General junk feedback

Discussion in 'Closed' started by Cooler, Oct 15, 2019.

  1. Cooler
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    Cooler Donator

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    Sup. Just general feedback and entitled bullshit

    -remove NPCs and royal tips that have no use. Duey is in a bunch of towns. Sadly you cant use the delivery system. Just delete it? Delete the event npcs. Dead/useless npcs creep me out and have this weird static vibe that bothers me lol.

    -kenta selling pet and mount items would be nice and apropos

    -removing ~mapowner to anyone who ccs. Camping multi ch is bullshit and unsporting

    -reverse/timeless weapons. I really dont see the downside, any lopsided stats or att speeds can be changed for the current meta.

    - PB. Let's roll this pink candy boi. Mw30

    Class specific: marksmen
    -pierce is great but has big problems. If you get hit as you release it, which happens all the time, its cancelled which is a drag because then enemies are all over and you have to charge and find a window to release again. It makes it really hard to use. Also just let us release it in the air. It would make it so much more valuable, nothing about the stats need to change

    -blind. Yep blind. Level one is truly awful. Like ninja ambush this skill at level one is so bad and useless, for a really long time, that its just ridiculous. I would be totally fine with this however, if jt could work on bosses with the stats cut by a third. Mostly because nobody puts any points in it, to give life and playability and a unique asset to those who choose to, instead of it just being totally useless.
    Same for hamstring. Make it so neither work on bosses unless the skill is above 15 and only work at a third of their original potential.

    Dragon/drks.
    They really need some kind of upgrade that allows polearms to be bossable. Having two sets of skills to max for two different types of weapons for two different situations is kinda bogus tbh and doesn't pan out end game. Heros and pallies get a choice, drks dont. You gotta go spear. Its wild expensive and its redundant to have polearms in the game at all as it is.

    Make it so if sacrifice crits, it can't ko you. It's a situation you cant manage so it's not really fair. Or just make it so sac cant crit, and boost the damage. Or if you use it your next few attacks will also ignore wdef, or you can use it during wcancel.

    Mostly I hate the idea of "useless" skills or dead ends or incomplete concepts that are already part of the core idea for classes and skills, so any minor tweaks that dont mega impact the meta just make the game feel more dynamic and rich, even if we all end up at 200, getting there can still be unique.

    Mages
    Ice demon and fire demon are useless and mages cant boss. Also compositions damage and effects should be boosted to encourage use.

    Have the demons affect at bosses just boost the damage of other attack skills. Kinda like bullseye but it builds up and you have to recast.

    Otherwise I'd love evans and arans but I know that's like taboo to say for some reason. Still pre bb. Just no dual blades ever.

    Also make magic staffs useful again. I want a bossing f/p with a doomsday staff like yar

    Thanks, will try to update/edit for all considerations or additional feedback

    Added "all the 4th job advancement dialogue really needs cleaned up. Tons of spelling, grammatical and syntax errors"
     
    Last edited: Oct 29, 2019
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  2. Becca
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    Becca GM

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    RIP my man, Duey tho
     
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  3. LichWiz
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    I believe it will be easier if you had a thread for each group of related suggestions. This thread's suggestions are all over the place so no real focused conversation could be held on any of them.
    Btw, for the charge attack getting canceled, i posted about it in the past, but it never got traction https://royals.ms/forum/threads/charge-attack-while-getting-knocked-back-qol-suggestion.130222/
    And for the map owner issue, there's already an active feedback thread on it.
     
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  4. Cooler
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    Cooler Donator

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    I want to talk about everything all the time
     
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  5. LichWiz
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    LichWiz Well-Known Member

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    So what you posted is not really a feedback thread, but more of an idea dump >.>
     
  6. Dave Deviluke
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    Dave Deviluke Forum Moderator

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  7. Cooler
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    No, more of a general feedback thread, like the title says. Making a thread for each of these is silly
     
  8. Cooler
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    Thank you for your input, I'll have to really think about that one
     
  9. Cynn
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    I think Neo City is a great update and many players here wanted it. Between the people I knew I think Neo City was the 2nd most wanted area after Malaysia Theme Park. I think we're decent on new areas for now.

    Removing Map Owner for ccers would mean you would also have to remove map owner for people who log off/dc, I doubt they could separate it. You losing your ulu channel because your internet had a brain fart for 3mins and no longer being able to find any other ones during the hot hours is pretty sad. I do agree multi camp chs is a questionable legal system atm; I personally have no opinion on it cause I do not hunt enough mini bosses (specifically Lyka). But I would not sacrifice map owner cc/dc because of this small percentage of abusers.

    Darks aren't the only one who have this weapon problem (slash vs stab); heroes do too (Axe/Sword) and paladins (BW/Sword). If you want to change one specific class you'd have to overhaul the entire system which I don't really want. If they made them the same people would just switch over to purple surfboard and it would be the exact same problem, PSB would become the current Sky Ski. Most people will not play something just because you can; people will play what is strongest. If you streamlined Heroes for example; into Axe/Sword dealing the same ratios; nobody would still play Axe (maybe Redner users) because Stonetooth is the best weapon for Heroes. I'm against major overhauls that would barely affect the game/community.

    Also, I don't see how sky skiis are wildly expensive compared to most other end-game weapons. Noted Perf Sky Skii's are appox. 2-3b more expensive than other perf weapons, but all end game weapons will be expensive. Yes Sky Skii does not drop from Ulu; but at the same time well scrolled items are all expensive.

    Darks are in a decent place in my opinion. They have slightly better dmg than heroes and hyperbody. In my opinion heroes are extremely lacking right now and a HT party does not particularly want a hero since removing Def is no longer unique to them, offer no other party benefits, are one of the weakest, if not weakest, melee classes (Bucc,Shad,Paladin,Drk,Hero).

    I think minor tweaks just 4 fun experience are bad changes. The reason for a class buff/nerf should be impactful in my opinion.
    I want a Marksman buff sure; but if they buffed Blind success rate by 20% and acc decrease by 20% and buffed Dragon's Breathe to have better range close proximity wise, I would react: "That's cool but can I have an actual buff instead of this "Happy Meal toy as a Christmas Present" of a buff?"
     
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  10. Cooler
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    Not sure where the neo city/new areas comment is about so I'm skipping it, I hadn't brought that up.

    I mean if you DC and log off then you lose it, that's just how it goes when everyone trains on the same map, sorry. There are other places to train and leech.

    The polearms issue isn't about stab/slash, it's about crusher/fury. Spear crusher is the main attack skill all drks, 3 lines, 3 stab animation attack they use fron 70-200. You can get polearm crusher, but it forces stabs. You can also get spear fury if you want.
    So if you understand these seperate sets of skills, you realize that drks were intended to choose either weapon, but it turns out only spear is viable to boss with because the skill animations force damage ratios. It was all scrapped later when it was so lopsided when the bossing world evolved, so, no, it's not fair or intended, it's broken and makes all polearms redundant. The argument that polearms are for mobbing/grinding is a made up one to justify the disparity.

    You can go hybrid, or full spear, but you cant go full polearm, because it's not viable to invest that way, because you cant boss.

    There are a ton of ways to go about changing the way polearms and the pa skills work. Very open to discussing it with people who see the problem.

    And that's neat info and all about heros but not what I'm talking about here. I'll consider hero mechanics later.

    And I wasnt talking about tweaks for fun, a lot of skills are considered, or are *totally* useless. I dont want useless skills. I want useful skills. I want them to help me or others. If you look at what happened after BB, when all the classes became homogeneous, all the "useless skills" were just scrapped instead of pared up or slightly improved, and instead replaced by everyone getting a self healing skill, a flash jump skill, an ultimate, and a skill that bluffs up stats by a ton, and a overpowered party skill, and overpowered mobbing and single target attacks in one.
    So, no, what I'm saying isn't about McDonald's toys or w/e, just improving upon the original intent and core of the classes before they were just totally deleted and changed to be unrecognizable so everyone can have teleport and flash jump and ultimates, you know, what destroyed the game?

    I'd be ok with db having no or lowered min range, would rather snipe have no min range but that's me
     
    Last edited: Oct 18, 2019
  11. Tect
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  12. Cooler
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    I know about that update. It has nothing to do with my feedback tho, nor was I asking for new locations, so still not sure why people are just saying neo city randomly like it is somehow an answer or response to anything in the thread...
     
  13. Kaeru
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    A lot of good suggestions here but sadly I don't think many players care much about these issues.

    I'll start off by saying that I think the concept of a lukless mage and the fact that you're forced to play one is stupid. I've always thought that characters that go pure main stat should only ever perform better with limited funding. For example, in GMS we had dexless sins. The whole point of the dexless sin is that with how rare powerful end-game gear was (zakum helmets, HTP, etc) you could outperform the average player by ignoring any weapons that require dex and simply put all your AP into luk. However, a well-funded player that could meet these dex requirements was rightfully more powerful. I would love for staves to be buffed so that this could be the case for mages, too.

    I love polearms and I played a polearm DK in GMS as one of my characters. I think having the option to use polearms would be great and it's sad that there is no reason to. I think it's more interesting for players to have to commit to one instead of being able to swap between the two but in order for that to happen we need some kind of massive change to polearms. It could be something as simple as certain enemies/bosses being weak to polearms. At least then you'd have some kind of choice (similar to how I/L mages and F/P mages are both strong against different monsters). A polearm DK could be more useful in specific bosses/PQs but deal less damage everywhere else. This is just an idea off the top of my head though and I'm sure there's better ways to balance the two weapons.

    I also hate useless/redundant skills and it would be really cool if some of those were reworked. I don't see the point of them being in the game in their current state. I would give an example but the list of skills that need a rework is too large and I would be here all night typing about it.

    And I heard we are getting PB? No one knows when though..
     
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  14. Cooler
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    I'll add this to the OP as well but alllll the 4th job advancement dialogue really needs cleaned up. Tons of spelling, grammatical and syntax errors. Really dampens the pride lol.
     
  15. EZFebreezy
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    It's nostalgic
     
  16. Cooler
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    You know what, for all being blind or blindfolded, they do a great job
     
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