Post's Marksman Guide! (2023)

Discussion in 'Class Guides' started by Post, Mar 3, 2023.

  1. Cooler
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    Cooler Donator

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    The main benefit of snipe first is if you don't mind a steady, slower paced 120-140 life of daily pap/BF/chao+eph. Otherwise, SE first is most prudent for strafe and party favorability.
    If you go snipe first, your zak runs 135-140/41/42 may not even notice/care the not quite maxed SE, but always better to tell than reveal right before or during to avoid any party conflict and social issues.

    And again not to harp on strafe's KB being retooled to KB per arrow, would buff the class massively, (esp if marksmanship dropped it to three lines), but also make BF solos extraordinarily simple for MM, but its been requested for years and why would we challenge nostalgia amirite
     
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  2. abx123
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    abx123 Donator

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    Thanks for all the suggestions and tips pro MMs~~:tobenaww::tobenaww:

    After several deaths in the first hour..^_^' I found a good way of duo attacking with my bucc that keeps BF pinned 95% of the time, no deaths. Pin with bucc first and MM can stand a bit further away to give some leeway to abort mission (e.g. go in a portal) if BF becomes unpinned or does the teleport glitch. Repin with bucc and return.

    Because I squeeze in game play in short spurts and have to be able to drop and go anytime, I do more solo play. So opted for adding to SE +2 (keep at odd levels) and Snipe +1 each level since #yolo :xD: a weird hybrid but I think it makes sense for duo BF?..or I'm just being silly that's okay too lol :donke:
     

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