At this point of cwkpq, practically everyone wants to do bonus stage just to reap the pure profits and no one wants to loot the actual MoNs as HTP seem to be more consistent and better. To counter this, it would be nice to add a chaosable slot to the MoN, ultimately making MoN potentially a better pendant than HTP, if enough time is invested in getting the MoNs. Right now, the easily obtainable, average egged HTP is equal to about a near perfect MoN, and it's already hard as it is to get that.
What I meant was, the average clean stats of a HTP is like 8 all stats which can be turned into 23 all stats easily when egged.
No, not in terms of raw DPS anyway. Some people might still prefer HTP because the allstat helps them equip their weapons, but a perfect MoN gives every non-mage more damage than a perfect HTP (even if you miraculously get +10 all stat from chaos scrolling HTP twice).
I would think HTP would still be better from shadowers since it's giving them +65ish to all stats.. They need str and dex as secondary stats to equip their shield. The HTP frees up an extra ~44 stats (str and dex) for them to drop into luk which is roughly 9 attack , not to mention the additional 22 luk from the htp which is another 4 ish attack
Sure, Let's take a shadower with 1250 luk, 150 dex, 75 str and 200 att (all without pendant). If we add a 28/28/28/28 HTP the maxrange = ((1250+28)*3.6+(150+75+28+28))*200/100 = 9764 If we add a 11/11/11/11 8 att MoN instead, the maxrange = ((1250+11)*3.6+(150+75+11+11))*208/100 = 9956 Now, that does assume that you don't need the extra stats from the HTP to get to 150 dex and 75 str, however what I claimed holds true.
With the current equips/scrolls available on the server i think it is fairly unlikely that you would have 150dex+75str without a pendant, without having base dex/str or equips that can be swapped for luk/atk. Dps for shads is pretty much static anyway since meso explosion doesn't scale with equips and meso explosion is probably the way to go for shads dps wise most of the time.
While theoretically true, this damage formula is difficult to apply in practice because the ratio of base Dex/Str vs equipment Dex/Str that contributes into the 150Dex/75Str is not specified. As Hampa stated, it would be extremly rare for a shadower to be able to achieve 150 Dex/75 Str at base 25Dex/4Str without a pendant. Additionally, a good shadower would know to focus on Dex/Str equips in order to AP reset any excessive Dex/Str AP over 150/75 into Luk as it scales with MW20 which isn't taken into account in the damage formula. An easier alternative to compare the two pendants is to use the ~1 W.Att:5 Luk ratio for late game thief classes. Using a perfectly egged (non-chaosed) HTP, this assumes that 28 base Str and Dex can be AP resetted away into luk giving +84 Luk total. A perfect MoN on the other hand, would only give 33 Luk total after AP resetting and 8 att which is ~73 Luk. Without chaosing either of the two remaining HTP slots, a perfect HTP gives 11 Luk more than a perfect MoN; not to mention the fact that a perfect HTP only requires a perfect godly roll on 3 stats (Str/Dex/Luk) whereas a perfect MoN requires a perfect godly roll on 4 stats (Str/Dex/Luk/Att).
I think giving MoN a slot will get out of hand in unfairness. The entire reason MoN was nerfed was because it would power creep htp, making ht bossers less profitable considering the high risk of a run. Giving it a slot opens up the chance for basically paying a cs for a good chance at a godly reloot. Allowing for a lot of MoNs with 8att+ to pop up, up to 13 att, which is outright dumb for the investment involved. The only buff i’d support is a 2-4 att or 3-5 att range buff
I'd go against it. Requirements for acquisition of MoN is by far too easy compared to HTP considering the higher risks one has to undergo in HT.
You do know that Royals MoN ATK stats were nerfed? If it wasn't nerfed, MoN godly would be 16atk which is absurd