The decline of Heroes

Discussion in 'General Discussion' started by Ayane, Nov 30, 2020.

  1. waseda99
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    waseda99 Member

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    Hero needs a better concept in this game. I still wonder why this server gave Crash to Pally...

    Honestly, Hero should be the bossing class with Total Crash,
    while Paladin gets a some sort of aggro/guard/tanking skill that takes all the damages or blocks attack for other party members so they can deal freely (kinda like smokescreen).
    And buff Achilles for Paladin only so that Paladin can be the best tank/sed class.
    On the other hand, DrK should be the mobbing class outperforming other warriors.

    Other than that, like others have mentioned before:

    1. Make Panic more useful single-target DPS skill—maybe it gives Hero a temporary buff that allows ACA damage increase to remain after using all orbs to use Panic? Also it should ignore weapon def and go beyond current damage ceiling (MM's Snipe also needs some rework i guess).
    2. Recharging ACA orbs should be faster after rebuffing. Or make it 300sec instead of 200sec.
    3. If Hero doesn't get any party utility, make Rage stackable with weapon attack pots at least...
    But for Hero itself, if it uses Enrage, then Rage gets canceled. So Enrage still stackable with w attk pots.
     
    Last edited: Oct 12, 2025 at 3:09 AM

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