maybe the amount of hp you get per quest increases after each time/every few times you complete the quest? like it starts at 10, then increases up to 50 a day by day 15/20 or so? this would help speed up the efficiency of the quest while simultaneously not effectively giving free hp to people
Fair enough, and I may have interpreted the purpose of this quest incorrectly. For those who have 1.) Already completed all other external means of gaining additional HP and 2.) Have already washed out all of their extra MP, I suppose this is the only thing they can do, and its better than nothing. From a wider perspective, I still don't think this addresses the meat of the HP washing issue and will have little to no effect on the HP washing meta in the long term, which is what I and likely many others had hoped for.
I think: give chance for more hp increasing potions like other people said earlier, but: limit the potion so it no longer increases hp after you reach 18750 hp base. You can still get additional hp with apr, equips and 500hp quest. This guarantees HB will still be required for people (Who didn’t wash or didn’t wash enough) to tackle the high damage bosses.
Update guys. Today I actually got a potion that gives 20 max HP instead of 10, so there is a chance to get more
I share the same sentiment. While we need to take a moment and give applause to the staff for giving us a brand new and high-level questline based on the community suggestions, I feel the reward is minuscule in the grand scheme of things and the level requirement of level 150 is far too restrictive. Since Matt has previously mentioned recently as I quote.. ''If you do the quest every day you will be getting around 100HP per week, this means 2 and half months to gain an additional 1k. This quest is not a replacement of HP washing, and is supposed to be an additional avenue for gaining any extra HP that a player may be missing. If players want to gain thousands upon thousands of HP from this quest then they can do that, but it will take a lot of dedication and time, and that is intended so that we don't end up having 30k HP becoming the norm any time soon.'' So to put that into perspective, it will take a level 175 night lord with a natural HP of 5843, who has done the following... • Spring of Youth (500 HP) • Ergoth Bane (500 HP) • Mark of Narclain (+300 HP) • Scarlion Helmet (+25 HP) • Red Belt (+150 HP) • Blackfist Cloak (+120 HP) Sub-total: 1595 HP Overall total: 7438 HP 10,000 - 7438 = 2562 2562/10 = 256.2 or 257 days to log in and do the quest, or 257 x 45 mins (assuming the average time per daily quest with travel pass) = 11,565 mins/192.75 hours to get to 10,000 HP. Which you can easily see, this is already an extremely daunting and tedious task. Even if we adjust it to a level 200 paladin, who has done the above challenges and will have a combine HP of 17,071, it would still take 30,000-17,071 = 12,929 12,929/10 = 1292.9 or 1293 days or 3.5 years, 1293 x 45 mins = 58,185 mins/969.75 hours for them to get 30,000 HP 3.5 years is half the age of this server. So yes, it is working as intended, no one will get 30,000 HP via this method anytime soon in the next few years, but as stated by one of the staff, this was '' It's an avenue for players who want to save mesos and invest time, or players who didn't wash and were told to give up on their characters. so it's up to you if you think it'll be worth it or not!'' I would say this is incredibly excessive in both the time and effort needed, and this is more of a tiny bandaid into addressing the wider problem of casual or new players being told their characters are worthless in the future. Especially when the staff is recently trying to push the wider community to try and attempt to challenge bosses/content that requires more HP than the traditional goal of 10k. (Wulin, Showa Boss reward, Neo Tokyo). To answer the staff who prompted that statement it is up to us to think whether this is worth it or not, my answer is no, this is not worth it. I have spent too much time, mental energy, and tiptoeing to figure out to how to gently inform fresh eye players, that the character they have successful reach 3rd/4th job after much difficulty it is not useless, they shouldn't feel demoralized, and it is possible to find a party that will provide Hyper Body if they keep trying. or if they did this amazing trick it would save their character they have growth fond to. If they can take a moment to look past this massive setback and not quit, they will get to experience the other wonderful things about this server, like friends, community, unique custom contents, and create as many characters as they want. But I know this challenging and does not guarantee they will either quit for good or join another private server. But hey, this thread exists and the staff is listening. So what I proposed is to reduce the level requirement from level 155 to even lower than 120 which is what UrbanJuggernaut have suggested, I believe it should go as low as level 100. As I have noticed most of the drops from needed for the quests are from squids, memory monks, birk, and Thanatos. I think this quest can be used to encourages level 100s players to explore more variety of grinding options than himes, ulu 2 or leech. I'm not sure whether this included in the quest, I would like to expand to more parts of Ludibrium deep dungeon and Aqua Road, like Dual Ghost Pirates, Spirit Viking, Grim Phantom Watch and Cold Shark. Secondly, increase the current daily reward from a random 10 to 20 HP to 35 HP per day. This can be lowered, if the staff is also considering adjust HP stats of Scarlion Helmet. (25 HP to 300 HP for example) Lastly, if is possible to implement, make it so if a character accepts the daily quest in a party, all the party members will get the same monsters requirement for the completion of the quest. I believe this way will further players to seek party play further. Edit: Formatting
If they'll lower the starting level, then they would need to also remove the golden monk from the quest, and maybe replace it with bronze monks and recolor the item, or chose a different mob altogether. Having the quest start at lvl 100 would actually give some grinding activity for players that grind to 4th job, the mob kills will progress them through lvls, and they'll get to farm HP as well, win win :3 [also, if they'll keep expanding on this quest and add more of them, then this questline will naturally aid in monster collecting, which is a pretty important medal for people who want to skip washing]
I think the quest is basically fine. For 150+ though, 20-30hp is a bit more rewarding, 10-20 feels a bit lacking for time to collect and travel However I'd still lower droprates as well if the hp goes up 10 on each end The custom etc items look great
I think it’s unfair in these HP calculations to not include all the possible avenues of HP gain. Your list is missing +500 HP from legendary collector, +150 from black belt, and +300-500 from pet HP equips. On top of that, there’s probably at least ~50-100 washes of excess MP from natural MP gain/job advancement/catch-up int gear. For example, my first character is shadower with 4 base int through all 200 levels, and I’ll be sitting at a comfortable 12.2k HP once I finish my legendary collector (without counting any HP from MoN, BFC, pet equips, and the new HP quests) I personally think the HP quest is great and it is right that it is very inefficient compared to APRs, and still I’ve been doing it every day on my shadower so far.
I agree with the sentiment that this isn't to replace actual HP washing, but rather a way for characters that are already too high leveled for conventional hp washing methods to supplement their HP. Speaking as someone who has an unwashed lvl 188 BM, this HP quest gives me a way to HT without HB (after a couple months of doing the quest daily). My BM currently has 8579 hp with: - Scar Helm: +25 - MoN: +305 - Master Adventurer Medal: +200 - Red Belt: +150 - Blue Armis: +15 - washed out excess MP at lvl 16x: ~1k (I never wore int gear, so this is just excess MP from having zhelm/dep star/MoN) - daily HP quest since its release - original HP quest: +500 With Legendary Collector (+800) and Black Belt (+150), I can get to 9529 hp. There's another ~500-600 hp that can be easily gained from scrolling pet equips for HP (1 30%s + 6 or 7 60%s = 170/190 hp per pet equip). That brings me to just above 10k hp. At this point, remaking, washing, and leveling a new BM to 188 would take me the same amount of time and meso as card collecting/dojo/daily HP quest and scrolling pet equips for HP. I'm grateful for the opportunity to unlock more content for my BM. My only suggestion would be to have the HP elixirs scale by level (can also increase the difficulty of the quest to compensate), for example having a +30 hp elixir option that's available for lvl 170/180+ characters only. As for decreasing the level requirement for the quest, I don't think it's necessary since it's not meant to replace HP washing for characters who still can.
Been testing for over two rounds of daily hp quest, and I haven't seen steal steal a single elixir ingredient from any of the designated mobs, they only drop on death. Pls tell me it's some weird glitch that can be fixed and it's not gated on purpose
After doing all variations of the quest multiple times, I think I have a more informed opinion of which ingredients need to be tuned. Typhon's Egg is not so bad if you have the CWK prequests done. It's frustrating but thankfully very short. That said, I have Arrow Eruption, so my experience might be a bit smoother than what everyone else has been going through. Not looking forward to doing it on bucc. Slygie Meat is the main limiter on the Singapore set; 50 is a bit much considering that there is no map that spawns Slygies exclusively. Perhaps the speed at which people can kill Slygies was a bit overestimated, since like 98% of the Slygies killed on this server were killed by mage ults. Harvester Seeds are much faster by comparison. Same goes for Dark Cornian Tail. Low mob density and no map that exclusively spawns Dark Cornian. I'd recommend changing the item's appearance/name and making it also drop from Green Cornian. Squid Tentacle is also a lot harder to farm if you're not nuking the whole screen with every attack, though it's not that much slower than average. There's a feature that prevents you from jumping down platforms if there's too much distance to the ground below, and I personally think that feature should be disabled in Aqua Road. Might help a little bit.
Mostly agree, typhon's eggs are super easy. Tentacles had decent drop but took me forever because I was exclusively using steal trying to it out (still haven't seen a single ingredient stolen, and I'm a professional bandit) The round that took me by far the longest, over an hour, was proto spores, eternium crystals, and cornian tails. Each were 30 and all had seemingly too low rates to be completed in 30 minutes, and that was using taunt
Slygie meat and Cornian tails are my biggest struggles--those quests usually takes an hour on my bm while the others are closer to 30 mins
I can't decide who to quote and agree with because so many facts are being laid down here by so many people. Long story short, it's a bit lackluster. I would love to see a chance for 30hp elixir, & increase the chances for the 20hp/30hp elixirs (like 33% for 10/20/30 values), add more quests to the pool for diversity, and the time of quests to be completed shortened a little.
15~25hp would be great Fine with the rates, but like I said, proto spores/eternium crystal/cornian tail took me way, way too long. Not sure if it was just bad rates or luck, and each were 30. Should make one or some lowered requirement with lowered rates Also steal doesn't work on the quest items. Works on any every other event or quest item (been testing this for a looong time xP)
I refuse to do slygie meat or cornian tails again. I'm not wasting an hour to get 10hp, these two need to be fixed.
Agree that the slygie set and the green mushroom set take significantly longer than the rest Might be good to lower the difficulty, or switch the chaos elixir reward onto these two sets instead (and replace the original chaos elixir sets with a +15 hp potion )
+1 to slygie, green mushroom and cornian. Think switching out Slygie for Montrecer or even Gallopera could be alright, since ulu2 can get pretty occupied and the amount is too high.
As a night lord that only hits one thing at a time usually, this quest usually takes me awhile (definitely more than 30 minutes), even with fast pass to cut down on travel time so it's not great but I understand we have to work for it too. As someone who didn't know about washing until much later, I'm still motivated to do this every day I can to get my HP as high as possible so I don't keep dying. I'd love to see a larger rotation/variety of monsters to hunt so I can explore more and add progress to my monster book, and of course any increase to the reward would be great, even if it's just 5 or 10 more HP than what it is now.
So I just got the Ulu quest series again, and here's what I ended up with, making sure to collect all the etc I got along the way: I'm not saying I don't appreciate the buff to the Slygie Meat drop rate -- I really do -- but at this rate, I finish the meats way before I can complete the quest "Pushing Forward in Ulu City", a quest that I consider a good metric of how long these quests should take. 30 Razor Vine takes far, far longer than it takes to collect 100 Mossy Rock, while 50 Slygie Meat takes far shorter than 100 Slygie Tail. Meanwhile, Harvester Seed seems to have the proper drop rate, since I usually finish collecting those in roughly the same time it takes to finish "Ulu City Energy Thieves". tl;dr slygie meat drop rate buff was a bit too generous. current slygie meat drop rate should be halved and razor vine drop rate doubled. harvester seed is fine.