sry but I don't get how buffing maps to match the rates of a map that already exist is gonna make the game easier, seems like an improvement of quality of life to me.
I was expecting something better when I was quoted by a gm in a feedback thread, makes me feel like I'm wasting my time in this section of the forum.
I'm sorry you feel that way, but in all seriousness.. The Quality of Life argument has been overused for every single feedback thread in the last few weeks, to a point where I'm not even sure how serious I can take it. On the topic of maps being bad or even terrible, yes I can agree that some maps could really do with an update to either exp ratio or spawn ratio. But on the topic of mentioning Quality of Life... Quality of Life is something that can add onto an already existing concept and possibly improve it like spices do to food, but it's not in any way necessary. Yet every time I read the QoL argument on the forums here, people make it sound like the server can't continue without this change.
I hesitated in using the words 'quality of life' because it can be interpreted in many ways, but the reason I used them is because this change aims in the same direction than those where this words were used. Are this changes 100% necessary? Not from my point of view, but they save many troubles for players and staff. Taking this one as an example: What does the players win? -Don't have to cc constanly to look for a ch. -Can escape monotony without sacrificing progress. -Different drops which could make maybe some items that are rare to find in the fm more common (Female warrior and thief skirts for example). What does the staff wins? -Less KS reports to deal with since maps won't be as crowded as now. Is not like after a change like this no one is gonna get ks at gs2, or you will never have to cc to find a map ever again, but i think we can all agree it does help in this topics, therefore it improves QoL.
I'm very much in favour of a greater variety of viable training areas for lvl 60-80 but I would ALSO be in favour of a slight nerf to GS2 on the grounds that the spawn there seems to be far greater than it was on the official versions with the result that there's far too much competition for those maps and inevitably, this leads to ksing, map selling etc. MP3, on the other hand, has very poor spawn compared with the official versions. I'm not saying that the spawn has to be GMS-like necessarily, but that the current situation is quite heavily unbalanced, so nerfing GS2 a little and boosting some of the other areas (MP3, Magatia, Windraiders etc) could lead to a generally more positive and less fraught training experience at those levels. Having functional PQs for those levels would be good too - I used to do Magatia PQ loads in EMS (would really need to be able to block item/gacha smegas as well as regular smegas though, because one of the stages in the PQ really requires you to focus hard on what your party are saying).
Having more options as you are endorsing means higher spawns on more maps which makes it easier for people to gain XP quicker. Gaining XP quicker means you level faster meaning you reach 200 faster. Once you reach 200, now what? We ran into this issue before where people complained that there's nothing to do after level 200 and no one has taken me up on the challenge of leveling a character in all 5 classes from 1-200 (to me, that's when you truly reach the end of the game). I really don't feel there is anything wrong with how things are at present in the game, though I admittedly side more with Kat's idea of nerfing GS2 a bit and bumping up spawn in those other 4 maps to compensate. However, you cannot have one without the other. GS2 would HAVE to be nerfed before the spawn could be increased on the other maps.
Perhaps we wipe the servers and nerf leech? Levels would be drastically harder to achieve and much more meaningful because it would require the player to grind and party in order to level to 200. I mean, people are complaining because it is too easy to level to 200 when all they did was leech their asses there. I'd gladly take on the challenge on leveling a character to 200 without leech. Yes I'm still upset about leech because as a nostalgic server, I believe there should be a greater emphasis on grinding. John, what is your opinion on leeching? GS2 could be nerfed because the xp is so good there that it isolates other training areas. However, once Pirate pq and Orbis pq comes out in the new source I don't think it will be as flooded as it is now.
1) It's way too late to do that. 2) People already grind in parties in order to level to 200. 3) If you're going to leech to 200, you either have some crazy goal(ily chance) or you're stupid AF because it's massively inefficient. Slightly nerfing GS2 isn't something I'm opposed as long as it's still viable and comparable to the potentially buffed maps. Edit: After some thought, I just wanted to clarify that I don't actively support nerfing GS2 but as an exchange for buffing other maps, I can't really complain too much. Stating that the xp gained at GS2 gets you to 200 faster is a weak argument considering how insignificant these levels are when looking at the amount of time/xp it takes to get to 200. GS2 isn't too overpowered and better alternatives do exist at the 60+ range, but either require decent funding or are class specific.
Well, don't make the spawn so good that the exp exceeds than GS2, and if it does, lower it back down, simple. My worry with solely nerfing GS2, is that it would just make LMPQ more appealing and not any other grinding spots. Who's complaining about nothing to do after 200? The amount of players who will never get to 200 or don't care about getting to 200 (I know I don't) so vastly outnumber the people who are 200 (200 and ACTIVE). If there are 500 people online, why should the dozen of lvl 200's decide how everyone else spends there time?
Nothing wrong with more content being viable and used. If anything it would make the hurdle that is pre-4th job for many people less unbearable to get through. Ghost Ship 2 range isn't even a challenge so much as its just completely mind numbing(and frustrating fighting for a channel) and the only option that even compares requires you to find a consistent party for LMPQ. Currently as it stands Ghost Ship 2 level range is the only level range where that specific map completely destroys every other option in nearly every aspect. Even late 4th job in a game notorious for lack of high level content has more options. It has good potential godly drops, a good hourly npc rate, and unmatched experience. You don't have to make every map perfectly match each other or make gs2 worse than any other map, but when the rest of the options are just so god awful that it feels crummy to play though them I feel there is an issue. As for the whole level 200 issue, these scenario would save you what, maybe 6-8 hours at most out of the massive time investment it takes to get 200 now that you won't have to fight over channels as much in 2nd job? Seems like a little bit of a silly thing to worry about when you could make the game more enjoyable. The whole level 200 issue can be fixed by actually giving us high level content anyway.
GS2 (and all other GS maps, really) blow the alternative maps out of the water. I would love to see other maps put up to the Ghost Ships EXP/HR range - I feel it would really encourage players to explore other areas that are currently empty and forgotten A more diverse range of maps which offer similar experience gain would really help with the bore of slugging through 50-90 in one location (as a cleric/priest anyway). Yes, people can choose to train at these alternative maps - but why would they want to with such abysmal EXP gain? I think we should be attempting to get people to want to try other locations.