3 bees in the map until today.
    Bees are thriving when the garden becomes more and more tranquil.



    #6 about the event PQ

    mage solo dagger ver.
    09:40 / 09:30 / 10:10
    mage solo fork ver.
    08:50 / 08:20 / 07:30
    fork ver. are faster not because of the weapon type but the muscle memory retrieved thus fewer mistakes made, also luck



    good feeling with some improved routes in 2nd year halloween event and polishment and even managed to overcome the hardest jump which always slowed down the progress which caused my PTSD


    24/11/?? #9 no context Witch Tower
    a compilation of witch tower fails, soontm

    was supposed to be posted one month ago

    [​IMG]


    25/04/06 uwu bishop ninto farming
     
    Last edited: Feb 25, 2026

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