All my homies hate mage farming during anniversary event . It is too op from what I've heard in game. I think the coins should spawn at a way lower rate from mobs or from certain skills mages have.
At this point I would make the argument that we're in two game loops New Players & End Gamers For End Gamers, the Focus on Mage farming is a great part of the economy, the mesos pouring in is a way to quantify the effort to get that very last 1 WA for billions.... New Players though.... I've made my points well known over time, there is nothing new players can do to catch up except Bishop Leech and build up a farming environment of their own. Almost any other activity is 30-40m/hour at best.... To OfflineTVFan's point....why do we play the game.... to have fun. But the game is built on a small group of players fun not everyone. Royals is odd, it's not like the high end players are whales keeping the lights on. But we have to face a lot of the facts - New Content is not coming out at a pace that meets demand. The events are giving the same prizes, the same chairs, the same NX outfits that they're all tanking. Dev resources are at a low. - Classic is knocking at the door, and many new players are just 'practicing for Classic' - Mages suck at everything but farming, and we've let that go on for 13 years. - Closing the door, only leaves new players farther behind - The only Meso sink in the game right now is extreme scrolling. - Mage Farming is worth it because it can be anywhere from 3x-7x better than normal farming. I think that there has to be a middle ground that address both game loops For the End Game Players, we do need to calm down the fire, and help new players as well - I think a limit of 6 clients is a reasonable start. A full party for whatever events there might be. 4 Mages + Looter + Whatever - The power ceiling needs to be raised, not to discount all the work, but to move the economy forward. - We need incentives to bring more players not try to see how few players it takes to beat a boss. - We need to buff the mid game Meso loop, APQ giving 50m/hour is a good start, but we need to discourage Mage Farming to being a min/max strat not an everyone strat. - We need more random prizes they can resell to get some nice mesos from older players (IE Stuff like Red Sock) - If someone chooses not to mage farm, they should still have a game play loop reasonable enough. Many lower level bosses (Zak, Krex, etc.) Players can barely break even on apples. Having small QOL changes like Bosses dropping Appos, or things could help. - Introduce some sort of boss token, Just like the token of teamwork prize boxes, imagine some useful prizes from bossing. Regardless of how many players are in the map. This should help mid players the most. - Encourage new ways to bring more players. These are just some quick ideas, I'm not saying any of these are the one and done solution. I just want us thinking about how this server can become sustainable. Some of these are probably terrible ideas, but the problem is only going to get worse.
That would also kill leech and just regular mage grinding gameplay which would be pretty disastrous for new players