What if Beginners advanced? Beginner class tree ideas

Discussion in 'General Discussion' started by Cooler, Jun 26, 2021.

  1. Cooler
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    This was a fun thought exercise I did while I was drafting an upcoming super-thread for all classes. I hadn't included beginners, and wondered, if devs entertained the novel beginner population, how might the "class" evolve?
    (this isn't strictly thinking with royals limitations in mind, but more of, what if nexon back in the day did this, what might it look like? so don't limit your imagination too much)


    I'll post my beginner evolution from 10-200 below, but I want you guys to play along:
    Create your own beginner class evolution, and post them here. Take your time, edit your posts all you like, and have fun with it!
    I know @LichWiz and some others have some ideas already~

    ~~~
    [Beginner 1-45
    -Three Shells
    -Nimble Feet
    -HP Recovery
    you can, of course, always remain a beginner if you choose]


    Wanderer (45-90)
    Olaf is your "instructor" (giving you tips, hints, quests, and skill info).
    Wanderer Bonus!: receive a natural buff to quest reward exp rates, and increase to quest item droprates
    -a 10% exp boost to all exp gained from damage you dealt to a PQ boss. aka, active beginner participation vs pq bosses grants extra exp


    Mop Mastery
    Mop Mastery increases mastery 70%, can hit up to three mobs, with regular attack, hits two lines, 3.3% chance to crit

    Snail Trail
    Req. 3 Mop Mastery, temporary buff, has a cooldown.
    When moving around, you will leave a debuff trail on the ground behind you that lingers for a short duration. Monsters affected will be slowed, and have their w.def lowered up to -60 at max, and have a small increase to drop more HP/MP recovery items.
    Defensive tech when getting mobbed/chased, likely used during the morning dew CD.

    Morning Dew
    Party buff.
    Combines HP Recovery and Nimble feet, and a mini-booster. Has a CD. Morning Dew has higher HP Recovery, and greater speed/jump boost.
    15% chance for each attack to be at an increased att speed by 1 stage, like booster (uses final attack animations when procs).

    Decent duration but has cooldown

    Party Time
    Req lvl3 Morning Dew. Beginners in a party of at least 2 receive x1.2 effect and duration bonus from party skills (except HS, MW).
    Morning Dew/Snailtrail will be affected if in a party of at least 2)

    Works with rage, haste, HB, bless, iron will, meditation, meso-up, holy shield, SE, SI, etc


    Explorer (90-135)
    Scadur is your third job instructor, outside the chiefs residence.
    Explorer bonus!: explorers receive a small permanent HP/MP + DEF/M.DEF for each new map they visit, passive Endure effect.

    Teamwork
    Req lvl3 Emergency Tomato. Passive.
    Beginner's in the same party receive bonus exp from monsters and bosses. More exp the more active beginners in the party!
    Adds +5% chance to morning dew's booster proc for each beginner in the party (+25% if all beginners, 40% max total)
    (This helps party grinding and all-beginner boss runs, so they are compensated somewhat for their slow/low damage)

    Rainbow Shell
    Requires one rainbow shell etc, but does not consume. Similar to three shells, throws a rainbow shell ahead of you. Strong 1v1, costs MP. Short CD, 10-20s? (other possibilities below)

    Emergency Tomato
    Similar to Chakra. Procs F2 Must be below a certain hp threshold to use. 20%? Heals user similar to chakra . can be used on ladder/rope.
    Your next attack will be greatly increased, and will always crit, and ignores a monster's defense. Will take more damage if hit during cast. Has cooldown (20-30s?)

    Similar to panic/coma damage multiplier

    Lucky
    Req lvl 3 Rainbow Shell. Passive.
    7% chance to avoid all attacks at max, costs 7 Mp, 7 second CD. Procs F2. The next monster killed will have increased drops/mesos (doesn't affect bosses).


    Adventurer (135-200)
    Chief Tatamo (or Moose!?) is your instructor.
    Adventurers can boss anywhere they want just like anyone else, and do whatever dailies they like, but also have their own dailies:
    Exploring all towns in the world, using traditional modes of transportation nets an adventurer a significant set of exp, can complete once daily
    A randomized monster or map to be hunted on, killing X amount of mobs as a beginner daily
    Some kind of daily quest involving the chiefs or leaders of all towns
    Adventurer Bonus!: +15% increase to your HP/MP.
    Increased drop rates to monster cards. Completed monster card sets slightly increases damage to mobs, and gives bonus exp from them. Monster card buffs duration increased 1.2x.
    Additional +10% exp added to any damage you deal to major/expedition bosses


    Shellmet
    "You have endured from all your perilous battles and journeys, and adapted into a stout, experienced adventurer"
    Passive.
    -Reduces all damage, elements by 15%, and chance to ignore status (except seduce), by 15%.
    -Reduces all environmental damage (cold/underwater/lava/spikes/traps/fallingrocks by 40%)
    -reduces self-destruct attacks by 20%
    -Passive increased damage to slowed, stunned, and sealed mobs

    Summon Mano
    "Summon an ancient caretaker of the Maple tree!
    Attacks up to 3 mobs at X% at X% rate. Has a 40% chance to stun or seal mobs, 6% chance to Doom them.
    You can climb and stand on top of him for increased damage/rates/booster to mop mastery, and rainbow shell, and 15% stance effect. rainbow shell will always KB if thrown from Mano
    ".
    Costs full MP, 1 summoning rock
    Has cooldown.
    (or a different named, but reskinned Mano sprite)

    Squishy Soul
    (Dropped by King Slime)
    "Your courageous soul is imbued with the rubbery resolve of the resilient yet simple slime, unmoved by some attacks, and able to sometimes even survive certain death"
    Req 3 Shellmet.
    -passive 25% stance effect at max.
    -69% chance to revive after death after pressing OK to revive. (1h9m CD, cannot TL), 7 second iframe window after revive, can't attack but can move/heal
    -Negates all fall damage up to 100% (slime squish SFX when you land), damages enemies up to 100% at max when landing near them with jump/fall (can add jump+att into rotation for extra dpm, doesn't work on top of mano), short range

    Beginner's Mind (Shoshin)
    "The pure innocence of heart and mind grants immunities, ignores limitations, and slowly replenishes mana"
    -69% chance to ignore seduce (procs HW animation).
    -69% chance to ignore w/m cancel.
    -6.9% passive crit rate added to all attacks (9.9% total with mop mastery)
    -Passive MP recovery boost

    Stargazer
    "Deeply inspired by the endless beyond, empowers a multitude of beginner skills and abilities, as well as temporarily increasing all stats by a %."
    Req 3 Beginner's Mind.
    Beginner's "Maple Warrior", increases all stats +5% at max, has CD.
    passive permanent increases effects/rates/duration to:

    • morning dew [becomes Mystic Dew, replaces hotkey & icon, will override morning dew]: increases regen, max movement, adds defense boost +200, magic defense +200, increases booster proc chance an additional +20%
    • snail trail [becomes Snailblazer, replaces hotkey & icon]: -120 w.def on affected mobs, longer effect durations (slow, -w.def, increased consumable drops, will drop in bundles of 1-5), +new effect: MP eater effect on slain affected mobs. Slow can effect mobile bosses at reduced rate
    • emergency tomato: adds two lines (3 total) to next attack after ET, can use ET while stunned, has 20% chance to cure a status effect
    • lucky+: permanently increases avoid by an additional +77, and increases shifter from 7% to 7.77% (seven point seventy-seven), 7% chance to lower monster accuracy -77 for 7 seconds, 7.77% chance to steal mesos/item from one monster per swing (-7 MP, can't steal items from bosses, can only steal one item per monster)
    • rainbow shell has a 69% chance to kb any monster during SG, will always do elemental damage the monster is weak to. 30% chance to cast doom
    costs 1 magic crystal.
    Stargazer is affected by party time, up to 7.5%. (still won't be better than MW20, need another beginner in the party to get the party time bonus)

    Samara/Adventurous Spirit/Mytho (Lvl200 skill)
    "The unknown heights of courage and triumph shine down upon and inspire your party beyond their limits!"
    Requires all skills maxed, level 200, must be a party leader
    Full map.
    Beginner's "Echo". Increases all beginner skills rates/damage etc, and removes CD to all beginner skills for 40 minutes, CD 1H (does not remove it's own CD, cannot be TL, 69% chance to halve squishy soul revive CD)
    Affected by party time (extra 8 minutes). procs F2/F5 randomly on cast.

    No CDs, increased damage to mastery, shell, Mano, ET, wew


    Special equips/medals:
    -class medals simply called "Wanderer", "Explorer", "Adventurer", similar stats to contemporary job medals
    -lvl200 medal: "Samara/Wanderlust/Master of None/Folk Hero/Stargazer/Psithurist/Bouncing Soul/etc"
    -lvl90 shoulder pad equip "bob's shell"
    -lvl135 shoulder pad eq "mossy shell"
    -timeless mop lol

    ----
    So they could totally boss, but still be disadvantaged, but with teamwork, (other beginners) it would get the job done! They obviously have a hard time leveling, so little perks and rewards in their skills and class bonuses go toward helping this, since they can't attack like crazy at all

    Summon Mano is definitely for bossing, giving an extra line to your normal attack and rainbow shell, and increases mastery. You can climb him like the bird plane to leafre, like anywhere on his body, but when you're on top you get the boosted effects, so he gives you a little stance (and so does squishy Soul).
    E. Tomato would also give you a big att boost if you incorporate it

    Ahhh. Imagine all beginner zak/HT runs lol!

    Also thinking there should be a special account bonus for getting a beginner to 200, like blessing of fairy type bonus, or all other chars on that account can run more boss dailies by +1 (so like 3 zak runs, 2 shao, etc)

    I was thinking 1 SP per level like normal, and all skills being 10 levels.

    Rainbow Shell effect could be changed, it could be a better scaling formula instead, based on your level, or your AP harmony, and mob's level, etc.
    Always does elemental damage that the mob/boss is weak to

    I was thinking of a fun AP build that would require a harmonized AP build, trying to increase them all. So in other words, your lowest stat is your base. If you have two (or all stats at the same level, you get small multiplier bonuses based off your level and weapon att (so being naked isn't viable). It would be an interesting AP build and difficult to harmonize, which would be fun and challenging way to gear yourself

    They have tiny bits of all classes at once, albeit with some CDs (but enforces a fun teamwork synergy). 10/10 would play
     
    Last edited: May 20, 2022
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  2. NeedJob
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    NeedJob Well-Known Member

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    I love the idea of the increases from visiting different maps.
     
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  3. Inugami
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    I love and enjoy the custom ideas you had in mind, don't get me wrong but-

    For a server that really wants to be close as possible to the original Maple, this surely sounds waaaaaay too custom but, I suppose that's why this thread is not on Feedback section. But still, cool idea nevertheless :PBLove:
     
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  4. Cooler
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    Yeah it wasn't specifically for royals like I said in OP, just a fun what if, if beginners had advanced back in the day, what it may look like

    And tysm, tbh it sounds so cute and fun lol
     
    Last edited: Jun 27, 2021
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  5. ItzLeo
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    I loved this idea!
     
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  6. 7upinice
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    Last edited: Jun 27, 2021
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  7. Inugami
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  8. Cooler
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    Kind of like what phantoms did. The only problem is, everyone would use the exact same meta skills (mini SE, mini HB, mini HS, meso guard, etc) and it wouldn't be as distinct, but it could be interesting still
     
  9. JuliusOmega
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  10. Ayane
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    Seems interesting, it could be cool if beginner was something like the unspecialised class in The King's Avatar novel.

    Sort of a jack of all trade class that can use all weapons and class skills in the game, but only up to a low lvl.

    I don't think it fits royals though
     
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  11. Cooler
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    Could have different beginner branches as well. The red mage/joat/master of none~ branch you and others have suggested could start at 10, and the beginner purist style like the ideas I mentioned could be a separate branch.

    It's not necessarily for royals, but where else would you post it lol? I don't think it's all that wild either. Many similar/reskinned already present functions. Snail trail (environ effect, although this is similar to ninja ambush) and using Mano as a platform is the only additional sauce added
     
  12. LichWiz
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    Glad to see you finally made this thread :tobenaww:

    let me join in on the fun as well :)

    First off, i think it would make the most sense that beginner would only have 3 "jobs", lvl 1-30 is beginner, 30-70 first job, 70-120 second job, 120+ third job.
    before designing a skill set, you need to set the theme.
    i want to maintain the beginner like design for skills, so small amount of skills each job, underpowered, and only a small amount of skill points to work with.
    also, i think considering the lore ties into design, so lets make some lore:
    on lvl 30 as a beginner, you will gain a quest popup above your head, that tells you something like "No Gong heard a rumor of a beginner that has surpassed a normal human's strength without the help of any job givers, and is curious to see your power first hand, go meet him at mu lung!"

    from then on, you come to him to learn the job advancements, and sometimes get skill quests from him and other characters in mu lung.

    First job - jobless
    in jobless you'll get 1 SP per 5 lvls, and 1 sp when doing the job adv (totaling to 9 SPs). you also get 3 skills, like the original job:

    Disposable
    a straight upgrade to snail shell throwing. you will now throw the first mob etc in your ETC. tab on your inventory, damage scales with the level of the mob it came from (but sacling very minorly) . This skill could be used with any weapon equipped, and will do a set damage. (affected by accuracy).
    Uses 3/2/1 items per throw, lvl cap of items 50/80/no limit (SP to max=3)

    Short sprint
    Basically just the dash forward of arans. SP affects distance and mp cost (SP to max=3)

    Brace Yourself
    3rd skill would be called "brace yourself", which gives you 20/40/60% damage reduction for 3 seconds, 9 seconds CD. (SP to max=3)

    2nd job - Trainee
    on lvl 70, you will be able to advance to 2nd job, called trainee, the theme of this job is "mastering the basics"

    Overhead Swing

    can be used by spears and polearms
    overhead swing is just the normal autoattack of hitting over the head. hits 1 target and deals 100% with no mana cost. KB chance: 0/15/30/45%.
    mastery of the skill increases with lvl
    Mastery 30/45/60/75% (Sp starts at 1, SP to max=4

    Stab 1

    can be used by spears and polearms
    Stab 1 is just the normal autoattack of the first stab animation. hits 1 target and deals 110/120/130/140% with no mana cost.
    mastery of the skill increases with lvl of skill
    Mastery 30/45/60/75% (Sp starts at 1, SP to max=4

    Stab 2

    can be used by spears and polearms
    Stab 2 is just the normal autoattack of the second stab animation. hits 1 target and deals 100% with no mana cost. The skill itself have a 5/10/15/20% critrate, critdamage=100%.
    mastery of the skill increases with lvl of skill
    Mastery 30/40/50/60% (Sp starts at 1, SP to max=4


    you will gain 1 skill point every 5 lvls (and on advance) , and will start that job with all 3 skills with 1/4 skillpoints in them.
    Leftover skillpoints can go to the beginner skills.

    3rd job - Monk

    3rd job will be at lvl 120, called "monk", you will advance by doing a quest of enlightment from Do Gong. All skills except "one with nature" will require a quest to obtain.
    you gain one SP each 4 lvls, starting from lvl 120

    One with nature

    passive, mobs that are not aggroed against you don't deal touch damage (doesn't work on traps or bosses) (SP to max=1)

    Inner strength

    Passive, for each second you dont hit a mob, up to 3/4/5 seconds, you will gain +50 str, resets after hitting a mob. (SP to max = 3)

    Heavy as a bolder

    Buff that lasts for 60/90/120 secs, 180secs cd. Your attack speed is reduced by 1, your normal speed is set to 100, in return, your 2nd job attack skill range is doubled, and deal +100% extra damage, KB from mobs push you half the distance, and every hit you deal causes damage KB. (SP to max=3)

    Mid-combat training

    passive, every time you hit a monster, you gain 8/10/12% critrate, resets when landing a crit hit. critdamage=200/250/300%. (SP to max= 3)

    Rooted in place

    Passive, upgrades your skill "brace yourself", making it so you also have 50/75/100% stance in those 3 seconds, cooldown lowered to 7/6/5. (SP to max= 3)

    Monk's mind
    Basically hero's will, but you only need 1 skill point to master.

    One with the weapon

    Passive, Increases Stab 1 damage to 175/200%. increases Stab 2 mastery to 75/90% and makes overhead swing attacks hit up to 2/3 mobs. (SP to max=2)

    Momentum
    Passive, after using "short sprint", for 1 second, your next attack will deal +50/75/100% extra damage. (SP to max=3)
     
    Last edited: Jul 1, 2021
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  13. NeedJob
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    My take would be a lot more boring than some of the other suggestions.

    Rather than having jobs, have skills that you can ‘buy’. You would buy these skills by completing quests. First skill at 50 quests, next at 150, 300, 500, etc.

    Tool mastery: Increases mastery on all ‘fun’ weapons such as mops, lunchboxes, tuna etc.
    Tool booster: As above but booster.
    Freedom: Passive weaker version of haste.
    Windmilling: Regular attacks can now hit up to 3 targets.
    Shell of a snail: Passive x% damage decrease.
     
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  14. Cooler
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    So many great original concepts here, I really like the brace yourself and disposable skill especially, look forward to checking back here
     
  15. Cooler
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    Not boring at all, beginner is initially a very simple "class", who's to say it's supposed to be flashy or interesting? It makes sense an individual would progress in SOME way lol, but the fun is how.

    I love all these, especially windmilling. The reason I called the 200 medal and considered the echo skill "samara" is because that's what the helicopter leaf fruit of maple trees are called! I kinda wished I had thought of it before (I'm imagining a hurricane-like beginner mop attack now lol)

    There's no boring/bad input and the creativity is appreciated
     
    Last edited: Jun 30, 2021
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  16. Ungoki
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    As the 3rd ranked beginner I approve this thread
     
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  17. Rynan
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    Guys, I'd be happy with some extra wep choices.
    If we can just get some custom 1h weps, that'd make my year.
     
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  18. JuliusOmega
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    You are not the only one with that dream: 3
     
  19. Rynan
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    Does anyone know if the max atk on a mop is 265 or 255?
     
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  20. Ayane
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    Ayane Well-Known Member

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    I heard items had a cap of 255 (kinda like hp is capped at 30k and mesos at 2.147b)
    Not sure if the cap is still here after new source though, and nobody ever had a mop with atk like that
     
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