Taxing hired merchants is the only way to take a remarkable amount of mesos out of circulation because it affects EVERYBODY. All other suggestions are incredibly farfetched.
This should only come as a last resort because this adds nothing to the game in terms of content and I doubt people many people will back this change up.
I really like the idea of the item smegas, tp rocks, and safety charms. I think these would work just as well as the new Owls of Minerva. Something like ap resets I think we should leave as nx items so that newer players still have a way to fund themselves. Things like Chaos or White scrolls would be interesting, but not having them easily accessible. Just an idea off the top of my head for chaos and white scrolls would maybe be a time limit. For example, just 1 of each per week for each person. They would sell at normal price, but would have similar restrictions to voting, e.g one each per household each week. That would be up to 600m out of circulation per week for each person who buys them, while still not making it terribly easy to obtain. I'm not that great with econ 101 so correct me if you think that would raise street value of the scrolls.
Who cares what people think? lol. Stabilizing the economy before it gets too fucked is a necessary measure, not an excuse for adding "content."
Regardless of potential economic consequences it's a rather convoluted system that's not really practical.
Can't say I'm for or against this change, but I'm hopeful that this will solve some of the mesos in circulation.
WHen I described being able to adjust the price, I was really only considering adjusting it in the upward direction. Keeping it at 1.5 times the highest the price has been on such items would have little bearing on what they actually went for, imo.
Well at one and a half times, nobody would be buying them, and then it wouldn't be a very good money sink. I notice heaps of hs in fm for less than 100k over the going price, nobody seems to want to buy them unless it's at or below what the current accepted rate is. Once people start actually buying the npc hs, then that's when the rapid spiral of deflation will occur (but if they don't then the store is pointless).
Seeing as they only last for a minute, the useage of Heartstoppers will outweigh the incoming Heartstoppers coming into the game.
That has nothing to do with his point, which is that either you have to price them so high no one will buy them, or else you hurt the market for the item.
Ahh, I see. In my opinion, people will buy them at 1m each anyway simply because it's more convenient. There are times I don't see many HS being sold and even if they were being sold, it's probably not a huge amount. Saving time looking around the shops or even using an Owl could save you mesos in the end.
Except people don't buy them overpriced as it is. If someone sells them for 800-900k each they go unsold for a good length of time.
Always nice to have options. Not saying that that they should be priced that way even if they do get released.
Having played a lot of games (and therefore invested in a fair amount of virtual economies), the most common trends I tend to see are this: Spoiler 1. Cosmetics move whatever ingame currency it is. It's a smiple fact of life that humans like to make themselves look different, and perhaps a unique brand of cosmetics obtainable only via mesos may fix this. The problem with this idea is that it requires a lot of commitment from the artist and dev teams and for a server of this size with a dev team of that size it's... not entirely feasible. 2. Synthesizing, transmog, whatever you want to name it, the idea/concept of taking one piece of armor's looks and applying it to the stats of another. "But Damara, NX can be gained for free and thus so can cosmetics!" There's still a number of arguments in favor of transmog (always a viable gold sink, not everyone likes the CS cosmetics, not enough good-looking weapon skins available to non-donors, etc.). It also provides an option for those who want to achieve a certain look without the meta feel of the cash shop cosmetics. Kind of like how many high-level WoW veterans take their high-level gear and put the stats into nice-looking (but low-level) equipment. Make it so that the greater the difference is between the levels of gear for stats and looks, the pricier the transmog. Common logic is that the players putting LV 200 stats into LV 35 gear have the type of money to blow on these types of cosmetics while also not pushing those who simply want to upgrade bit by bit, level by level. 3. Super Hidden Streets. Discoverable, randomly-located dungeons with a time limit. Monsters close to your level spawn and you wipe them out as fast as possible, possibly getting unique drops from the mobs or boss! ...For a fee. Entering these Super Hidden Streets isn't free, but can be ignored if you're just trying to live life as a Royaller. Unfortunately, these are pretty far-fetched as they need the dev team to go above and beyond what they can normally do in a day or more. The most reasonable thing would be taxing, watching the marketplace prices, and adding in items that are desired but also effectively sink mesos out of the economy. Basically, if the economy would get to a point where it can't fix itself, that would be a good time for devs to intervene.
One small, quick thing to add would be to start charging the subway fee for the traveling in Kerning city to New Leaf and vice versa which was in GMS by the way. Alot of people travel between these two places every day, and hey every little bit helps. As for purchasing more stuff from Frederick, maybe should be restricted to cash shop items and not scrolls. Buying scrolls from him sets artificial prices, which hurts a free market economy.
Giving this another bump because it'd be nice to have the items I've listed on the main post for a certain amount of mesos or exchage of a certain item.
Why not implement the monster card system, but instead of monsters dropping the cards, there's a gachapon that dispenses them for 1m each? Or just have a mesopon that dispenses funny stuff for 1m a pop?
how about Karma Scissors for maybe 10M each to sell intial skill series and Zhelm ? The server doesnt seem to be growing in population in term population. So only the Rich people are rich. Then the money doesn't circulate. Then the server usually goes dull and other private servers ends up wiping or stop hosting. So I feel like those methods are too.. private server flavored. One day, if this kinda shit goes on, it will become like "buy skill books" or "buy apples" and everything will be given in "fm" What made maple fun was that people had to achieve certain level and thrive to find an item and then sell. Karma scissors made it rather easier. I feel the problem is not taking out money from the ECONOMY but rather, form "rich" people so maybe idea that interests rich people and takes out money would be nice. Hence Karma Scissors?