How about change Berserk skill to a State effect Skill?

Discussion in 'Closed' started by Kamayuks, Apr 16, 2021.

  1. Kamayuks
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    Kamayuks Well-Known Member

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    Since the paladins Crush Change to a State effect Skill

    I wonder if you can apply the same change method to DRKs.

    Make it a similar skill effect>>>Change the MaxHP to the percentage depand on the skill Lv

    Example: Assuming you have 30K of health, activating berserk will set your maximum health to 15K (with berserk 30)

    This should not be very difficult, because the skill of hyper body directly changes the upper limit of HP,

    so the reverse production of this skill makes him directly multiply the maximum HP of the target by the percentage.

    The player can cancel the effect by clicking the icon in the upper right corner, or let him design a switch like the pirate ship skill.

    What's the advantage of this?

    Most of the problems of DRKs now are that it is difficult to use the berserker skill in the late-game boss level.

    It is hard to serk in the Auf >>even the achilles 30 still hard and risky

    So I came up with this change method.

    If you modify it in this way, DRK will no longer be limited by the lack of a suitable recovery potion.

    Because the upper limit of HP is changed to 15K after the skill is started(if you are 30 with hb or non-hb)

    With this change DRKs can also use more than 50% potions(cuz the limit set to half).

    It can also improve the mortality caused by delay (this often happens when someone uses a special effects microphone)

    And it doesn't make this class too easy, because this skill will make your remaining blood only half, but it can directly limit the recovery, so that DRKS can choose the recovery potion without restriction.

    So why not directly change this skill to make it change your maximum health value to the specified value according to the skill level?
     
    Last edited: Apr 16, 2021
  2. Jooon
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    Jooon Donator

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    Party setup in 2022
    - 1x NL
    - Sed mule
    - SE Mule
    - BS Mule
    - DrK Mule
    - Crash Mule

    Jokes aside, this seems kinda too op imo.
     
    Last edited: Apr 16, 2021
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  3. Kamayuks
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    Kamayuks Well-Known Member

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    NL can use the summon rocks to re-Shadow Partner with no damage loss in dispel.
    Is that too op ?
     
  4. LichWiz
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    LichWiz Well-Known Member

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    That would also mean that they won't be able to heal over 15k whenever they are in danger. That makes them both more of a braindead class, and a far riskier class, not sure if that's the buff drks need
     
  5. Kethoe
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    Kethoe Well-Known Member

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    What? Are you saying Shadow Partner isn’t dispel-able? Because if so, it is and does reduce DPS because the cast animation to re-shadow partner is kinda long.
     
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  6. Kamayuks
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    Kamayuks Well-Known Member

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    This is a chart from the discussion for warriors

    Drks is not percent beneficial in the skill

    with that case the hero and Paladin can do the same or even the higher damage output in Theoretically.

    And also without any side effect

    And I don't think it is braindead class because Drks should always to maintenance the teammate's HB If the teammate die in a dispel ,That doesn't good right? not everyone have hp wash 30k or 18k
     

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  7. Kamayuks
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    Kamayuks Well-Known Member

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    Yeah so I mean it is same as the drks need use the Roar to re-zerk.

    and during the re-zerk and suddenly die lol

    just as the Jooon say that joke

    Party setup in 2022
    - 1x NL
    - Sed mule
    - SE Mule
    - BS Mule
    - DrK Mule
    - Crash Mule
     
  8. Jooon
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    Add a TL Mule in there as well just incase ~f14
     
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  9. Kamayuks
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    Kamayuks Well-Known Member

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    it combined with the sed mule
     

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