Quest Alternative Quests for Infinity, Taunt, and Dragon's Breath

Discussion in 'Closed' started by citizenlenny, Jun 13, 2021.

?

Ye?

  1. Ye.

    39 vote(s)
    62.9%
  2. Nah.

    21 vote(s)
    33.9%
  3. I've got a different idea (comment below)

    2 vote(s)
    3.2%
  1. citizenlenny
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    citizenlenny Well-Known Member

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    As it stands now, the condition for being able to obtain these three specific skill book is rather ridiculous: You require a 4th Job Warrior who has not yet finished a specific Skill quest which, I would assume, is one many Warriors would enjoy to have finished shortly after advancing to their 4th job (Power Stance).

    4th Job Skills requiring additional people and teamwork isn't uncommon, but most of the other skills that I'm aware of have conditions that are a lot more lenient than the El Nath PQ (where Power Stance is obtained). I.g.: the Rush skill quest requires merely a second 4th job warrior, class specification nor prior acquisition of the skill being relevant for qualification. Even one of the most sought after skills, Genesis, only requires two additional people who can enter the Cave of Life followed by a bunch of easy PQ'ing.

    A defining element of the additional members required for the latter two skills is that they never lose their qualification for the quest as soon as they have obtained it (running out of Dragon Elixers notwithstanding, but you can always replenish those). El Nath PQ however requires a specific class of character in (what I can only assume to be) a very brief window after reaching 4th Job and before finishing a specific skill quest. Going by my own experience, having reached 4th job for the first time on my Hero, I wanted to do all the Skill Quests immediately to see what they would entail and which awesome new powers I'd unlock, and hence I was of practically no use to the other players who sought to obtain the extra Skills from the El Nath PQ. Which also brings up the fact that, despite being colloquially named a PQ, protecting Tylus can very much be attempted solo and isn't even all that difficult at that, giving no incentive to the Power Stance-hungry Warrior to even be made aware of the benefits doing the PQ with multiple people has, making the window of opportunity for said other people even smaller.

    It's all quite silly, in my opinion.

    Silly enough even that besides seeing smegas from people asking for the specific "Stanceless 4th Job Warrior" to please allow them entrance into the PQ, I've even seen smegas on occasion of people selling El Nath PQ Entrance Services. The Infinity, Taunt, and Dragon's Breath skill trifecta had become rare and cumbersome enough to obtain that people were now in the position to literally turn them into commodities for trade, using a "Stanceless mule" to facilitate said trade.

    I might have the odd opinion on this, but I consider 4th Job Skill Quests to, at a fundamental level, be challenges players should have to undertake to obtain the reward of the new skill, not a waiting room where you pass the time to get lucky enough to find a Stanceless Warrior (and you'll wait a good while), or something you just fork a bunch of meso over for so that somebody else can use a mule that allows you to simply collect the Skill Book without much hassle (or maybe you'll even just make your own Stanceless mule, not unheard of).

    ----

    Now one thing I always thought was really cool about Royals is the alternative Zakum pre-quest for people who cannot jump have trouble with the regular second stage, which is admittedly pretty tough and discouraging when you repeated fail it. It's a great addition to allow more of the community to engage in some of the best-known endgame content in the game, and even allows for an opportunity to have a quest involving otherwise forgotten mobs, NPCs or Items (to my knowledge there is no other quest in the game where you actually fight Red Drakes or meet with Chun Ji).

    It's cool, inclusive, and adds to the depth of the world.

    My suggestion is to have something similar for Infinity, Taunt, and Dragon's Breath. Perhaps even specific quest lines for each individual skill that play towards the class's strengths or themes (i.e.: Infinity would require teleportation at some point).

    @Cooler also suggested to me that the alternative quests could still contain the "Protect Tylus" part of the original Power Stance quest, perhaps in a more difficult form (more powerful mobs, skill restrictions, requiring to actually finish the quest of opposed to the mobs just dropping the Skill Books) to turn not having a Stanceless Warrior into a "hard mode" switch as opposed to just locking the skills entirely. They could still have their own quest line requiring the player to do additional quests before they'll be able to enter the "Protect Tylus" map to flesh the experience out a bunch, much like a regular skill quest.

    Thoughts?
     
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  2. PaddysPub
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    PaddysPub Donator

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    I'm okay with the "protect tylus" concept in general, just not the fact that a warrior can solo but nobody else can. I'd love if the requirement for a stanceless warrior for mages or bowmen to even enter the el nath pq wasn't there. Though, I look forward to any alternatives that others can come up with.
     
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  3. LichWiz
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    LichWiz Well-Known Member

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    Or, idk, just allow any warrior to start this pq, regardless if they got stance or not.
     
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  4. Cooler
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    Cooler Donator

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    I was thinking for the hard solo mode, yeah harder mobs, skill restrictions (no ultis) and no SB drops. You're only rewarded your class specific SB after the quest is completed back in the chief's residence (so you can't grab your SB off the ground and bail before completion, as is possible currently)

    Another consideration to make the PQ appealing/rewarding to everyone (so when a person needs to do the quest, it's easier to find people willing to help):
    • Anyone who hasn't completed the tylus quest (warriors) or players who don't already have infinity/taunt/DB can lead this pq one time per character. So this PQ wouldn't be exploitable, however;
    • Participation is a bit more rewarding, tokens of teamwork, extra exp based off level, fame
    This takes away the warrior only restrictions and let's folks who need the orher SBs make their own party and could get their party a little reward too.

    It would incentivise other players who don't need the SBs to help those that do and need a party and possibly remove the need for the solo route (although both would be great)
     
  5. nut
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    This. Make the PQ accessible without this silly restriction. We do not need an alternative quest, additional rewards, hard modes, etc. I like the idea, but I think it's over the top. When we consider changes to the original game design, we don't always have to make the alternatives harder/expansive to justify the change.

    Removing the "stanceless" requirement is a sufficient and quick solution.

    For comparisons sake, while some skill book quests require specific classes to pair up, genesis, a mage ultimate, requires simply a party of any 3 people and the HT prequest. The actual PQ is a snoozefest and easy. While some people sell service, it's significantly easier to form a party or find someone willing to carry you.
     
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  6. Cooler
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    Cooler Donator

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    Throwing all the ideas at the wall is what I do.
    The leader restriction is a problem and I agree that part should def be altered as I mentioned, but finding a party can be too (due to timezones, times you can play, how many are on, language barriers etc) so the solo option was a fair suggestion to bring up due to some player's experiences.

    And semi-related I think the pq should be a bit harder because it allows ultimates and those mobs are easily cleared, the pq is way too easy. But that's just my opinion. I love El nath, and all the skillbooks and skills involved so it's a fond pq, and it has some of the best pixel animated mobs in the game, Lycans, crogs. But anyway it being a bit more appealing for parties and those that help others complete it is a good thing *coughtokenscough*
     
  7. Tect
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    Tect Well-Known Member

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    Hai im the guy who started this idea 2 years ago -.-'
    Everyone just copied the idea but nvr adopted the advise them to find someone who can bring them in for free :'(
    Screenshot_2021-06-14-19-16-39-92.jpg
    Now everyone just sells it n ppl buy it cos its more convenient :-/
     
  8. nut
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    nut Donator

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    Haha I saw your thread when searching for service recently.

    The problem with this advice and the reason why the service exists in the first place is because for the majority of players, finding a party is not difficult, but rather finding a stanceless warrior is practically impossible (without, of course, purchasing service.)

    For the people who voted no or are against the ideas in this thread, are you specifically against Lenny's proposal of an alternative quest? Are you against the idea of removing the stanceless warrior requirement? Without commenting, in my opinion, your vote is meaningless.
     
  9. LichWiz
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    LichWiz Well-Known Member

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    @citizenlenny can you please add to the poll "i got a different idea (comment below)" or something along those lines so it will be more clear what "no" means in this context?
    i voted no, but just because i mentioned that i prefer the simpler solution of letting any 4th job warrior start the pq.
     
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  10. citizenlenny
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    citizenlenny Well-Known Member

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    Done :)
     
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  11. CreamGoddess
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  13. JuliusOmega
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    JuliusOmega Donator

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    It's easy compared to the rest, first you kill, you look for your book and the rest of the time, well; all you need from a dk mule, you roar in the bottom corner and wait for time to pass! and BAAAZINNGAAA is complete for you ! GL pros!
     

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