Party Quests Remove Skill Restriction from PQ

Discussion in 'Closed' started by FinestLad, Jul 22, 2022.

?

Remove The Skill Restrictions From PQ

  1. Keep the way it is

    8 vote(s)
    42.1%
  2. Remove Restrictions

    7 vote(s)
    36.8%
  3. Remove Restrictions , but have a cap/exclusion of certain skills like MW10

    4 vote(s)
    21.1%
  1. FinestLad
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    FinestLad Member

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    Hey there,

    Would like to suggest the option to remove the skill restrictions from PQ. Mainly HPQ/KPQ/LPQ (the lower level party quests)

    In doing so it would:
    - Increase the activity of the lower level PQ's
    - Makes it alot more FUN as a 3rd or 4th job character
    - Benefits new players with friendly community experience encouraging longer commitment to play (we all know how it feels when you're a level 20 mage and a higher level PT's you out of the kindess of his heart, helps you get 3 levels and drops you a few +1's)

    Potential Issues i see as to why the restriction was put in place:
    - "Overpowered" - In terms of combat maps for the suggested PQ's LPQ/HPQ/KPQ there is only really 1-2 maps were the PQ requires monsters to be killed. In doing so i don't see it as massively advantageous, citing 2 mentioned points beneficial for both the 3rd/4th job player and the new starter.

    Current issues with the restriction:
    - As a 3rd or 4th job character, going back to use 2nd or 1st job skills, is just so far backwards it completely negates the whole level un-cap. Even if you could join a PQ as a 150 bishop or 180 hero, going back to your 2nd job skill book is so backwards, after 1 PQ majority of the higher levels leave, some unaware that the restriction exists. I've witnessed this as a lower level, but also thinking as a bishop as to what would entice me to join the lower level PQ's and help out new players.
    -Having to change keyboard settings and skillkeys to nagate the basic function of the restriction

    I think this would be a great step in revitalizing the PQ's and making it hell of alot more fun for both new players and old.

    Open to feedback, and other potential suggestions.
    Thanks
     
    Last edited: Jul 22, 2022
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  2. Raw
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    Raw Donator

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    Huh. I didn't know this was a thing either. But I also think we are lucky to be able to join at any level :3
     
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  3. Wonderstruck
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    Wonderstruck Donator

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    Skill shouldn’t be limited. Sometimes I have 10 minutes left to play i can join a kpq. But the hassle of adjusting the keyboard and then change back just to help out annoys me.
     
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  4. whitemagejames
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    whitemagejames Well-Known Member

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  5. eVolve
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    eVolve Donator

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    I'm against it. Supposed to be a nostalgic server, I don't remember seeing a bishop using gene in KerningPQ. Allowing 3rd and 4th job skills into pq's only serve to save 3-4 minutes of that persons time.
    Also, most 3rd/4th jobbers doing low lvl pq are only there for the 3 rounds for tokens or grinding LudiPQ for glasses.
    Removing the level cap is reasonable enough, allowing map wide attacks is not reasonable.
    I'd love to see LudiPQ and OrbisPQ increase the exp or something else to incentivise people to actually PQ instead of playing LeechStory, but that's another conversation.
     
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  6. Dave Deviluke
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    Dave Deviluke Forum Moderator

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    The amount of votes in that poll is too small to be considered a decent sample size
     
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  7. LichWiz
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    LichWiz Well-Known Member

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    i don't think the pq scene was all that lively even before these restrictions though :pepez:
     
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  8. Fli
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    Fli Donator

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    I am against it, high level skill kills how the PQ works originally that's not good for gaming experience, but could make maple warrior the only exception because some people have a lot of INT cannot go mobbing, this can encourage more people doing PQs.
     
  9. Green Mind
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    Green Mind Donator

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    Seems like people just have beef with the mage ultis so just block those if it makes them happy...

    It doesn't even matter that much as more than half of these PQs are puzzles, but whatever.

    And the MW issue is real, people do refuse to PQ when close to leveling because they can't get their mp gains. I and many others would gladly carry these high INT characters for the monster stages since as mentioned, most of PQs are puzzles anyway.
     
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  10. LimeOnyx
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    LimeOnyx Donator

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    This is exactly the point I've gotten to with my Cleric. I would definitely do KPQ until level 40 or something, but I would prefer having MW20 with leveling since it's especially useful for magicians. Unless I am misremembering, you used to be to enter KPQ while having the MW20 buff active, but now it gets zapped upon entering. If anything, making an exception for MW20 would be sufficient enough. That said, I don't know the number of people impacted by this mechanic and if it's worth revisiting the restriction or not.
     
  11. Tolu
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    Tolu Donator

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    I do believe there is merit in exempting mw20 from this restriction. People who want the buff while leveling because they're washing will be more open to running it, especially since it's a free alternative to buying leech. There also aren't a lot of low level leech sellers around these days.

    Overall, this might help make PQs a little more active as a result of it being easier to get a party going.
     
  12. Tect
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    Tect Well-Known Member

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    imagine recruiting a lvl 200 nl with 10k range to ur kpq party n u realise they cant even wear their claw cos no mw
     
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  13. eVolve
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    eVolve Donator

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    imagine needing 10k range in kpq.

    If allowing mw into pq's is what it takes to get leechstory players into it then maybe an exception should be considered
     
  14. DickDann
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    DickDann Well-Known Member

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    I didn’t read any of it but PQ leech+farm meta incoming?!:chillin:
     
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  15. Gillies
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    Gillies Well-Known Member

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    Genesis at KPQ stage 1 was OP as hell xp wise. Those crocs give a lot of xp although the map design is terrible for mages.

    IMO, its fun to do the KPQ/LPQ/OPQ with 3rd/4th job skills, but is not as intended. Also, it is not as intended to play those PQs as a 150 level character.

    IMO, the restriction makes everyone enjoy the PQ, but misses the point because PQs are already easy anyway. Nerfing is not making anything balanced.

    I would argue (if possible) to make a damage cap for anyone over the level limit. So they would do low damage on purpuse so its not OP that they have 3rd and 4th job skills.

    Like if you are doing KPQ as a 30 magician, you have uncapped damage You have godly gear and hit 300 a line. If you get to 31, you get a capped damage at 150 (300 with 2 lines). If you go in as a bishop, your genes will do 150.

    Find a reasonable amount of damage per line for the PQ so the class is not either OP or super nerfed, so its actually challenging. For LPQ could be like 500 - 1000 a line but I would think savage blow/triple throw would make overkill damage.

    Basically, make the cap at the damage side and not the skill side. And make the damage be still enough so people can have fun playing as their class. IMO the problem arises from genesis 1shotting the whole map and the boss in seconds and not genesis itself.
     
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  16. HikariNoPuri
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    The worst kind of design is one full of exceptions.

    I think mw as an exception is not good. Mw20 is only but a small drop in the bucket when it comes to washing / leeching a character. Most of your mp gains come from mp washing (if you're a hardcore washer) or if you're going for a minimalist approach your base int is going to be low where mw20 is only gaining you 1-2 additional mp per level which is still a drop in the bucket. Going for high base int without mp washing is not valid outside of buccs due to cost-efficiency.
    Off-topic: it is cheaper to buy additional APRs for mp washing the lost mp gain for "leechstory" players than to pay for the 5m or so per hour premium that a lot of mw20 users charge. That's how small the impact of mw20 is. Just find it weird people haven't figured this out for leech that isn't 13x bs skele leech.

    That being said, I think it's better to just remove the skill restriction entirely. PQing isn't just about killing stuff to advance and I don't think I had any new player complain about faster clears on the kill stages. Leeching itself is typically more convenient and even faster in some cases than convential training / PQing yet I don't see "leechstory" ever being removed from the game.
    I have seen a few people try to sell lpq rush leech before the skill restrictions, but that is quite a lot of work to set up and it was never popular.

    Not seeing how the skill restriction is helping because all it's done is further dwindle the number of people who are willing to PQ. MAYBE I could see a justification for skill limits at the PQ boss stage just so lower level players at least feel like they got a couple hits in and some additional small bits of xp for participating, but that's about it.
     
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  17. Ayane
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    Ayane Well-Known Member

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    I didn't know this was a thing, didn't do these PQs in a long time.

    Seems rather weird though, the reason high lvl people join is to help low lvl players to get a full party and kill mobs. If you limit them like this they won't bother to join and you will have trouble finding a party at all.

    This isn't like GMS where you had a limit of lvl 30 and could easily find people, here you can get stuck for more than an hour without being able to create a full party
     
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  18. FinestLad
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    Bump - i've added a poll. It is quite clear to see the majority 75% agree to skill restrictions being removed. The further 20% removing them all except for a few skills like MW10. Whilst 5% say to keep it the same.

    I agree with removing the restrictions whilst potential having a damage cap so you can still use the skills without it becoming abused through xp. Most of the time it's a 3-4 minute round at best, it's not like you can spend hours inside getting leeched, the PQ kicks you out.

    I will Address the 5%
    Whilst several people say removing the restricions is "not how the PQ is designed, bad for gaming experience," without really giving an explanation other than nostalgia. The biggest distinction in this statement is - this is not Maplestory this is MapleRoyals a private server in 2022. And i think Ayane touched on this briefly, with playerbase activity. In GMS its reasonable and aceptable "back in the day" but on this current server and climate, the PQ's are nowhere near the capacity, or activity. We need to do something, to boost this.

    What i'm proposing solves this in 3 ways it :
    1. Gives an incentive for higher level players to actually participate in the PQ
    2. increases the fun for the existing playerbase at lower levels
    3. Boosts activity of the PQ's which is the very essence of the game, the community.

    Later down the line we can look into better features and benefits, rewards etc.. if there is enough interest.

    For refence this is your current CC1 Kerning PQ
    [​IMG]
     
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  19. Zancks
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    Zancks Game Balancer

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    We have recently discussed the skill restrictions in PQs and decided to keep them. Thanks for your feedback!
     
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  20. DickDann
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    DickDann Well-Known Member

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    It would be nice to add damage caps and add more rewards in PQs so high level characters can't easily 1 hit it.
    ex: damage caps equivalent to level 30 god tier equips damage in KPQ...etc
     

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