The six man party syndrome

Discussion in 'Closed' started by Shnang, May 4, 2019.

  1. Kung
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    Kung Well-Known Member

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    I would strongly argue against adding certain immunities across the board to bully mages since the point was to get all back together to play. It would be interesting to get certain immunities or difficulties such as stun on certain maps but raising hp of the mobs and check players activity would clearly be the more inclusive way.
     
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  2. TayK
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    right, mages still would like to train with everyone else as well. don't add elemental immunities. mages are meant to AOE.
     
  3. Ohad
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    Suggestion: getting some sort of bonus (higher exp/drop rate/idk) when a party is heterogeneous (4-5 different jobs)
     
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  4. Codey
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    Codey Well-Known Member

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    That's dangerous. Then people will just multi client with different jobs to leech themselves even more efficiently.
     
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  5. raiueh
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    raiueh Well-Known Member

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    Have you never heard of toad lol? quit thinking ht is the only viable endgame boss especially for melee, i personally as a 190 hero love fighting the boss and toad, we also have lushin to easily eat for free exp daily, so i can't really relate or understand your qualms bro try finding friends or maybe a guild, consider doing what blackcats does with their public ht if u really want to fight a overrated boss in royal's updated meta
     
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  6. Shnang
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    Shnang Donator

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    Yes I have.
    You don't have to, that's fine. I'm not here to make demands to ask for immediate changes, the communities opinion matters too.
    I'd also like to reiterate myself:
     
  7. raiueh
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    raiueh Well-Known Member

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    never said it wasn't either no need to deflect dude, let's try this:
    cuz that's what your whole posts more or less revolves around, Horntail
     
  8. JacobSCA
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    The issue comes down to how Maple was originally designed, barring mages, every class is supposed to fit the DPS role. The only way to really rectify that issue is to either make every dps class largely equal, or give them niches beyond dps. Atm, you have the niches of SE, which I think is the only true niche in the game, and warriors being able to tank(But hp washing makes this irrelevant). The game isn't really built on the premise of class diversity, when it comes down to it, NLs have almost every advantage in almost every area, and to preserve the Nostalgia of our Night Overlords, the bossing metagame can't change too much.

    While I do want more training maps to make levels 135-200 not just daily bosses, you'd develop a training meta of 1 bucc (SI), 1 bishop (HS), and 4 warriors, or just 5 mages & 1 bishop, largely giving the same issue to other classes.
     
  9. BobTheBlack
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    BobTheBlack Well-Known Member

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    I don't really see where you're coming from. Everyone knows NL isn't the only high DPS class and quite literally any other role will be able to sub for them at a boss. OK the run might take 10minutes longer (exaggerated), but that's all. There isn't a problem with the game, it's the mindset of (SOME) people. You can't blame them, if they only want to run a full NL party with mules, they can play the game however they like. I don't personally agree with it, and I don't think everyone else does either.

    As a mage, I would love someone to farm with me, literally any class. I get lonely AF. I've made a HS mule only because it is IMPOSSIBLE to get a bishop to train with me. If every day wasn't a solo grind, I'd have been level 200 ages ago. But the game is Leech your DPS to 135 washing as you go. Then boss to 200. Or sell leech 24/7 to fund a DPS and leech to 135 washing as you go, then boss to 200. Unfortunately HP washing is NOT optional so there is no content between 30-135. All the PQ's are dead because everyone has to have high base int to wash, so leeching is the only option. I would have love'd to party grind or PQ my newly created NL, but it's not possible in this server.

    However, I've tried to join Zak a few times and some people would take rather take any 14X than a 181 I/L because they think I do less damage. That's not the fault of the classes or the game. That's people with a stupid mentality. You can't change that, or blame them for it. I don't agree with changing the mechanics so much, that it forces people to incorporate other classes, because you're not changing anything. I'd rather just add people my blacklist and avoid them in future.

    There are a few nice people out there who don't care about class/damage, you just have to find them. It's hard, believe me, but don't give up. (When you do find them let me know, I'd like to meet them)
     
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  10. Johnny
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    I did some more testing today (2 Horntail runs)

    First HT Run Party Layout (No NL):

    Main Party:
    Hero
    Shadower
    Buccaneer
    Paladin
    Bow Master
    Bishop

    Mules:
    Shadower (Seduce Mule)
    Paladin (Crash Mule)

    [​IMG]

    51 minute main body (Seduce mule dies and Bishop shortly DCed after Head A went down)
    [​IMG]


    Second HT Run Party Layout:

    Main Party:
    Night Lord
    Night Lord
    Buccaneer
    Paladin
    Bow Master
    Bishop

    Mules:
    Shadower (Seduce Mule)
    Paladin (Crash Mule)

    [​IMG]

    47 minute main body (No DC)
    [​IMG]

    Conclusion: The first and second run had a minimal time difference despite the bishop disconnecting midway through the fight. The NL-less party could have easily been 47-49 minutes if no disconnections occurred due to the fact that the wyverns were cleared by one of five the attackers constantly instead of the bishop.
     
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  11. seanc
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    A buffed up Von Leon Castle? ~f6
    not sure if this was suggested already.
     
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  12. TedZeppelin
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    TedZeppelin Donator

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    my input means absolutely nothing, but I would love to have higher level maps to look forward to grinding in. I am not huge fan of bossing, apparently neither is my internet connection, and I really enjoy partying with my guildmates and smashing some Petrifighters at the moment, and I'd like to continue grinding with my guildies to reach higher levels, not solely boss.

    Great suggestion :)
     
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  13. Nelsito
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    Neotokyo would be excellent idea *-* , and what about activating some of the PQ`s Like Romeo And Juliet this pq is fun and also a good place to grind from 70-100 or so , Also iv been wondering why the family system isnt working u get the buff for every familiy member with u in pt also u can activate +Exp buff or Drop etc*-* ,so would be nice too ? nothing gonna happen like gms that they had to open a New server just cuz a family was too big XD
     
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  14. Al3x
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    Al3x Well-Known Member

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    I think inorder to reduce the NL-centric meta, the mindset of the whole community has to be changed and give other classes a chance to perform in boss runs. All classes have their own unique skills and is viable in boss runs. Different formation of the parties is viable and I can confirm this based on past experiences.

    Some HT formations can include
    2 drk, 1bucc, 1 nightlord, 1bm/mm and 1 bishop
    1 drk/hero, 1 shadower, 1 bucc, 1 nightlord, 1 bm/mm and 1 bishop
    1 paladin, 1bucc, 2 nightlord, 1 bm/mm and 1 bishop

    As for trying to get the community together for training for lower levels, I think the root cause still lies under hp washing which is talked about many times before in game and on forums so I dont know how this can be fixed. However, I like the idea of having higher level training maps with decent exp as this will increase the social aspect of the game and involvement of different classes.
     
  15. sparky95
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    The only way to convince the community out of the stagnant water is by using Propaganda.

    We need the help of the media to achieve this. Back in the days, Hero> Drk was a widely accepted concept that was stuck in everyone's head but single fryslan 1 vs 1 match youtube video turned the table around.

    Mere words or calculations won't be enough because "Certain classes have crap DPS" notion was stuck for the past 6 years. The community needs to see the difference with their own eyes and not just via rumors.
     
  16. BobTheBlack
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    BobTheBlack Well-Known Member

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    I agree with sparky. You'd almost need a way in game to record and monitor your DPS. I think with current maple there is such a system, I doubt it would be easily transferable though. Also, I think the people who are so stuck in their ways are too far gone, beyond help. But it would be a cool feature!
     
  17. MsMocha
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    I actually love the idea of LHC. We hit for such tiny numbers in this update compared to what was standard in that update. ~f14

    Every enemy would feel like a boss fight. I also had a lot of fun at LHC back then.
     
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  18. darkjordanx
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    darkjordanx Well-Known Member

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    I also like the idea of LHC and/or Neo Tokyo. Instead of nerfing NLs or buffing other classes, having more higher-level grinding maps could be a nice method to remove that pressure of bossing at higher levels.

    At LHC, us NLs will become the haste mules xD
     
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  19. MsMocha
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    RIGHT? I have such good memories of these places. So many new friends and future boss party goers from LHC.

    Bearwolves are a whopping 9.6m HP ~f13

    I'm thinking about making a Poll post to see if it's something the community would even like. Not sure how feasible it is to pull it in from a later update though.
     
  20. JacobSCA
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    I'd love LHC, not necessarily in its form, but maybe as an expansion to Ellin forest since that place doesn't have a damn thing, you could even use mobs from future versions of the game (twighlight perion mobs or something) as skins of mobs or something
     

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