Info Progress Update 30th July

Discussion in 'Announcements' started by Karven, Jul 30, 2018.

Thread Status:
Not open for further replies.
  1. Evan
    Offline

    Evan Donator

    Joined:
    May 29, 2015
    Messages:
    2,361
    Likes Received:
    7,151
    Gender:
    Male
    Guild:
    Resignation
    Well blast is why i ask, because pallies are one of the few classes that are gimped by the cap because once you start appling on good gear you can hit cap with crits and lose out on a good amount of DPS :X
     
  2. OrcaGel
    Offline

    OrcaGel Well-Known Member

    Joined:
    Apr 10, 2015
    Messages:
    366
    Likes Received:
    285
    Country Flag:
    IGN:
    crocogator
    Level:
    43
    Yeah that would be great. Would also like it to be at least as strong as Brandish on 1v1 neutral too.

    On another note even if it's just the low levels being affected, me and a few other Paladin's took a pretty big advantage of the HH change. So that buff did help out a lot.
     
  3. Geyforlife
    Offline

    Geyforlife Well-Known Member

    Joined:
    Jul 30, 2017
    Messages:
    1,187
    Likes Received:
    2,617
    Country Flag:
    IGN:
    Geybrian
    Level:
    o7
    Guild:
    USSR
    No way, that would mean when they're doing effective damage, their damage would be way too high.
     
  4. OrcaGel
    Offline

    OrcaGel Well-Known Member

    Joined:
    Apr 10, 2015
    Messages:
    366
    Likes Received:
    285
    Country Flag:
    IGN:
    crocogator
    Level:
    43
    Or a big increase in adv charge range would be an alternative. My mind is just blown that my Hero out damages my Paladin on 1v1 neutral.

    Actually no, Blast buff wouldn't be too overpowered if the attack were buffed. At the moment they're above average on 1v1 if they fight elemental weak, that leaves them being terrible against neutral, resistant and immune mobs. I don't think it's asking for too much for Blast to at least be tied in damage with Brandish and Crusher considering it only hits 1
     
    Last edited: Jul 31, 2018
  5. ScatMans
    Offline

    ScatMans Well-Known Member

    Joined:
    Aug 17, 2017
    Messages:
    66
    Likes Received:
    6
    Gender:
    Male
    Country Flag:
    My feedback:

    The new look for the mastery books are amazing. I say keep them, as it’s very easy to identify certain mastery books when your inventory contains a relatively large amount from bosses.

    Increased Pap experience is just in the right position too. It’s large enough to not be neglected by levels 120-145, but isn’t too much such that high levels see much of a difference when they can kill it in a much shorter timeframe.

    The new boss is interesting in its restrictions on time and difficulty in terms of its summons, rather than a largeHP pool. It also gives warriors a new purpose, as they are often neglected in Zak for pure DPS (NL/sairs). However, the only beef I have with Shaolin are the mob spawns and map layout of the temple. Some mobs serve absolutely no purpose to the prequests, and it would be more interesting to reduce the amount of hearts and monks killed, while adding in golem kills and their etc drops.

    Additionally, the stairs in the temple are very awkward and difficult to get up (specially, floors 3-4). Jobs with Low avoid and mobility will find it almost impossible due to collisions with mobs on the upper platforms when jumping up the stairs.

    Otherwise, these updates/fixes are looking fantastic.
     
  6. DutchyGuy
    Offline

    DutchyGuy Well-Known Member

    Joined:
    Jun 19, 2016
    Messages:
    377
    Likes Received:
    151
    Gender:
    Male
    Country Flag:
    IGN:
    DutchBM
    Level:
    Nub
    Guild:
    Tulips
    All updates were great! SBs stack which is so nice and also the new looks make it so much easier to find the right book. Pap exp buff is nice for alot of people and makes the boss worth it.

    Imo I would say the following should/could be changed:
    1. Pally acb range buff, especially horizontally, and maybe even vertically.
    2. Buccaneer damage buff in a certain way (idk how, never played 4th job) and keep si the way it is cuz mages, bms or nls shouldn't benefit from it (too op).
    3. Shadowers get assassinate 30, very nice. Maybe find a solution for the meso dropping but that's already been discussed in the scroll wheel thread (maximum bags/sec, a meso bag drop button, etc).
    4. Dragon skinns are a little bit too hard to collect now (difference in drop rate from what it used to be seems like 10 times lower).

    From what I saw and heard, 1 and 2 have highest priority, then 3rd (and for me the other way around ;)). 4th is just something i've experienced. Don't know if others think the same.

    Thanks and great you guys keep listening to the community too!

    Edit: 5. Pally neutral damage buff and/or make blunt weapons better compared to swords. The attack bonus from pots is alot better for 2h sword (st) and 2h has more range, which makes it always better to go sword even though you'll just be a wannabe hero...
     
    tabs likes this.
  7. Anesthetize
    Offline

    Anesthetize Well-Known Member

    Joined:
    Jun 21, 2013
    Messages:
    691
    Likes Received:
    878
    Location:
    deep in a hole
    Country Flag:
    IGN:
    Anesthetize
    Level:
    -99
    Guild:
    Rvidxr Klvn
    THIS ^
    Paladins that are level 160+ received zero buffs.
    No one cares about magic cancel so combining magic with weapon cancel is useless.
    Then Heaven Hammer is the same cool down at max level so that's just a buff to low level paladin, nothing that matters in the long run.

    Paladins need ACB buff or damage on neutral monsters buff
     
  8. WolfXLord
    Offline

    WolfXLord Well-Known Member

    Joined:
    Dec 16, 2017
    Messages:
    251
    Likes Received:
    228
    Country Flag:
    IGN:
    WolfXLord
    Level:
    18x
    Guild:
    Kinks(Fleur)
    I really like the extra HP bonus, thank you very much for it. The major issue, I suppose, is what is the point of having certain bosses (HT, Shaolin, etc) if numerous classes will theoretically never be allowed to attempt them because they will get one shot every time? HP washing was discovered and luckily a lot of people are allowed, but in order to do that it costs an insane amount of resources, time, and isn't really a part of the game, more an exploit in a way. Did the original devs intended NLs to buy 3k HP worth of armor and get HB in order to attempt to even survive HT or did they intend certain parts to be a Shadower/Warrior/Mage only boss?
     
    iAmLuis and Glenn93 like this.
  9. DutchyGuy
    Offline

    DutchyGuy Well-Known Member

    Joined:
    Jun 19, 2016
    Messages:
    377
    Likes Received:
    151
    Gender:
    Male
    Country Flag:
    IGN:
    DutchBM
    Level:
    Nub
    Guild:
    Tulips
    @WolfXLord That last thing is true. Bosses were mostly warriors and mages only. It's actually better here cuz you only need time and money to hp wash. Moreover, i'm pro hp washing cuz making every boss hit lower or let everyone have insane amounts of hp just by leveling, will make people insanely rich too quickly. With hp wash it takes more time to perfect your char and the game is fun for alot longer. No hp wash will mean too many OP people imo.

    Everything that's said here about Pallies is true though. They don't even really need a damage buff against bosses/mobs without ele weakness. The main bosses like zak and ht should just receive some weakness. Then maybe even il mages and fp mages could boss for fun, although they should still be the weakest attackers. About ACB range buff... Everyone who's played a pally understands why that needs to happen.
     
    Geyforlife likes this.
  10. Argument
    Offline

    Argument Member

    Joined:
    Jun 25, 2015
    Messages:
    19
    Likes Received:
    30
    Gender:
    Male
    IGN:
    Composer
    Level:
    162
    The original game expected you to have a party with HB and other supporting classes. But on Royals, the community kind of brute forces alot of things because of the accessibility of HP washing and the ridiculous amount of stats we have compared to the original game. Since the community doesn't really need to make parties that rely on each other, classes are expected to have enough HP alone.

    What @DutchyGuy said about bosses being warriors/mage only is incorrect for the original game.
    I really doubt the original game developers intended for HT to be farmed daily by a party of 6.
     
  11. WolfXLord
    Offline

    WolfXLord Well-Known Member

    Joined:
    Dec 16, 2017
    Messages:
    251
    Likes Received:
    228
    Country Flag:
    IGN:
    WolfXLord
    Level:
    18x
    Guild:
    Kinks(Fleur)
    @DutchyGuy Perhaps some of what has been said is true, but it also turns away new players, creating an account and spending hours on it, only to find out the end game is seemingly empty because you didn't have the knowledge or billions upon billions of mesos to HP wash. Also, I wouldn't say it would make people too rich too quickly. If anything, it would make certain skillbooks (Gen 20, all the HT books, etc) cheaper, which would make people stronger but not by much. It won't increase the amount of late game items and would be inviting to all people.

    I wouldn't say to lower the damage on bosses like HT, but instead maybe make an ability for certain classes. Either something like Meso Guard or MP Guard. Alternatively, an ability such that if you're at full health and take fatal damage, it acts as a 1/1 ability (this can be negated for things that are intended to kill you no matter what, I'm sure).
     
  12. DutchyGuy
    Offline

    DutchyGuy Well-Known Member

    Joined:
    Jun 19, 2016
    Messages:
    377
    Likes Received:
    151
    Gender:
    Male
    Country Flag:
    IGN:
    DutchBM
    Level:
    Nub
    Guild:
    Tulips
    Skillbooks won't really change in price I think. Others may get a little more expensive, others little cheaper, but not by much. The thing is though, you really don't have to hp wash. It was never intended to have so much hp and it's already increased here compared to GMS. I know players that are level 200 that haven't hp washed at all. You can do like everything except maybe bodyguard, but I haven't done that ever, same for ht, and i have 3 fully washed chars. It's more that people have the idea that they are missing out, instead of them actually missing out on something. If you hp wash, you really don't have to spend billions. We also get free mesos by gach or selling ap resets. I think it makes up for the fact that we have to hp wash. But ofcourse I understand what you mean and alot of people think that way. Alot of people also think like I do perhaps. Imo, we just have to keep in mind hp washing is optional though. It makes the game easier. The very few bosses you are not able to do are like 1% of the game that's really not needed to enjoy the game.

    Enjoy your day!
     
  13. SirBearLag
    Offline

    SirBearLag Well-Known Member

    Joined:
    Nov 13, 2013
    Messages:
    230
    Likes Received:
    153
    HP Washing has 2 purposes:
    1. Boss earlier on (i.e. having enough HP at level 155 to HT rather than waiting til like level 200)
    2. Fight bosses you normally wouldn't/shouldn't be able to (i.e. Toad/Shaolin etc. were meant to be for Warriors)

    The higher damage bosses overall (like HT/PB) were released as new content as more players hit end game although with different circumstances. (HT should be possible for any char at level 200 with no washing, even if they do require HB, but PB essentially required you to do some HP washing).
     
  14. sparky95
    Offline

    sparky95 Donator

    Joined:
    Sep 21, 2016
    Messages:
    2,514
    Likes Received:
    5,697
    Gender:
    Male
    Country Flag:
    IGN:
    Shakiras
    Level:
    200
    Guild:
    NewPlanet
    I'm extremely grateful for the hard work behind update 54.

    Mastery book change is a fascinating piece of work although actual images would have been more convenient.

    Shaolin boss... I didn't have any opportunity to try it yet but based on what I heard and saw, my opinion is similar to that of Eli. Currently, royals have numerous end game bosses with large exp pool that would allow blitz lvling for the funded people; encouraged by muling system. With increasing accumulation of Veterans and RWT so prevalent at hand, end game bosses such as BG, Krex, Toad are simply used as mindless tools to rush to 200 and once that primary goal is achieved, they are hardly revisited. Addition of a new boss is a great idea. It brings new theme and challenge but I think additional heavy chunk of exp isn't what royals need at this point in time. Lowering the exp but giving it some unique features like untradeable drop(s) seems better from my perspective.
     
    Eli likes this.
  15. Zerato
    Offline

    Zerato Well-Known Member

    Joined:
    Feb 10, 2016
    Messages:
    1,375
    Likes Received:
    868
    Gender:
    Male
    Country Flag:
    IGN:
    EclipseDK
    Level:
    182
    Guild:
    Valhalla
    This guy is currently the boss with highest EXP/HP ratio in the game (but like Papulatus, maybe other parts /spawns of the boss drag the ratio down in reality?)


    Some wants the EXP to increase though?
     
  16. OrcaGel
    Offline

    OrcaGel Well-Known Member

    Joined:
    Apr 10, 2015
    Messages:
    366
    Likes Received:
    285
    Country Flag:
    IGN:
    crocogator
    Level:
    43
    It would be more fun to just make Wulan a harder boss rather than decreasing his exp or maximizing an extra run. As unique as he is, he's very easy and can be defeated in trios/duos from level 150 parties.
     
  17. sparky95
    Offline

    sparky95 Donator

    Joined:
    Sep 21, 2016
    Messages:
    2,514
    Likes Received:
    5,697
    Gender:
    Male
    Country Flag:
    IGN:
    Shakiras
    Level:
    200
    Guild:
    NewPlanet
    My reasoning is as follows.

    As previously mentioned by many others, the older the server gets, the faster the rate at which players reach end game because there are increasing supply of powerful gears and sets of helpful items. One can perceive this from the rate at which lvl 200s have accumulated in new source compared to old source. Having extra channels/playerbase (I still dunno why we need this many) played a role as well. Although it is natural for a casual player to desire faster/easier leveling over hardship any day, I believe this is not the healthiest direction for the durability of the server. With given conditions, introducing additional, easier ways that only encourage power lvling will accelerate aging of the server. Increasing number of people will reach the end game at a quicker pace and become bored as quickly because it's no longer rewarding when that achievement becomes a norm. In my opinion, we should work toward slowing things down not the other way around. We need more features like CWKPQ/CPQ that can provide "fun" regardless of one's progression status on the game. In that regard, I think current Shaolin boss is not a healthy contributor to the server.
     
    Eli, Venin, Kleric and 3 others like this.
  18. imnotjr
    Offline

    imnotjr Well-Known Member

    Joined:
    May 6, 2015
    Messages:
    79
    Likes Received:
    11
    Gender:
    Male
    Country Flag:
    IGN:
    ImNotJr
    Level:
    50
    Guild:
    Selected
    Can we have the ability to at least buy 1000 potions at a time? It doesn't seem very practical to sit there and only buy 100 potions at a time because we all know everyone that's very high level sits there and buys at least 5000 potions before they go on a grinding session. On another note besides that I think the mastery book organization was a very nice addition to the game.
     
    Mrkaren likes this.
  19. imnotjr
    Offline

    imnotjr Well-Known Member

    Joined:
    May 6, 2015
    Messages:
    79
    Likes Received:
    11
    Gender:
    Male
    Country Flag:
    IGN:
    ImNotJr
    Level:
    50
    Guild:
    Selected
    You're not lying because I duo'd it with my hero friend. I mean you still have to be decently built and funded to kill it, but I don't think its that broken to actually modify the boss as a whole. I think they could probably make the boss stronger and then add some more incentive rewards to it to make it actually not that bad.
     
  20. Valorously
    Offline

    Valorously Active Member

    Joined:
    Sep 9, 2016
    Messages:
    41
    Likes Received:
    12
    Gender:
    Male
    Country Flag:
    IGN:
    Intrepidly
    Level:
    61
    Yes I believe the mastery books being stackable should be kept, it makes so much more room in my inv. and I don't have to run to storage as often. The Pap exp increase is amazing! The grind from 120-135 to be able to boss sucks so having a daily boss like Pap that I could kill for exp/ drops is really nice.
     
Thread Status:
Not open for further replies.

Share This Page