Make godly rolls infinite: if an item rolls godly, after getting the godly stat boost, roll ANOTHER 5% chance of being godly for another stat boost. Repeat until the 5% fails.
make berserk apply to party members hp and stack on you (drk), so if everyone is below 50% hp drk gains 6*210% dmg
To tackle the issue of FM spot competition, I have several ideas - expand FM room 1-1 - minimise the merchant store for min-max placement - add more platforms for even more min-max placement Spoiler: Original FM Spoiler: Min-max version
How about we just replace all the FM door sprites to say FM1? Thoughts? While we're at it, we can just make every channel "Channel 1". All the spot sellers are going to have a field day: "S>CH1FM1 Spot". Over-achieving developers can follow up by putting door portals in between each merchant so everyone can have a CH1FM1 door spot.
replace all the town maps on channel 4 with custom soyjak'd versions give seduce to popular mobs like himes, skeles, etc on random days of the year put a 1min cooldown on using gach tickets when a stack is >35 an annual purge event where most social rules are lifted and smegas are 1 meso, but expire 1min after being bought
New quest: escape the FM maze. Who knows which room you're in (okay it's room 1, but which room 1) and where all the portals lead (probably room 1, but if you're lucky maybe the entrance). It's like haunted house but there's no return scrolling out! Noobs will be trapped for WEEKS!
After farming Ulu/Yeti&Pepe for over 100 hours the looter chars should be rewarded with this mount giving them 300% speed and +20% mesos
Make a new, scapegoat GM persona/profile/character that summons Chaos Pink Bean right before the server first Pink Bean kill is about to happen and kills everyone, then announce they're removed from staff as a result. Nobody will ever know.
1 client per PC. No more multi clienting. Multi-clienting breaks the game at a foundational level. The game was not designed to see 6 mages farming a single map to gain billions of meso with borderline afk gameplay. No more multi-clienting mules. Bring the class, not who can multi task 5 open clients to buff during bossing. Fostering an environment where the convenience of a couple people muling all the buffs needed to boss instead of taking someone who actually plays the class is unhealthy and has ruined a massive part of the feel of osms. Despite the conveniences of multi clienting, not every convenience is actually good long term. We are all worse off because of multi clienting.
Dice System Medals – For the True Risk-Takers Bring back the Dice System, but this time, make it a challenge. Collect these exclusive medals: Perfect Roll: Achieved upon rolling 4,4 for sub-stats. Bragging rights guaranteed. God Roll: Only for the blessed. Roll 4,4,4 for sub-stats and ascend to legendary status. Git Gud: Struggle your way to greatness by rolling a single 4. Some call it a start, others call it suffering. The Gambler: For those who can’t stop, won’t stop. Roll 7,777 times and wear this medal with pride. Pathological Gambler: Roll 77,777 times. At this point, the medal is just a reminder of your life choices. Skill Issue: When you finally roll 4,4… and then roll it away. The pain is immeasurable. Talent Deficiency: You had 4,4,4, and you rolled it away. Welcome to the Hall of Shame.
Idea of reworking Zakum: In an effort to shake up the classic boss fight, a new version of Zakum is introduced: Zakum with Legs. Traditionally known for his eight arms, each having different abilities, this new form adds four massive, magma-covered legs to his arsenal. The logic is simple - more limbs means more potential drops, EXP, and chaos. Each leg would function like an additional boss appendage with its own HP bar, capable of devastating stomps, map-wide shockwaves, and even knockback kicks. But here's the twist: until all the legs are defeated, Zakum won’t stay put. Instead of being locked in the center of the map like the classic fight, Zakum can now sprint, hop, or dash across platforms. Players would need to coordinate movement and crowd-control tactics just to slow him down, dodging as he charges across the battlefield like a flaming gorilla. The reward? Massive EXP and increased loot from each leg destroyed - but only if your party can catch him before he literally runs away with your dignity. A chaotic blend of platforming, strategy, and boss mechanics, Zakum: Track & Field Edition would be the ultimate test of mobility and patience.
Limit how many accumulative hours spread over multiple clients you can play the game each day, so people who play 24/7 can't abuse the game mechanics to that degree and then make 8 feedback threads wanting said ways they abused the game to be nerfed anymore.
Feedback: Balance Patch Needed For Shoutbox With 12th anniversary approaching, the Shoutbox is more active than ever. However, the Shoutbox meta hasn't been looked at by the devs for a long time, and balance is sorely needed. Let me explain: - The ~ stop sign is an extremely powerful and format-warping smilie that has no real counter. It is the core of any and all anti-pepe builds, so any nerf to stop sign will be a healthy for the meta and encourage build diversity. It could possibly be replaced by a yield sign, or reduced in size or vibrancy. - ~ imboss has gone unchecked in the shoutbox meta for too long. There is no transparency, no accountability, and these self-styled wild-west sheriffs think they own the shoutbox outright. Possible solutions include defunding the slime police force, adding body cameras to protect the rights of innocent classy pepes, or requiring mandatory pepe sensitivity training for new recruits. - The bread-and-butter of pepe trains, : classy:, is in dire need of rework. It is tiny, clocking in at a mere 31 pixels of height. To remedy the humiliation of being resized in such a blurry bicubic way, classy should be reborn in glorious 42 pixel height to match his more modern brothers, with nearest-neighbour resizing and manual pixel touchups if necessary. - pengun has long been a stalwart train defender, but the increasing prevalence of stop sign has rendered them ineffective. If you've followed my previous feedback you'll know I have already advocated for a right-facing : pengunr: to allow for flanking maneuvers, but I fear that now even such a buff would be too little, too late. ---------------------------------------------------------------------- Here are my suggestions for new smilies to refresh the meta: - As Yin needs Yang, so ~ stop needs ~go. This smilie represents a reversal of whatever was stopped, equal in magnitude and opposite in direction. - To check the hubris of cop slime, ~imded is a stark reminder that the slime is only a level six mob, and just as vulnerable. - Pepe went to the cash shop and happened to find this NX item, called "toy machine gun". Even though it's just a toy, the uncertainty alone should be enough to turn the tide in the shoutbox.