Remove maximum level cap at all party quests.

Discussion in 'Accepted' started by Extinguish, Jul 25, 2018.

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  1. EZFebreezy
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    EZFebreezy Well-Known Member

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    A high level version of party quests with monthly leaderboards and medals for holding those spots would be cool
     
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  2. Ohad
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    Ohad Donator

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    With the new update, this solution will give us all opportunity to finish the book!
     
  3. whitemagejames
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    whitemagejames Well-Known Member

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    Oh man what if OPQ had exp buffed to be good for lv90-110 that would be SICK
     
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  4. Firefly1
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    Firefly1 Active Member

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    I wanna be able to do Orbis PQ to finis the related quests. Can hardly find anyone that wants to do it but if max level cap is removed/increased, at least I can lure some people in with the hopes of hunting monster cards.
     
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  5. Cynn
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    It's because normally Royals only has enough population to support one PQ in each level range.

    OPQ was the most popular PQ when it got it's EXP buff and right before CPQ came out.
    Now that CPQ1/2 is out there is little reason for people to do LPQ/OPQ in terms of pure EXP.
    Overall, I would say most people enjoy CPQ more as well since its just mindless killing.
    I enjoyed OPQ and managed to level 1 Chara during the time it was hot, but most royalers won't do PQ's for fun when there are better PQ's in their level range ~f4
     
    Last edited: Apr 8, 2020
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  6. Extinguish
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    Extinguish Donator

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    Any update about this thread?
     
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  7. llama
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    meh, as it stands, finding a KPQ or LPQ is very difficult even with removed level restrictions. And the exp compared to CPQ/CPQ2 is not worth it.

    I’m not an expert on OPQ/PPQ/LMPQ but I doubt the exp is so godly that it would allow for the most efficient leveling. If you have high level friends I believe leech would allow for faster and easier leveling? Or am I incorrect?

    I’m for removing the level cap because it helps these quests not just be dead content. I think splitting the level caps will basically just kill this content and make it inaccessible to new players w/o tons of friends. Especially for KPQ and LPQ which can’t just be rushed because they have many stages which are not PVM in nature.
     
  8. Asursrus
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    Asursrus Member

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    I like this idea. I love doing pqs but I can't do it because of the limits. And I always feel sad when i reach the limit and couldnt play with my current party anymore. Most pqs can't really be rushed through. At most it'll probably shave off 5-10% of the time taken? It'll be a great way to play with new or low leveled people!
     
  9. Stacheltier
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    Stacheltier Member

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    Leeching is allways the fastest and laziest way to lvl up so it would be awesome if there isent a lvl cap for pq.
    Old Royals player which has there chars already over the available lvl for the PQ can end quests or collect monster cards.
    + it would revive some pqs which are already dead cause its easier to find people
     
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  10. covener1500
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    I personally wish my Lvl154 had squishy shoes or broken glasses lol
     
  11. Tal Herman
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    Tal Herman Donator

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    I second that option, maybe even make it exp-less for higher levels. I miss pqing
     
  12. Kung
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    Kung Well-Known Member

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    I am posting this yet again after another failed attempt to play OPQ.

    There is several people responding but they do not have the correct level. It is an absolute shame that something like this happens on a nostalgic server. And, so, those people go back to their leeching and no OPQ was finished that day.

    Please remove the lvl limit already, no one will abuse it. It just brings back some PQs. No one abuses KPQ or LPQ neither, or do they? And so what? People abuse the game by leeching much more.

    Please, make it possible to PQ again on royals. OPQ is even faster XP by a lot than any leech could be - doesnt help at all. People dont wanna play.
    But by removing the lvl limit you can actually make it possible that the few ppl, that like to play maple PQs, can gather up. ...


    Edit: At least try it out!! You can put the limits back into place later if it turns out to be a bad idea.
     
  13. Amaranthen
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    I support this idea too.

    Some of us need boss cards from Lord Pirate and Papa Pixie for Legendary Collector Monster Book Medal.

    Those two bosses are level-gated.
     
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  14. Sen
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    People frequently bring 4th job mages to carry their full-INT characters through KPQ. It unfortunately ruins the "nostalgia" experience a little, but it's something I would hardly consider "abuse." I doubt this would happen with LPQ/OPQ because these PQs require six players and would be much harder for self-leechers to regularly rely on. The only impact I foreseeably see this change happening is friends and random people willing to hop in on LPQ/OPQ runs when asked. Which I think is a good thing.
     
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  15. Joong
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    Joong Developer

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    What would people think of a middle ground where the original level caps remain in place, but people of higher level can keep doing the PQs for completionist reasons, on the condition that all party members are... say 10-20 levels above the normal cap?

    Meaning, using LPQ as an example, there would effectively be two level ranges:

    35-51
    71-200

    This way people can go back to PQs and collect unique Monster Cards or PQ-exclusive items, or simply do the PQs for fun, but without the concern that people are ”carried” through the Quest with unnatural ease thanks to a high level party member.

    Granted, it may still be difficult for a low level player to find a party, hence: middle ground.

    Though I personally think that if there is difficulty finding a party it is because the PQ does not provide adequate rewards.
     
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  16. Kung
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    Kung Well-Known Member

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    The thing is, that there is not enough people in the appropriate levels of anything below lvl 135 at all at the moment.
    Thats why I vote for the complete removal. You do NOT gather up enough low lvl chars that are willing to play the game.

    These ideas of separating several lvl ranges is nice and all, 100% would support all these ideas, they are well thought out and make sense in theory BUT

    -> But the main problem is not about monster cards, it is, that you simply will NOT play these PQs AT ALL. There is simply no people to separate in different subsections of these PQs since there are almost no people playing them at all.

    Please try it out yourselves to host one of the rare PQs (that were actually not rare at all 2 years ago), like OPQ or LMPQ - you will see for yourself. Even - speaking of Alishar - running LPQ, which is actually done from time to time, so its not that hard, is still really rarely played -> so I do not expect a huge change, that I am totally aware of.

    But I am quite sure that the removal of a lvl restriction will at least make the following difference:

    # of OPQ/LMPQ runs in total per day on mapleroyals:
    ->lvl restrictions in place: 1 failed attempt, 0 runs
    -> lvl restrictions gone: 1 run

    Sorry if my detailed way of criticism is annoying you (not meant to be toxic or negative at all), but I really feel the need to emphasize what the problem is in my opinion.

    I mean, isnt it sad that PQs are basicly dead on mapleroyals, and even the view people, that would join, cant, because there is a restriction in place?


    Edit:

    Actually, I think that no. E.g. OPQ is faster than leeching in the 50s (I dont remember, how good it was in 60s, but it is still great according to my memory, which may be flawed). If you consider bonus quest xp, it is absolutely comparable to CPQs, which is already insanely fast. The CPQs are done rarely, but even those are almost dead. Everything, that involves playing the game, is kind of dead. So you will not be able to add adequate rewards to these PQs without breaking the game, simply because these PQs actually already provide adequate rewards. Also PPQ - come on, PPQ is so much xp, 400k per 15 min run, but it is impossible to host runs at the moment. It is simply not played at all ...
     
    Last edited: Sep 6, 2020
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  17. Javier
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    Javier Donator

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    let's not forget the fact that LPQ stage 1 rush was a thing too. you'd get a bishop/arch mage/DK with you to kill all monsters in stage 1 asap, complete the stage just for the exp reward, and redo ad infinitum.
     
  18. WolfXLord
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    WolfXLord Well-Known Member

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    With plenty of other ways to farm EXP, especially if you have your own 4th job mage or DK, I don't think that it'll be much of an issue. The Monster Card issue is a big one too.
     
  19. xDarkomantis
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    xDarkomantis Well-Known Member

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    Some time back, Tim had did a random in-game AMA which I was lucky enough to be able to participate in it for a few minutes. I asked whether the Staff was going to remove the max limit cap on OPQ to which Tim had basically said what you wrote: making OPQ into two separate level ranges. When I told this to several people in-game, they were bewildered because it made no sense to have split level ranges when KPQ and LPQ had their level cap removed and are readily played by both low level and high level players.

    The "concern that people are ”carried” through the Quest with unnatural ease thanks to a high level party member" isn't really reflected all that much in the eyes of the players actually doing the PQs and the high level players assisting them. Maybe you'll see a minority of players have this "concern", but it's likely that these same people would be dissatisfied with a lot of other elements in the game and trying to hit a nostalgia that can't really be replicated. If people were faced with the option of either:
    • A) Removing the level cap
    • B) Splitting the level ranges
    It's very likely the former choice would be picked since KPQ & LPQ has already shown a good example of this. It's only the 'Grind' PQs, where it requires mainly killing mobs with little elements of teamwork effort, that can't and shouldn't be touched on their level caps: CPQ1, CPQ2, Pirate PQ, LMPQ.

    In the case with Pirate PQ for the Lord Pirate Card, the amount of work going towards possibly splitting the level range should in my opinion just be used to make Lord Pirate an optional Mob Boss in either Red-Nose Pirate Den 2 or 3. I don't think there's that much interest in Pirate PQ beyond the Boss card for high level players since the repetitive fast-as-possible grind of the PQ dissatisfies players before, during, and after the level range currently in place.


    I agree with you on this sentiment. For example, I've heard from others that they don't want to do LPQ because of the amount of times it takes to get a pair of glasses. With Spectrum Goggles being so prevalent, it's simply easier to just level up as fast you can via CPQ and buy some cheap specs. Though, even with that, it's somewhat bearable to do the PQ though since you can get a bunch of (Lv50) Adventurer capes to scroll that will last you a good while or to sell. With OPQ, the Goddess Wristband is laughably weak in comparison to the state of the server not to mention the underwhelming rewards of the PQ itself.

    There has been suggestions on the forums towards improving the rewards for PQs to make them more worthwhile. But.. honestly speaking... I think the Staff themselves need to make a formal feedback thread about ways to improve PQs so that the community can focus in on that subject. Becca has said that the Staff does pay attention to the feedback forum and have discussions on certain topics yet it's difficult to know if the Staff would extend past that to actually discussing with the community. Replies are sparse and self-made threads by Staff are rare. The funniest yet saddest thing I've seen was when Gert made a GM smega saying to give feedback on a particular aspect of a patch yet there was no thread to comment on in the feedback forum.
     
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  20. Bator
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    Bator Well-Known Member

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    :confused:i think can remove some pt-quest lv crap..but please dont change in cpq or ppq...
     
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