Normal 160+ Grinding Spots

Discussion in 'Feedback' started by Wonderstruck, Apr 13, 2025.

?

Do you wish for this dearly? <3

  1. Yes

  2. No

  3. Depends / Uncertain

  4. Just to see the poll results

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  1. Wonderstruck
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    Wonderstruck Donator

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    Hello everyone!

    I submitted this awhile back for context of this:
    https://royals.ms/forum/threads/level-160-grinding-spots.211755/

    And we released rose garden afterwards! Amazing content, and so much effort was put into it! I am grateful that the staff and developers created this new content for the players. I am aware of the impacts that the meso gain from this content affected the market and subsequest balancing was implemented.

    That aside, I do not believe the content was close to my initial request for regular, normal grinding spots.

    For one, RG requires players to play it for about 30 minutes and then complete the boss and bonus stage for the full rewards. Casual players with like 20 minutes of playtime only get average exp from the initial part and is rather non-rewarding. Also, this could only be done in a day, so for players who have to leave, wont be able to join again later in the day.

    Next, I think that this content did not feature group play! There was no option for players to find parties and play this content, which was the initial idea requested.

    Ultimately, I'd point out that RG has a different target audience. It's great content nonetheless.

    In the last few messages of the thread (by Zancks), I misunderstood that future high level regular content are being considered. I figured that staff or developers may have forgotten about it, so here's a new request for regular high level content, preferably 160+.

    My suggestions are:
    • New map, vary with small, medium, large sizes.
    • Level 16x, 17x, 18x, 19x mobs
    • Regular spawn rate
    • Normal EXP scaling from <160 mobs
    • Normal Mesos scaling from <160 mobs
    • Drop level 90~110 eq from various classes, <90 are fine too, mix of all kinds of eqs (hats, gloves, capes, weapons, shoes)
    • Can drop random scrolls, other use items like stars or arrows, potions
    • Quests can be added for that region in the future
    I am not requesting for anything fancy. Apart from balancing people mass farming, selling leech, etc. There should be no restrictions to any of the maps, be it time limits, party limits, class limits, skill requirements, level requirements, number of entries. For eg, cancel W.ATT/M.ATT requires certain skill to bypass. Or perhaps if my level 130 friend wants to join just for fun eventhough it will burn 1000 pots for them, they should be able too, no level limits! It does not matter if it is suboptimal for anyone, as long as players can join together and have fun.

    If you like the idea, which many of you did when I first posted, please like, share, subscribe and comment down below! I may not be too active, so the next request may be 3 years later! Lets make this work SoonTM.


    Edit:
    Some questions to help understand my line of thoughts:
    We spent years on royals to train our character to level 180. But real life work has caught up, or perhaps a baby ~f14, causing us to have little committed time for full exciting content royals have to offer.
    1) If you had 15 minutes on royals, squeezed out from your busy schedule, what would you do?
    2) Later in the day, you are glad to have another 15 minute block where you can relax and log into royals, what would you do?
    3) Just before we wind down for the day, you'd like to spend 30 minutes to have fun with your regular friends/guild on royals, what would you do?
     
    Last edited: Apr 13, 2025
  2. TakeItEasy
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    I don't really see what is the difference between LHC and what you suggested
     
  3. Wonderstruck
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    Wonderstruck Donator

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    Thank you for your question. Let me explain.

    LHC requires a party of 6, whereas I am suggesting an area which can be done with a party of 1, 2, 3, ... 10, ... 20 or as many as people desire. Though you may point out that LHC can be done with any number of people, even solo. However, the experience was definitely not catered for that.

    Secondly, LHC requires a time commitment of 1 hour. (Community expectation) Some of us may not have full 1 hour blocks to play royals, due to busy schedule. And we may even play while on commute, which varies in time. I'm sure most players here would not want an LHC team member leaving within less than an hour of game play.

    Thirdly, LHC can only be done once a day. So perhaps we may have time say on weekends, but we can only play it once. I.e. form a full party and complete the LHC content once in the day.

    Fourthly, for intended design of 1 hour, we can only play this content for the first hour in the day and subsequently get extremely low exp to hp ratio (lower than if we were to hit level 100 regular mobs such as himes), and also not get totems, which was balanced for the intended design.

    I appreciate questions, please keep them coming. I will try my best to explain my intention. I do not intend to dilute the community into further areas such that we make old content obsolete. I am suggesting an area where people actually gather to play casually.
     
  4. TakeItEasy
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    LHC doesn't require 6 people, it is just the most efficient this way.
    And the hour limit is necessary because otherwise LHC would be too powerful.

    If the content you desire wouldn't have a time limit, it means that it would be kinda average (which means no one would do it).

    Also, parties in the game can't be more than 6 people, It can't be changed.

    Personally I don't this this suggestion is worth the big amount of effort required by the devs to achieve
     
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  5. Wonderstruck
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    Agree, LHC doesn't require 6 players, but was intended for. And that is the issue, creating an optimal or intended way to play it, thus it is difficult to find people willing to join for 2~5 player runs. However, regular grinding maps, which have average output, does not have intended optimal playstyle. And people can choose to congregate or go solo, ultimately creating a ground where higher level players can mingle, gain average exp/mesos, while waiting for their next content.

    This idea also serve players who are not able to join content with time commitment. (eg. LHC)

    Regarding the number of players in a party, I understand that 6 is the maximum. However, for casual playing, there is nothing stopping >6 players playing in the same map as long as people are having fun. (Edit: I just re-read and noticed my term of party in the earlier message may be used inaccurately, I meant party as in a group of people, but not technically in a party as defined in MapleRoyals.)

    Lastly, I did roughly consider the amount of effort required for content like this. Think about it, all recent content like LHC, RG, Ellin, Balrog PQ, and perhaps more, require much effort too. In fact, the new totems, bees, earring (unique eq), all require immense evaluation and balancing. Regular maps are using same old grinding map templates from low levels and scaling them up, which may not be too difficult. However, I stand corrected having no experience in game design at all.

    Nonetheless, it's great to hear from players their opinions, so thank you for that. I do agree this may seem highly unecessary for players who actively participate in the various content or bosses currently offered to high level players, VL, HT, LHC, RG, Auf, and more. I plead that this is for players, who may not be able to commit to those bosses (due to the limits or restrictions) and would like some form of average exp/rewards.
     
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  6. Wonderstruck
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    I'd suggest that we may notice fewer response, or response in favor for suggestions like these, because it caters to less active members of the community, whom probably do not look up on forums, if at all. But that doesn't mean we have few casual players, they just don't appear as often.
     
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  7. Tim
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    if you want to kill high lvl mobs more casually, can't you go to temple of time?
     
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  8. Wonderstruck
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    Hi Tim! Temple of time caps out at 140~ ish. It is really really slow hitting low level mobs past level 160+. I would say this also helps the ironman community that we have. I'm not sure if you've tried, I have been hitting mobs for years its really slow, like average (not good) would be a nice change.
     
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  9. ImVeryJelly
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    So like rose garden mobs, but open map and drops regular stuff.
     
  10. LichWiz
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    gate to the future can be a great map to use for such a future content, and it can set up adding cygnus boss fight much later. It already has questlines built in, and many maps. heck i think the area was actually lvl 160+ in maplestory
     
  11. NehZu
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    I think something like future Henesys is cool, It might be locked around giant snail, mushroom and pig is nice enough.
     
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  12. Wonderstruck
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    Yes! I actually thought rose garden would be something like this. But there were so many restrictions, like time limit, number of entries, and party limit. It would have been great without those, and I would have imagined not having those restrictions to balance would be an easier implementation. (not from professional or devs pov, I do not know what is “easy” or “difficult” on their level)
     
  13. JuliusOmega
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    I remember a version of Stumpy in Perion's future, and it was a draw to kill him, because when he hit you it was 6 hits in a row of 5k and one or two could be evaded, and if you were unlucky he would hit you all the hits and it was an instakill, perhaps that boss could be modified, because in itself it was fun to kill him, knowing that he could kill you first

    MS_Monster_Ghostwood_Stumpy.png
     
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  14. NehZu
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    I've never been explored twilight Perion enough to see him, he looks cute tho :PBLove:
     
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  15. veen11
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    Hello, visit neo tokyo park map, you can get quite good exp as melee
     
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  16. Wonderstruck
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    Hi, I just looked this up, apparently theres future henesys, perion and ereve! Its nice to see that there are still possible content or maps that we could add in the future.

    Hey, this is such a great idea. I too have played when future henesys was released, and indeed they were 170+ afaik. This was suggested too in my previous thread.

    Thank you for your suggestions, this is wonderful, throwing in ideas as I am not able to give much concrete examples in terms of themes and maps.
     
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  17. JuliusOmega
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    neeeeeed kill this xD ! Since year 2050 , my childrens in future play Mapleroyals kajajajaj kajajajaja ka ka ka

    Captura de pantalla 2025-04-16 211720.png
     
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  18. Apoc_Ellipsis
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    I support this. The meta of the game is that you Grind/PQ until 135.
    Then you start bossing until Rose Garden & LHC, then you LHC/Boss until 200

    Sometimes I just want to put an audiobook on and beat up monsters.
    Right now the best spots to do so are Skeles, Ellin, Golden Monks, and ToT but they cap out and it's just not worth it.

    I think level 160+ Mobs for some grindable maps just makes sense. Hell make them Holy Resist and fire/ice weak to discourage leech or put them behind a quest line.

    Sometimes I just get a stupid party and I want to tell them to screw off and I'm going to go solo....
    I did that sometimes during CPQ levels.
     
    Last edited: Apr 21, 2025
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  19. Wonderstruck
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    Interesting, I never knew there was a future perion and this stumpy boss. The addition of area boss would be nice too!

    Hey, this is a great suggestion, though I must say that I have tried them before.

    The mobs in Neo Tokyo park are around 130~140. The exp falls short after 160+, which is the point of my suggestion.

    Also, you have pointed out a clear issue which is a place to get exp as a ranged class. For ranged classes, since Neo Tokyo park is not suitable, players will have to use other maps which are lower level than in Neo Tokyo. Further proving that we do not have suitable areas for players to grind.
     
  20. JuliusOmega
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    I'm still waiting for new explorable content, but for now I'm content with farming for hours on end. I've been finding it entertaining for a few years now; it's like a stress reliever. xD!
     

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