New content reward issue

Discussion in 'Feedback' started by procrastinya, Nov 13, 2025.

  1. procrastinya
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    procrastinya Well-Known Member

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    If new area opened, what rewards in this area is a big problem. (pink bean /Henesys Ruins rewards)

    If we just add new weapons/equipment with higher stats/WA/MA, it'll disrupt the old market environment. So here are a few directions I'm thinking for new weapons/equipment:

    High M.def/W.def - Focus on defensive stats instead of offense
    =>if new mobs have 35k dmg, and we can use 10k W.def equip to afford dmg
    =>(related issues): (1)Meso Guard(-50%dmg, shad), (2)Power Guard(-40%dmg, hero & pally), (3)zerk(dk)
    =>def cap is 1999??

    Elemental Weapon
    =>copy & adjust from the old weapon (elemental staff => elemental xbow)
    =>add one element to the useless attack skills (e.g. Energy ball, bucc)

    [​IMG]
    (Hope I can meet PinkBean in 2026 :PBGasp:)



    (Farmer's New Dream start here)
     
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  2. procrastinya
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    procrastinya Well-Known Member

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    (something isn't related to discuss)
    If ToT's new area can do split release.
    --->Dimensional Schism maps (only 1 map & no mod in old ver.)
    --->1st Cygnus knight

    --->Henesys ruin maps
    --->2nd Cygnus knight

    --->Dark Ereve maps
    --->3rd Cygnus knight

    --->Knight Stronghold maps
    --->4th Cygnus knight

    --->Twilight Perion maps
    --->5th Cygnus knight

    --->Cygnus boss
     
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  3. JuliusOmega
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    JuliusOmega Donator

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    i want this , U.U
     
  4. LichWiz
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    LichWiz Well-Known Member

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    defense removes a flat amount, giving out items with def in the thousands will reduce most other bosses to be as threatening as a snail.
     
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  5. procrastinya
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    procrastinya Well-Known Member

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    This is a big problem. :'(
    -----------------------------------------------------------------------------------------------------
    (threatening bosses list in dmg in my memory, exclude mechanism kill like 199,999dmg)

    =>HT's tail(28k+)(?)
    =>Auf+sed(18k+6k)
    =>TheBoss(25k)
    =>Toad(16k)(?)
    -----------------------------------------------------------------------------------------------------
    I try to find some ways to deal it :

    1.Trade dmg to def
    =>the high def equip are [S/C/G]. ~> Trade ur dmg to def, for surviving in new area.
    =>or ring/weapon?

    2.Balance
    =>not all player wash char to 30k hp
    =>use def cap to limit (now:1999, adjust to 3999 or 4999)
    =>def equip provide a way to reduce 3000~5000 dmg(Max), and keep most boss threatening as usual.
    =>def equips are Lv180/190 up equip

    3.Refond the difficulty
    Add new Mob Mechenism to some old bosses(or mobs) after def-equip release
    =>(1)sed/dark/def up/1-hit-kill/de-spell
    =>(2)Mob with high-M.att(30k up), but can sealed by i/l& f/p (non-boss mob)
    =>(3)multi-hit
    ====> if def reduce 2000dmg, and assume a new-mob with 6k*6 dmg (i'm not sure how the def formula work)
    ====>TheBoss: 25k => 23k
    ====>new-mob: 6k*6=36k =>4k*6=24k
    =>(4)old mob become fetal after W.att up/ M.att up
    ====>With Crash skill (hero/dk) remake: 15mob + cooldown(10~15sec)

    4.Seperate the threatens
    =>Mob's W.att is fetal, M.att is normal (and vise versa)

    -----------------------------------------------------------------------------------------------------
    ●if doing crazy hp-washing like my 26k-hp MM , all bosses are snail in dmg (exclude mechanism difficulty like VL & Auf).
    ●def equip can provide a way to do less hp-wash, so extremely-high-def equip( - 5000~8000dmg?) should be an auf-helmet-like equip.
    ●Middle-def equip(-1000~2000dmg) can be a new way to gain something equivalent to hp.
    ●The above-mentioned are not related to:
    (1)Meso Guard(-50%dmg, shad), (2)Power Guard(-40%dmg, hero & pally), (3)zerk(dk)
    =>my opinion is add cool-down to (1)&(2), like 60sec period + 180sec cd, and let it avail in sed-state like HW
     
    Last edited: Nov 13, 2025

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