As everyone is aware of this update that Arch Mages are nerfed due to “Global Drop Changes” and the main center of Mages’ leeching places nerfed. “Non-Boss Mobs: Drop rates of equips have been reduced by 20% Drop rate of Mastery Books has been reduced by 20% Drop rate of Projectiles has been reduced by 20% Drop rates of Elixirs and Power Elixirs have been reduced. Boss Mobs: Drop rates of Elixirs and Power Elixirs have been increased.” “Ulu City Changes: Amount of monster spawns have been reduced on the following maps: Ulu Estate I Ulu Estate II Ulu City Center” Starting off with Petri Map nerfed where spawns are lesser now does not seem rewarding considering how Petri is an endgame leeching map therefore it is very difficult to achieve the one shotting mobs. Nerfing Petri leech does not bring us anywhere, it brings us to a crowded and high demanded map like Skele while Petri Map is a wasteland. The server should be diverse where the players can have options to get one of their end game leeching maps, not a crowded and only highly demanded map like Skeles. Every job has a role to play, but now a high tier Arch Mage is effectively outcast with the nerf of petri as more players demand Skele leech from Bishop instead Petri leech from AM. This sets Arch Mages open hands as they are not receiving any buyers due to low demands. Being able to sell Petri leech is a luxury not every Arch Mage can achieve therefore higher tier Arch Mages are generating business like: Selling leech = more trades = more tax consumed toward mesos sink= positive impact to deflation. Another point is that the potion mesos increased and spawn rate nerfed are overwhelming for Arch Mage. Arch Mages have the skill “Element Amplification” that doubles their mana cost unlike other classes. Potions like “Ginger Ale” have been increased from 3,800 mesos to 16,500 mesos which Arch Mages are targeted the most because they have the “Element Amplification” skill. I certainly agree with the potions increase charged, but not as high as 4x the amount we had before. For those who are planning to say “Well you can go to ToT or join Skeles leech.” Tot isn't a highly demanded map because players have to finish their prequest to enter. If no buyers demand ToT leech, then I am just there to grind exp. Also going to Skele isn’t going to solve the problem because the maps are filled up days and nights. Selling leeches was never the main problem considering we made mesos and would spend them. Selling leeches never directly inflates the market; it actually deflated because of a 3% tax on 80mil or 150mil per hour in exchange for service aka gameplay. I would say the center problem of this inflating economy is hackers/botters. This also says this is not the only hacker exploiting mesos, there are more hiding and exploiting. All in all, this is very unbalanced because Update #65 targets Arch Mages the most and Petri Map should revert back to normal. I support the drop rate nerfed as it helps the economy towards solving the inflation problem, but the unbearable price of potions cost and spawn rate changes are devastating for Arch Mages. I would appreciate it if the admins can reconsider for a more bearable price of potions and revert the Petri Spawn rates.
would actually like to understand the motive behind nerf petri & ulu2 maps, as well as increasing price of ginger ale ...
Oof where do i begin... 1. The main colprit for meso inflation was the abundance of mages leeching. When you have 200+ mages all around the server casting ulties at any given time in high spawn maps, you generate a lot of equips. When equips are sold, money is introduced into the game, and not taken out as fast, the economy inflates. 2. While hackers do inflate the market, their abundance and meso making actually pale in compatison to the AMs and bishes of this server. 3. Ulu is an overtuned area, spawns are far higher than any other map outside of ulu for that kind of level, and layout highly favor mage ultis. Other than mage leechers, no one is affected too much by such a nerf because the spawn was so fast that normal grinders usually couldn't even keep up with the fast respawn anyways. 4. This update introduced a new tool for mages to help them avoid the mana price if they'll build correctly. AMs dont need to skill anything but blizz/meteor and mw, so they can spare points for infinity very early on (bishes hace skeles, and bossing so they are good). 2 mins of no mana spending is huge. 5. Mages have used ulu lately not only to sell leech, but to grind equips for mesp in ulu 1 specifically. A few months ago it was so common that you'd see many people cycling channels and camp them to try and steal one as soon as someone dares to leave. That sort of grinding generated a shitload of equip meso according to the people grinding there instead of leeching. I can keep on going tbh but i think you get the point
I think OP's main point was to revert petris back to its old state and plead for a relatively bearable potion price while keeping everything else as it is, which I'm in favor for. At the current state, it is already unrewarding to leech/grind as AM. They shouldn't also be punish too hard on their only end-game leeching map.
A lot of threads are saying they have to raise their prices as a result to pots increasing in price. I guess the question to ask is then, was leech making too much money? Only until ulu farming became a better source of income, it was LeechStory for the longest time. Now that leeching took a hit, either: -nobody wants to make money in other various ways - or people actually liked LeechStory Realistic alternatives to leechstory/ulustory I can think of off the top of my head (you don’t count horntail/etc. cause you need an attacker/equips/etc.) -APQ Spam, do like 20 runs a day -Farm scrolls with mage -New Content I would like to see maybe a new PQ with limited daily runs like APQ. So it can drop belt/ring scrolls or something else unique I do not think Zakum should be overloaded with all these new drops: Ring scrolls, Chaos scrolls, 2nd 5k when it already had gen20 and helms to sell.
This just reminds me of when I made an HB mule to save money on NLC pots for my arch mage on GMS. I guess we all just need more skill mules.
Hell yeah APQ spam. I don't know why its capped: its fun, its rewarding and it isn't either leeching of grinding and its a social activity (requires a party). I agree with your post entirely.
I get that no one really complains about buffs - but I am also curious about the rationale behind the Zak buff, especially when it was already one of the most popular bosses in the game, according to this feedback thread. (This is probably slightly off-topic though, as I doubt the Zak buff was meant to add extra ways to earn mesos to compensate for the AM nerf.)
If another less popular boss was given some of the drop table updates like Zak, more people would run that boss (let's say Targa. Most parties don't kill Targa). Zak was already run almost daily by most active daily runners under 160.
I think the intention behind adding cs drop to zakum was to compensate the missing supply of cs from lyka since zakum is the most popular raid boss in royals. Cs drop rate from zakum as we can tell is microscopic and auf heaven is rarely raided. Supply of cs in the server will actually go down, now that it's removed from lyka.
I was wondering if anyone tested the Road to Oblivion buff to equips? Would test it myself but I'm a filthy fp mage and RoR did not get any updates. I'd love to play IL
Also curious about this. It seems with the changes FP are being pushed to Dukus for endgame leeching/training, so it would be nice to get some more info on drop tables for both Ob and Dukus.
Zak is also much more accessible than say, HT or the neo tokyo bosses, has less HP requirments. Lyka can be killed by most anyone, the issue was some bad eggs would hoard maps and KS and harass each other all because of the drop. Now it's not a problem
Red Osfa Suit and Pants (not sure about gender) from Oblivion Monk. Concerto from Chief oblivion Guardian.
That's pretty disappointing tbh. I'm FP so its irrelevant for me until we start talking RoR buffs. Despite the staffs apparent goal of having AMs do ToT, as far as an endgame grinding/farming spot, I don't think anything will change.