I definitely think there needs to be some reworking with Shadowers, perhaps more than any other class. -Assassinate needs to be reworked -Boomerang step has way too long of a pause until it can be casted again and the entire animation is slow (use boomerang step with and without dagger booster, there is little difference if any) -As mentioned above, shield mastery is useless for khanjars and no one in this game puts SP into this skill -Again as mentioned above, pickpocket + meso explosion play style is a lot of fun, but the amount of mesos that drop from pickpocket is so insignificant that the damage is so low and also the fact that meso explosion damage does not scale with LUK even though it should
To address your suggestion of adding rush to Auf, I think it is not necessary. Heroes can also pin and I have played extensively with guardian in auf to say that it is one of the best ways to control auf.
Well, If your party has a bishop that provides holy shield frequently, that's for sure. And sometimes, guardian skill may be a double-edge sword cuz while you got stunned by Auf she may walk through right and you triggered guardian skill to push her right. Thus, guardian need to equip a shield to activate, and we all know that 1H sword is the worst DPS among 4 weapons a hero can use. Or you actually playing with 1H axe? Or just having a perf 1H sword + shield? If so, that would make sense.
Im skull + shield, and we tested 2 guardian party and it was so good. 15% chance x2. One was hero with 1h sw+ shield , and I was pally .
Oh ok, cuz I am a pally as well but with only me having the skill we are suffer from the stun haha. And also our pt is without bucc. So it points out that if a party is without a bucc or warriors with guardian skill that party can have 50% chance to fail already. Since 2H sword is the best DPS for pally and hero, where can we find a warrior with shield + skill? (Maybe pally is easier to find cuz 50% of pallys use skulls, perhaps) So yeah, rush is pretty necessary I'll say.
+1 i think it's a shame that def stat are irrelevant. furthermore, i think that it's relevant for skills as well: Rage: +20 att is noticeable, but -20 def.... it should be double edged sword lol Bless, Iron Body, etc.... the def bonus is negligible... as much as i hate washing, i don't think the change should completely replace it, but just balance it a bit. and you could still keep the classes differences... ( warriors > archers >= thieves > mage). also: maybe you could fit the defense grow rate to the avg monster at level rate? (if the monsters damage exponentially with level, so should the defense attribute... )
I think one way to fix assassinate while still having the 4th hit is to make the movement optional. Basically you control the direction that you jolt in using the arrow keys, but don't move at all in any direction if neither arrow key is pressed at the time of the 4th hit.
No one gonna mention about how BM having advantage of multi-client hurricane bug, but instead fix snipe hitting wca "bug"?