The new 1/1 meta on mages?

Discussion in 'Closed' started by Ubar, Oct 21, 2020.

  1. xDarkomantis
    Offline

    xDarkomantis Well-Known Member

    Joined:
    May 29, 2019
    Messages:
    787
    Likes Received:
    1,735
    Guild:
    Akatsuki
    Okay, so you're saying the reasons you brought up the bug fix for 1/1 was due to these:
    • Function can match its name
    • People have had it so easy
    ? Eh... If there was no mana drain or the mana drain not even existing at all on 1/1, being reduced to 1 hp would have still been called 1/1. That's why for the 2+ years there was no mana drain, the term for being reduced to 1 hp was still called "1/1" and no other term was invented. Also, what "people" have had it so easy? Could you be more specific? Other players can clearly see that Seduce Bishops are the target for the fix but I want to know what other people were having it "easy".

    To be honest, I'm highly skeptical that the reasons you provided are the reason for the motivation to make the 1/1 fix. If it were so simple, why did it questionably take ~2 years for Warrior Shields to be buffed? One could apply your same reasoning for them and it should have been changed next patch. I think if you and the other GMs were just honest and say that you guys thought Seduce Bishops were unhealthy for the game (like most players assume is the reason for the change in the first place), then there's no fault for that. But hiding behind reasons such as: "interesting gameplay", "it needs to match the name", and "people had it so easy", it makes me question how these GM discussions even go about when it comes to balance/fixes.

    I like to say that for Private Servers, you can never truly be nostalgic as the original maple experience can never be replicated. The aim should be for the likeness of Nostalgia while making reasonable changes that make sense and for balance.

    In my opinion, the mana drain on 1/1 is unhealthy for the game due to client limitations and frustration of the attack. There's no counterplay to the mana drain as there's no way to block it or mitigate the drain as you're hoping that you can either quick-potion it or your pet can quick-potion for you. Due to the nature of the game, people will more than always rely on their pet to quick-potion for them and due to the client limitations, the pet's auto-potion can fail and create awkward situations of being at low hp and mana or at 1/1. This has increased more so since the #68 patch, and players have been frustrated with being on death's door because of it and/or dying not of a lack of skill but the failure of the pet auto-hp/mp. Also, in Mu Lung Dojo, with Papulatus (and Manon/Griffey), it can be seen that there's little counterplay against the 1/1s with the re-introduction of the mana drain.

    I don't think the Staff is going to look into the pet auto-hp/mp failure nor any possibly balancing for Dojo as you didn't even mention it in addition to the 1/1 bug fix. The former will probably be divulged as no fix can be done due to client limitations while the later will probably not see anything done. I find it highly disappointing that you and neither the Staff didn't talk to the community about this change before going ahead with it even if it was 100% going through.

    It's baffling that you're even suggesting this because if the Infinity and 1/1 function becomes changed to where 1/1 doesn't affect Infinity, we will essentially be right back at square one where Seduce Bishops are still a thing except now there's the annoyance of the 1/1 mana drain (and its issues). You're literally telling sparky to waste his time...

    Personally speaking, I think the Active Seduce spell needs to dispel Magic Guard only when it does seduce while leaving the Mass Seduce skill alone. This will allow for the 1/1 mana drain to be reverted and Bishops can't be Active Seduce target anymore.
     
    MaiAh and Joez like this.
  2. PaddysPub
    Offline

    PaddysPub Donator

    Joined:
    Sep 15, 2016
    Messages:
    4,460
    Likes Received:
    3,443
    Gender:
    Male
    IGN:
    ArcticEdge
    Level:
    165
    Guild:
    Ironman
    I think you read into my "people had it so easy" comment a little too much. I'm saying this after the fact, since this was absolutely not something that influenced the decision.

    I'll make my reasoning for this change more clear. It was to make this skill function as it was supposed to. That's the fix I suggested, so we brought it back to normal.

    I said the infinity thing would be brought up for discussion, not that "oh, we'll get on that right away! that's a change I'll make right now!". I think you're jumping to conclusions.

    Rebalancing of other areas like dojo due to this change could possibly be necessary imo, I'm not disagreeing with you there. Having bosses from Manon and beyond doing 1/1's while having only 2 spawn waves can seem a little unfair to the mages in the group.

    Those 1/1 skills have had that function since maple itself began. Not having it do what it is supposed to do is considered a bug. It had the function to reduce mp in old source as well, so I don't see why people are reacting this way unless they have never experienced it like that in the game before.
     
    Kai and silv like this.
  3. Joez
    Offline

    Joez Well-Known Member

    Joined:
    Jun 2, 2018
    Messages:
    612
    Likes Received:
    3,617
    Gender:
    Male
    Country Flag:
    IGN:
    Latias
    Level:
    200
    So you randomly decided, 4 years from new source, to suggest "let's fix this thing everyone's forgotten about"?

    Did you perhaps want to suggest they fix some things that everyone hasn't forgotten about? Things that don't give off the impression that staff and devs are endlessly nerfing players' efforts and make things more tedious for everyone? Things that actually improve the quality QoL of players who are active in this game everyday?

    There are lots of great suggestions in this feedback section from many individuals in the community, buried in the depths and probably forgotten. Lots of said suggestions are also considered bug fixes, I might add.

    Well, how about actually making a thread in the feedback section yourself and gauging thoughts from the community before just making these changes? You guys have recently increased the staff roster but I didn't think a team where at least half are inactive players to begin with are going to be representative of the community?

    A lot of changes over the years have made new source Royals different from old source, different from GMS and different from when maple first began. Some of the available content in Royals are actually post-BB. We aren't playing GMS, nor are we playing old source Royals, nor are we playing in any previous or future version of MapleStory. Why are you not seeing the reasons behind why people are reacting this way?
     
    nyannko777, MaiAh and xDarkomantis like this.
  4. Evan
    Offline

    Evan Donator

    Joined:
    May 29, 2015
    Messages:
    2,361
    Likes Received:
    7,151
    Gender:
    Male
    Guild:
    Resignation
    Im glad people are listening

    Its not that it was just randomly decided- kevin is just fixing things. This, his baby, has taken him years and hes doing a lot that people dont see, this just happens to be something people can tangibly see.

    It was always intended to be fixed, and the fact that it took a while wasnt a go ahead that it wasnt a problem or a bug. Just like hacking and not getting caught doesnt make it okay.
     
    silv and Bethlehem like this.

Share This Page