Royal Boss Coins

Discussion in 'Closed' started by Charlie, Jul 18, 2017.

  1. LinDan
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    LinDan Well-Known Member

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    You brought up some good points and I understand where you're coming from and why you're hesitant about this idea.

    However, we should also consider how many of those hundreds of player can actually attain enough coins to buy a WS/CS on a consistent basis.

    The fastest time you can attain a WS/CS is once every 2 weeks (assuming you kill Krex/Zakum/Horntail twice a day). This could mean that a quarter of the players need longer than 2 weeks to get a WS/CS because they don't have enough time to dedicate to Royals every day (reasonable to assume because the majority of us are adults).

    While there will definitely be an increase in end-game items/scrolls with this system, I believe that it won't result in a massive surge of godly gear, and it'll still take a good amount of time and dedication to reach end-game status (whatever that is to each player).

    In regards to being a strong attacker, it will still take a decent amount of time and energy to get good capes/gloves/shoes (several billion). That's also factoring in the time it'll take to reach level 135, which is even longer if you didn't grind out a bishop/archmage to leech yourself.
     
  2. Evan
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    Evan Donator

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    Speaking as someone who does not PQ, and only bosses to get skillbooks because that's how you get them... This unusually favors a single aspect of the late game. I'm not against it in theory. Just against it in the fact that the ONLY way to get them would be bossing. IMO, a small drop rate from high level mobs would be sufficient. However, as stated, it's not original to GMS or EMS sooo... I dunno.
     
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  3. ImJakeFromStateFarm
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    ImJakeFromStateFarm Donator

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    I agree with you. Don't see the point of continuing if you can't read what I already wrote. I already stated the 17 hours was overly simplified.
     
  4. LinDan
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    LinDan Well-Known Member

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    Being able to boss doesn't mean you're rich, it just means you're lvl 135+.
     
  5. Wiosnaidzie
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    Wiosnaidzie Well-Known Member

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    Completely no reason to add a feature like this. Adding it to the game means Royals isn't a GMS-like server anymore.

    If your reasoning behind this is that prices of chaos/white scrolls are too high then you should just simply wait.

    Hired merchants being fixed will mean people won't need to set-up personal stores and be afraid of dc hack. Meaning that merchants will be up for 24 hours straight without any issues = prices of chaos/white drop.
    Horntail being fixed means ht books starts to lose value and people start to actually buy them as many actually just wait for prices to drop. Huge money sink for ht books = prices of chaos/white drop.
    Owl being fixed is actually the biggest thing of all these. Because checking entire free market can take even 30 minutes people often give up after a few rooms or check just a few of them. This means prices are super easy to manipulate, seeing a chaos priced at 600m in FM1 and seeing a smega pricing it at 580m means you're most likely to buy at 580-600m. When in reality if you had a chance to look up entire free market in matter of seconds you'd see a few chaos priced at 550-560m in the depth of free market. Owl lets you do exactly that, an easy way to find the cheapest item on the marketplace. There's also a lot of other factors going into that like people fighting over prices once owls are up, easier access to products, not having to look through fm to eventually give up and buy an overpriced one due to lack of knowledge of current prices etc.

    It's all economics and human psychology. Hired merchants fixed will drop the prices of chaos/white by a bit. Horntail being fixed will drop the prices of chaos/white by a lot. Owls being fixed will drop the prices of chaos/white by a lot. Once TP Rocks are fixed, both owls and tps will become mini nx sink that will eat like 25-30% of daily nx you receive. You won't be getting that much anymore from selling resets, meaning less money to spend on chaos/white and prices dropping due to lower amount of buying inflation. Every single upcoming fix or update will pretty much only lower the price of chaos/white and so will TIME.
     
  6. Rob
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    Let's assume it does take 5 minutes for someone to kill BF, and including time spent searching and prepping for BF, it takes 20 hours to get 200 coins. That would equate to 2 hours and 51 minutes of BFing a day for a week to get a WS/CS. That's not a lot at all for hardcore players. Even if you double that time for more casual players that's a WS/CS every 2 weeks for hundreds of players.

    Here's some perspective (not gonna include HT since it's not fixed yet).

    Average time to kill (remember it's less for funded people):
    Zak: 45 minutes
    Krex: 30 minutes
    Pap: 10 minutes
    BF: 5 minutes
    Anego: 20 minutes
    Manon/Griffey: 2 minutes
    Pianus: 5 minutes
    Lyka: 2 minutes

    An average bosser could easily do zak and krex twice, maybe one pap, and a mixture of around 5 of the others in a day. Let's say that's 15 coins on average--less than the OP averaged--for just over 3 hours a day (it'd be less for hardcore players since they're more funded). That would take roughly 13 days for a WS/CS.

    Now if we use MRs daily votes to estimate active player base that comes to around 4600 individual players over the last 30 days. Since many players don't boss for various reasons let's cut that by 1/4th, around 1150 that actively play and boss. (For simplicity's sake, and because we don't have access to the exact numbers, I will assume that the amount of inactive players that vote and active players with multiple bossing characters roughly cancel each other out.) That's 1150 WS/CS roughly every two weeks, or 2300 a month. That's a MASSIVE amount of scrolls. Even if it's one scroll every 4 weeks that's still 1150 a month, which is huge. Hell, cut that in more than half and it's still a ton of brand new scrolls that wouldn't be there without the coin system.

    For comparison sake, if someone gets a WS/CS every 30 minutes from gach on the server that would equal 48 a day, or 1440 a month. Even a low end of 500 added scrolls a month is an increase of around 34%. That's significant.

    Of course WS/CS wouldn't be the only items available from the shop, but even if equips such as SCGs, BWGs, PACs, PuACs, FS, or other end game equips were included that would dilute the market for those items as well.

    I'm going to bring up prewipe again because it is very similar to the situation presented. Before the wipe drop rates were higher and end game weapons and armor were easier to get (getting a BVM to make SCG only required doing an Omega exchange quest, not getting lucky from gach). Because these items were so readily available it meant people were able to create perfect equipment pretty easily, I believe the first perfect equips started popping up around 2-3 months in. Post wipe they reduced drop rates, got ride of the exchange quest ang G-coins, and made many items more rare. With this system the first perfect weapon was made about 6 months after the wipe, and the person who made it had literally nothing else to his name. He was actually banned on suspicion of duping because he had 70+ WS and virtually nothing else. (He was quickly found innocent and unbanned.)

    Now, with a more established server, getting perfect/end game equips might take closer to 4 months. But considering that end game took half the time to achieve pre wipe I don't think it's unreasonable to suggest that implementing a system like this would cut the time to end game roughly in half. High rate servers typically don't last as long and aren't as big because people reach end game and leave. I don't think decreasing time to end game is a productive goal for the server.

    Side note: I honestly don't think pre ulti nerf Maplestory can be balanced in an ideal way. Bishop's kits are way too strong.
     
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