In Update 71, Royals have added a system for obtaining 'Tokens of Teamwork' by doing Party Quests but lets discuss "Should there be a separate token system for bossing", how many coins per boss, the drop rate and the potential rewards in the shop!
Some servers had an idea of turning boss coins into permanent max hp. I think maybe like Croosade, Helios. Imo Royals already has a lot of stuff/complexity (maybe too much) and is getting further and further away from vanilla so idk anymore if more change is good even if the change is well reasoned.
PQ tokens were made to promote people to do pqs at higher levels to promote a livlier pq scene. In comparison, Bossing is as popular as ever, it doesn't need any additional system to make it lucrative to run bosses.
Charlie, the only GM that is working & abusing the game at the same time at that time period...Missing him ~
I really like this idea for giving token of teamwork at bossing, for those who voted NO , I believed u guys ady knew that token of teamwork does not giving advantage of POWER UP such as the sketch of this post https://royals.ms/forum/threads/royal-boss-coins.97071/. It just giving u some cool nx item and set up. No matter how people against it but doing pq for rewarded 3 time is Fucking Long time to made it to 750. @Al3x opinion is just giving more ways to get token of teamwork in order for all Player more involved in token of teamworks comestic system.
yes i think the boss token to be something like addition to PQ token, 1 teamwork token and to be used in same shop we got now for example get 1 boss token and 3 PQ tokens to get 1 teamwork token and boss tokens to be distributed like exp (meet the boss min exp lvl + do some hit , maybe even extra tokens for the one that white or more boss tokens for everyone as unique player count goes higher) and for those that maybe don't want PQ that much add exchange token npc that do like 3boss tokens to 1 PQ token
I think what's gonna happen is that the cosmetics will very quickly lose its value after a few months when everyone is wearing it. I'm gonna have extra stuff I don't want in my ETC too.
Whenever a new comestic kicked in, the old comestic would drop value. It happened. Had to accept it since they ady released it.
I would say that tradeable tokens which reward +10 or +20 hp are an good Idea. This makes maxHP grindable and increases the rewards of bossing / pq's at the Cost of the current leech meta.
If they merge PQ/Boss tokens into the same shop is a great idea. Items that can be acquired from the shop can be cosmetics, maximum HP or something useful that can help a daily royaler. (discussable). The maximum HP is definitely a great idea to bridge new players and veterans. However, the tokens you obtained from PQ and boss will differ in terms of which maximum HP a player can purchase in the shop. For example, tokens from PQ can grant you +25/50 HP and tokens from Boss can grant you +75/100 HP. (the amount of maximum HP and how many times a player can use the maximum HP is discussable). All aside, thank you everyone for inputting ideas and thoughts as we the community is what makes the game.
I'm going to agree and disagree. This concept could work but it shouldn't be an infinite source of hp, it should cap. Like you can only get 200 total hp from zak, 300 total from HT, 150 total from krex, etc, and only get like +5HP each token. And not all bosses give out tokens. But this is also very exploitable. They should only be rewarded to those who participate and deal a minimum damage and be active in the fight, like snowman, however that is determined, otherwise people would just sell token service. Or, alternatively, simply does not always drop