Search for the Elixir of Life Feedback

Discussion in 'Closed' started by Shiratsuyu, Sep 27, 2020.

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Would you like to see some improvements to this quest?

  1. Yes (specify in the comments)

    35 vote(s)
    67.3%
  2. No, it's good as it is

    17 vote(s)
    32.7%
  1. ImVeryJelly
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    ImVeryJelly Donator

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    Don't listen to him. Keep the new drop rates. :love:
     
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  2. whitemagejames
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    whitemagejames Well-Known Member

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    I've been doing this quest regularly on my archer and I like the way the quest is designed with the unique untradeable drops from mobs across the maple world. You can't buy your way through it or party with a mage to collect etcs faster so it's fair at rewarding effort and time. Sometimes I miss days during the week and miss out on the daily HP gain. I wish I could make up for the days that I missed over the weekend when I have more time to play, but the daily nature of the quest prevents that.

    My feedback is to consider implementing a similarly designed quest with a weekly turn-in for 100 HP or so that takes 7x longer to complete than the ones in the daily rotation. This way players could complete it here and there throughout the week or when more convenient for their schedules like on the weekend. It would still reward players for their effort because the total time spent grinding and HP reward would be equivalent to the daily quests (30-40 min / day ~ 3.5 hrs / week). Obviously I acknowledge that maybe the intent of the staff was to reward daily log-ins but this is a feedback thread and my feedback is that I would like a parallel HP quest that is more flexible in terms of when the quest can be completed (two hours on the weekend in place of 4x 30 minute blocks during the week).

    Separately, Chaos Elixirs and Elixirs of Creation would be perfect rewards for untradeable maplemas stars / dark tokens / event items ... ~f17
     
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  3. Scuzz
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    Scuzz Well-Known Member

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    I've probably gained about 250~ extra HP from this quest so far, and I'm glad it's around. That being said, I would suggest better tying in the mobs you need to farm to areas of the game that high level players tend to visit more often. For example, the Slygie/Petri/Duku quest is perfect because you can squeeze in your daily Krex either before or after you finish farming. Same goes for Temple Block Monster/Golden Monk and Shao, as well as Blue Wyverns/Dark Cornians to a lesser extent (HT elixir prequest).

    I'd suggest adding some new monsters to the quests that follow this trend. Perhaps ETCs from the higher level mobs in Ninja Castle (Toad) or from El Nath mobs (Zakum).
     

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